mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
优化代码格式
This commit is contained in:
@@ -18,19 +18,19 @@ func (g *GameManager) PlayerApplyEnterMpReq(player *model.Player, payloadMsg pb.
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req := payloadMsg.(*proto.PlayerApplyEnterMpReq)
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targetUid := req.TargetUid
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// PacketPlayerApplyEnterMpRsp
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playerApplyEnterMpRsp := new(proto.PlayerApplyEnterMpRsp)
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playerApplyEnterMpRsp.TargetUid = targetUid
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playerApplyEnterMpRsp := &proto.PlayerApplyEnterMpRsp{
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TargetUid: targetUid,
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}
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g.SendMsg(cmd.PlayerApplyEnterMpRsp, player.PlayerID, player.ClientSeq, playerApplyEnterMpRsp)
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ok := g.UserApplyEnterWorld(player, targetUid)
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if !ok {
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// PacketPlayerApplyEnterMpResultNotify
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playerApplyEnterMpResultNotify := new(proto.PlayerApplyEnterMpResultNotify)
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playerApplyEnterMpResultNotify.TargetUid = targetUid
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playerApplyEnterMpResultNotify.TargetNickname = ""
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playerApplyEnterMpResultNotify.IsAgreed = false
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playerApplyEnterMpResultNotify.Reason = proto.PlayerApplyEnterMpResultNotify_REASON_PLAYER_CANNOT_ENTER_MP
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playerApplyEnterMpResultNotify := &proto.PlayerApplyEnterMpResultNotify{
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TargetUid: targetUid,
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TargetNickname: "",
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IsAgreed: false,
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Reason: proto.PlayerApplyEnterMpResultNotify_REASON_PLAYER_CANNOT_ENTER_MP,
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}
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g.SendMsg(cmd.PlayerApplyEnterMpResultNotify, player.PlayerID, player.ClientSeq, playerApplyEnterMpResultNotify)
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}
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}
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@@ -41,10 +41,10 @@ func (g *GameManager) PlayerApplyEnterMpResultReq(player *model.Player, payloadM
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applyUid := req.ApplyUid
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isAgreed := req.IsAgreed
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// PacketPlayerApplyEnterMpResultRsp
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playerApplyEnterMpResultRsp := new(proto.PlayerApplyEnterMpResultRsp)
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playerApplyEnterMpResultRsp.ApplyUid = applyUid
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playerApplyEnterMpResultRsp.IsAgreed = isAgreed
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playerApplyEnterMpResultRsp := &proto.PlayerApplyEnterMpResultRsp{
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ApplyUid: applyUid,
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IsAgreed: isAgreed,
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}
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g.SendMsg(cmd.PlayerApplyEnterMpResultRsp, player.PlayerID, player.ClientSeq, playerApplyEnterMpResultRsp)
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g.UserDealEnterWorld(player, applyUid, isAgreed)
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@@ -54,14 +54,13 @@ func (g *GameManager) PlayerGetForceQuitBanInfoReq(player *model.Player, payload
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logger.LOG.Debug("user get world exit ban info, uid: %v", player.PlayerID)
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result := true
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world := g.worldManager.GetWorldByID(player.WorldId)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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for _, worldPlayer := range world.playerMap {
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if worldPlayer.SceneLoadState != model.SceneEnterDone {
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result = false
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}
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}
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// PacketPlayerGetForceQuitBanInfoRsp
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playerGetForceQuitBanInfoRsp := new(proto.PlayerGetForceQuitBanInfoRsp)
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if result {
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playerGetForceQuitBanInfoRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
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@@ -77,7 +76,6 @@ func (g *GameManager) BackMyWorldReq(player *model.Player, payloadMsg pb.Message
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// 其他玩家
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ok := g.UserLeaveWorld(player)
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// PacketBackMyWorldRsp
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backMyWorldRsp := new(proto.BackMyWorldRsp)
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if ok {
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backMyWorldRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
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@@ -93,7 +91,6 @@ func (g *GameManager) ChangeWorldToSingleModeReq(player *model.Player, payloadMs
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// 房主
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ok := g.UserLeaveWorld(player)
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// PacketChangeWorldToSingleModeRsp
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changeWorldToSingleModeRsp := new(proto.ChangeWorldToSingleModeRsp)
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if ok {
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changeWorldToSingleModeRsp.Retcode = int32(proto.Retcode_RETCODE_RET_SUCC)
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@@ -108,20 +105,19 @@ func (g *GameManager) SceneKickPlayerReq(player *model.Player, payloadMsg pb.Mes
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req := payloadMsg.(*proto.SceneKickPlayerReq)
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targetUid := req.TargetUid
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targetPlayer := g.userManager.GetOnlineUser(targetUid)
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targetPlayer := USER_MANAGER.GetOnlineUser(targetUid)
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ok := g.UserLeaveWorld(targetPlayer)
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if ok {
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// PacketSceneKickPlayerNotify
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sceneKickPlayerNotify := new(proto.SceneKickPlayerNotify)
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sceneKickPlayerNotify.TargetUid = targetUid
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sceneKickPlayerNotify.KickerUid = player.PlayerID
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world := g.worldManager.GetWorldByID(player.WorldId)
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sceneKickPlayerNotify := &proto.SceneKickPlayerNotify{
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TargetUid: targetUid,
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KickerUid: player.PlayerID,
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}
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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for _, worldPlayer := range world.playerMap {
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g.SendMsg(cmd.SceneKickPlayerNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, sceneKickPlayerNotify)
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}
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}
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// PacketSceneKickPlayerRsp
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sceneKickPlayerRsp := new(proto.SceneKickPlayerRsp)
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if ok {
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sceneKickPlayerRsp.TargetUid = targetUid
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@@ -135,8 +131,8 @@ func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Mes
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logger.LOG.Debug("user join player scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.JoinPlayerSceneReq)
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hostPlayer := g.userManager.GetOnlineUser(req.TargetUid)
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hostWorld := g.worldManager.GetWorldByID(hostPlayer.WorldId)
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hostPlayer := USER_MANAGER.GetOnlineUser(req.TargetUid)
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hostWorld := WORLD_MANAGER.GetWorldByID(hostPlayer.WorldId)
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_, exist := hostWorld.waitEnterPlayerMap[player.PlayerID]
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if !exist {
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@@ -147,10 +143,10 @@ func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Mes
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joinPlayerSceneRsp.Retcode = int32(proto.Retcode_RETCODE_RET_JOIN_OTHER_WAIT)
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g.SendMsg(cmd.JoinPlayerSceneRsp, player.PlayerID, player.ClientSeq, joinPlayerSceneRsp)
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world := g.worldManager.GetWorldByID(player.WorldId)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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g.UserWorldRemovePlayer(world, player)
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g.SendMsg(cmd.LeaveWorldNotify, player.PlayerID, 0, new(proto.LeaveWorldNotify))
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g.SendMsg(cmd.LeaveWorldNotify, player.PlayerID, player.ClientSeq, new(proto.LeaveWorldNotify))
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//g.LoginNotify(player.PlayerID, player, 0)
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@@ -171,16 +167,16 @@ func (g *GameManager) JoinPlayerSceneReq(player *model.Player, payloadMsg pb.Mes
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g.UserWorldAddPlayer(hostWorld, player)
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player.SceneLoadState = model.SceneNone
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g.SendMsg(cmd.PlayerEnterSceneNotify, player.PlayerID, 0, g.PacketPlayerEnterSceneNotifyLogin(player, proto.EnterType_ENTER_TYPE_OTHER))
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g.SendMsg(cmd.PlayerEnterSceneNotify, player.PlayerID, player.ClientSeq, g.PacketPlayerEnterSceneNotifyLogin(player, proto.EnterType_ENTER_TYPE_OTHER))
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}
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}
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func (g *GameManager) UserApplyEnterWorld(player *model.Player, targetUid uint32) bool {
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targetPlayer := g.userManager.GetOnlineUser(targetUid)
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targetPlayer := USER_MANAGER.GetOnlineUser(targetUid)
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if targetPlayer == nil {
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return false
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}
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world := g.worldManager.GetWorldByID(player.WorldId)
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world := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if world.multiplayer {
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return false
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}
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@@ -189,12 +185,11 @@ func (g *GameManager) UserApplyEnterWorld(player *model.Player, targetUid uint32
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return false
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}
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targetPlayer.CoopApplyMap[player.PlayerID] = time.Now().UnixNano()
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targetWorld := g.worldManager.GetWorldByID(targetPlayer.WorldId)
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targetWorld := WORLD_MANAGER.GetWorldByID(targetPlayer.WorldId)
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if targetWorld.multiplayer && targetWorld.owner.PlayerID != targetPlayer.PlayerID {
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return false
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}
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// PacketPlayerApplyEnterMpNotify
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playerApplyEnterMpNotify := new(proto.PlayerApplyEnterMpNotify)
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playerApplyEnterMpNotify.SrcPlayerInfo = g.PacketOnlinePlayerInfo(player)
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g.SendMsg(cmd.PlayerApplyEnterMpNotify, targetPlayer.PlayerID, targetPlayer.ClientSeq, playerApplyEnterMpNotify)
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@@ -202,7 +197,7 @@ func (g *GameManager) UserApplyEnterWorld(player *model.Player, targetUid uint32
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}
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func (g *GameManager) UserDealEnterWorld(hostPlayer *model.Player, otherUid uint32, agree bool) {
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otherPlayer := g.userManager.GetOnlineUser(otherUid)
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otherPlayer := USER_MANAGER.GetOnlineUser(otherUid)
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if otherPlayer == nil {
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return
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}
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@@ -211,30 +206,30 @@ func (g *GameManager) UserDealEnterWorld(hostPlayer *model.Player, otherUid uint
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return
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}
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delete(hostPlayer.CoopApplyMap, otherUid)
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otherPlayerWorld := g.worldManager.GetWorldByID(otherPlayer.WorldId)
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otherPlayerWorld := WORLD_MANAGER.GetWorldByID(otherPlayer.WorldId)
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if otherPlayerWorld.multiplayer {
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// PacketPlayerApplyEnterMpResultNotify
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playerApplyEnterMpResultNotify := new(proto.PlayerApplyEnterMpResultNotify)
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playerApplyEnterMpResultNotify.TargetUid = hostPlayer.PlayerID
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playerApplyEnterMpResultNotify.TargetNickname = hostPlayer.NickName
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playerApplyEnterMpResultNotify.IsAgreed = false
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playerApplyEnterMpResultNotify.Reason = proto.PlayerApplyEnterMpResultNotify_REASON_PLAYER_CANNOT_ENTER_MP
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playerApplyEnterMpResultNotify := &proto.PlayerApplyEnterMpResultNotify{
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TargetUid: hostPlayer.PlayerID,
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TargetNickname: hostPlayer.NickName,
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IsAgreed: false,
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Reason: proto.PlayerApplyEnterMpResultNotify_REASON_PLAYER_CANNOT_ENTER_MP,
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}
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g.SendMsg(cmd.PlayerApplyEnterMpResultNotify, otherPlayer.PlayerID, otherPlayer.ClientSeq, playerApplyEnterMpResultNotify)
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return
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}
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// PacketPlayerApplyEnterMpResultNotify
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playerApplyEnterMpResultNotify := new(proto.PlayerApplyEnterMpResultNotify)
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playerApplyEnterMpResultNotify.TargetUid = hostPlayer.PlayerID
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playerApplyEnterMpResultNotify.TargetNickname = hostPlayer.NickName
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playerApplyEnterMpResultNotify.IsAgreed = agree
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playerApplyEnterMpResultNotify.Reason = proto.PlayerApplyEnterMpResultNotify_REASON_PLAYER_JUDGE
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playerApplyEnterMpResultNotify := &proto.PlayerApplyEnterMpResultNotify{
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TargetUid: hostPlayer.PlayerID,
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TargetNickname: hostPlayer.NickName,
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IsAgreed: agree,
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Reason: proto.PlayerApplyEnterMpResultNotify_REASON_PLAYER_JUDGE,
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}
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g.SendMsg(cmd.PlayerApplyEnterMpResultNotify, otherPlayer.PlayerID, otherPlayer.ClientSeq, playerApplyEnterMpResultNotify)
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if !agree {
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return
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}
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world := g.worldManager.GetWorldByID(hostPlayer.WorldId)
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world := WORLD_MANAGER.GetWorldByID(hostPlayer.WorldId)
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world.waitEnterPlayerMap[otherPlayer.PlayerID] = time.Now().UnixMilli()
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if world.multiplayer {
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return
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@@ -242,9 +237,9 @@ func (g *GameManager) UserDealEnterWorld(hostPlayer *model.Player, otherUid uint
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world.ChangeToMP()
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// PacketWorldDataNotify
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worldDataNotify := new(proto.WorldDataNotify)
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worldDataNotify.WorldPropMap = make(map[uint32]*proto.PropValue)
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worldDataNotify := &proto.WorldDataNotify{
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WorldPropMap: make(map[uint32]*proto.PropValue),
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}
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// 是否多人游戏
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worldDataNotify.WorldPropMap[2] = &proto.PropValue{
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Type: 2,
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@@ -255,7 +250,6 @@ func (g *GameManager) UserDealEnterWorld(hostPlayer *model.Player, otherUid uint
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hostPlayer.SceneLoadState = model.SceneNone
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// PacketPlayerEnterSceneNotify
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hostPlayerEnterSceneNotify := g.PacketPlayerEnterSceneNotifyMp(
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hostPlayer,
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hostPlayer,
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@@ -266,10 +260,10 @@ func (g *GameManager) UserDealEnterWorld(hostPlayer *model.Player, otherUid uint
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)
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g.SendMsg(cmd.PlayerEnterSceneNotify, hostPlayer.PlayerID, hostPlayer.ClientSeq, hostPlayerEnterSceneNotify)
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// PacketGuestBeginEnterSceneNotify
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guestBeginEnterSceneNotify := new(proto.GuestBeginEnterSceneNotify)
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guestBeginEnterSceneNotify.SceneId = hostPlayer.SceneId
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guestBeginEnterSceneNotify.Uid = otherPlayer.PlayerID
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guestBeginEnterSceneNotify := &proto.GuestBeginEnterSceneNotify{
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SceneId: hostPlayer.SceneId,
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Uid: otherPlayer.PlayerID,
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}
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g.SendMsg(cmd.GuestBeginEnterSceneNotify, hostPlayer.PlayerID, hostPlayer.ClientSeq, guestBeginEnterSceneNotify)
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// 仅仅把当前的场上角色的实体消失掉
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@@ -280,7 +274,7 @@ func (g *GameManager) UserDealEnterWorld(hostPlayer *model.Player, otherUid uint
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}
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func (g *GameManager) UserLeaveWorld(player *model.Player) bool {
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oldWorld := g.worldManager.GetWorldByID(player.WorldId)
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oldWorld := WORLD_MANAGER.GetWorldByID(player.WorldId)
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if !oldWorld.multiplayer {
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return false
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}
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@@ -290,8 +284,7 @@ func (g *GameManager) UserLeaveWorld(player *model.Player) bool {
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}
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}
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g.UserWorldRemovePlayer(oldWorld, player)
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// PacketClientReconnectNotify
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g.SendMsg(cmd.ClientReconnectNotify, player.PlayerID, 0, new(proto.ClientReconnectNotify))
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g.ReconnectPlayer(player.PlayerID)
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return true
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}
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@@ -327,14 +320,13 @@ func (g *GameManager) UserWorldRemovePlayer(world *World, player *model.Player)
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activeAvatarId := player.TeamConfig.GetActiveAvatarId()
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g.RemoveSceneEntityNotifyToPlayer(player, proto.VisionType_VISION_TYPE_MISS, []uint32{playerTeamEntity.avatarEntityMap[activeAvatarId]})
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// PacketDelTeamEntityNotify
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delTeamEntityNotify := g.PacketDelTeamEntityNotify(scene, player)
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g.SendMsg(cmd.DelTeamEntityNotify, player.PlayerID, player.ClientSeq, delTeamEntityNotify)
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if world.multiplayer {
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// PlayerQuitFromMpNotify
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playerQuitFromMpNotify := new(proto.PlayerQuitFromMpNotify)
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playerQuitFromMpNotify.Reason = proto.PlayerQuitFromMpNotify_QUIT_REASON_BACK_TO_MY_WORLD
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playerQuitFromMpNotify := &proto.PlayerQuitFromMpNotify{
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Reason: proto.PlayerQuitFromMpNotify_QUIT_REASON_BACK_TO_MY_WORLD,
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}
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g.SendMsg(cmd.PlayerQuitFromMpNotify, player.PlayerID, player.ClientSeq, playerQuitFromMpNotify)
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activeAvatarId := player.TeamConfig.GetActiveAvatarId()
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@@ -351,7 +343,7 @@ func (g *GameManager) UserWorldRemovePlayer(world *World, player *model.Player)
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if world.owner.PlayerID == player.PlayerID {
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// 房主离开销毁世界
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g.worldManager.DestroyWorld(world.id)
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WORLD_MANAGER.DestroyWorld(world.id)
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}
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}
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@@ -360,78 +352,81 @@ func (g *GameManager) UpdateWorldPlayerInfo(hostWorld *World, excludePlayer *mod
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if worldPlayer.PlayerID == excludePlayer.PlayerID {
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continue
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}
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scene := hostWorld.GetSceneById(worldPlayer.SceneId)
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// PacketPlayerPreEnterMpNotify
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playerPreEnterMpNotify := new(proto.PlayerPreEnterMpNotify)
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playerPreEnterMpNotify.State = proto.PlayerPreEnterMpNotify_STATE_START
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playerPreEnterMpNotify.Uid = excludePlayer.PlayerID
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playerPreEnterMpNotify.Nickname = excludePlayer.NickName
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playerPreEnterMpNotify := &proto.PlayerPreEnterMpNotify{
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State: proto.PlayerPreEnterMpNotify_STATE_START,
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Uid: excludePlayer.PlayerID,
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Nickname: excludePlayer.NickName,
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}
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g.SendMsg(cmd.PlayerPreEnterMpNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, playerPreEnterMpNotify)
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// PacketWorldPlayerInfoNotify
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worldPlayerInfoNotify := new(proto.WorldPlayerInfoNotify)
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worldPlayerInfoNotify := &proto.WorldPlayerInfoNotify{
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PlayerInfoList: make([]*proto.OnlinePlayerInfo, 0),
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PlayerUidList: make([]uint32, 0),
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}
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for _, subWorldPlayer := range hostWorld.playerMap {
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onlinePlayerInfo := new(proto.OnlinePlayerInfo)
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onlinePlayerInfo.Uid = subWorldPlayer.PlayerID
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onlinePlayerInfo.Nickname = subWorldPlayer.NickName
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onlinePlayerInfo.PlayerLevel = subWorldPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL]
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onlinePlayerInfo.MpSettingType = proto.MpSettingType(subWorldPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_MP_SETTING_TYPE])
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onlinePlayerInfo.NameCardId = subWorldPlayer.NameCard
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onlinePlayerInfo.Signature = subWorldPlayer.Signature
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onlinePlayerInfo.ProfilePicture = &proto.ProfilePicture{AvatarId: subWorldPlayer.HeadImage}
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onlinePlayerInfo.CurPlayerNumInWorld = uint32(len(hostWorld.playerMap))
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onlinePlayerInfo := &proto.OnlinePlayerInfo{
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Uid: subWorldPlayer.PlayerID,
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Nickname: subWorldPlayer.NickName,
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PlayerLevel: subWorldPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
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MpSettingType: proto.MpSettingType(subWorldPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_MP_SETTING_TYPE]),
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NameCardId: subWorldPlayer.NameCard,
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Signature: subWorldPlayer.Signature,
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ProfilePicture: &proto.ProfilePicture{AvatarId: subWorldPlayer.HeadImage},
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CurPlayerNumInWorld: uint32(len(hostWorld.playerMap)),
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}
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worldPlayerInfoNotify.PlayerInfoList = append(worldPlayerInfoNotify.PlayerInfoList, onlinePlayerInfo)
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worldPlayerInfoNotify.PlayerUidList = append(worldPlayerInfoNotify.PlayerUidList, subWorldPlayer.PlayerID)
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}
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g.SendMsg(cmd.WorldPlayerInfoNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, worldPlayerInfoNotify)
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// PacketSceneTimeNotify
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sceneTimeNotify := new(proto.SceneTimeNotify)
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sceneTimeNotify.SceneId = worldPlayer.SceneId
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sceneTimeNotify.SceneTime = uint64(scene.GetSceneTime())
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g.SendMsg(cmd.SceneTimeNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, sceneTimeNotify)
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serverTimeNotify := &proto.ServerTimeNotify{
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ServerTime: uint64(time.Now().UnixMilli()),
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}
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g.SendMsg(cmd.ServerTimeNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, serverTimeNotify)
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// PacketScenePlayerInfoNotify
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scenePlayerInfoNotify := new(proto.ScenePlayerInfoNotify)
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for _, subWorldPlayer := range hostWorld.playerMap {
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onlinePlayerInfo := new(proto.OnlinePlayerInfo)
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onlinePlayerInfo.Uid = subWorldPlayer.PlayerID
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onlinePlayerInfo.Nickname = subWorldPlayer.NickName
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onlinePlayerInfo.PlayerLevel = subWorldPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL]
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onlinePlayerInfo.MpSettingType = proto.MpSettingType(subWorldPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_MP_SETTING_TYPE])
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onlinePlayerInfo.NameCardId = subWorldPlayer.NameCard
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onlinePlayerInfo.Signature = subWorldPlayer.Signature
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onlinePlayerInfo.ProfilePicture = &proto.ProfilePicture{AvatarId: subWorldPlayer.HeadImage}
|
||||
onlinePlayerInfo.CurPlayerNumInWorld = uint32(len(hostWorld.playerMap))
|
||||
scenePlayerInfoNotify := &proto.ScenePlayerInfoNotify{
|
||||
PlayerInfoList: make([]*proto.ScenePlayerInfo, 0),
|
||||
}
|
||||
for _, worldPlayer := range hostWorld.playerMap {
|
||||
onlinePlayerInfo := &proto.OnlinePlayerInfo{
|
||||
Uid: worldPlayer.PlayerID,
|
||||
Nickname: worldPlayer.NickName,
|
||||
PlayerLevel: worldPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_LEVEL],
|
||||
MpSettingType: proto.MpSettingType(worldPlayer.PropertiesMap[constant.PlayerPropertyConst.PROP_PLAYER_MP_SETTING_TYPE]),
|
||||
NameCardId: worldPlayer.NameCard,
|
||||
Signature: worldPlayer.Signature,
|
||||
ProfilePicture: &proto.ProfilePicture{AvatarId: worldPlayer.HeadImage},
|
||||
CurPlayerNumInWorld: uint32(len(hostWorld.playerMap)),
|
||||
}
|
||||
scenePlayerInfoNotify.PlayerInfoList = append(scenePlayerInfoNotify.PlayerInfoList, &proto.ScenePlayerInfo{
|
||||
Uid: subWorldPlayer.PlayerID,
|
||||
PeerId: subWorldPlayer.PeerId,
|
||||
Name: subWorldPlayer.NickName,
|
||||
SceneId: subWorldPlayer.SceneId,
|
||||
Uid: worldPlayer.PlayerID,
|
||||
PeerId: worldPlayer.PeerId,
|
||||
Name: worldPlayer.NickName,
|
||||
SceneId: worldPlayer.SceneId,
|
||||
OnlinePlayerInfo: onlinePlayerInfo,
|
||||
})
|
||||
}
|
||||
g.SendMsg(cmd.ScenePlayerInfoNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, scenePlayerInfoNotify)
|
||||
|
||||
// PacketSceneTeamUpdateNotify
|
||||
sceneTeamUpdateNotify := g.PacketSceneTeamUpdateNotify(hostWorld)
|
||||
g.SendMsg(cmd.SceneTeamUpdateNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, sceneTeamUpdateNotify)
|
||||
|
||||
// PacketSyncTeamEntityNotify
|
||||
syncTeamEntityNotify := new(proto.SyncTeamEntityNotify)
|
||||
syncTeamEntityNotify.SceneId = worldPlayer.SceneId
|
||||
syncTeamEntityNotify.TeamEntityInfoList = make([]*proto.TeamEntityInfo, 0)
|
||||
syncTeamEntityNotify := &proto.SyncTeamEntityNotify{
|
||||
SceneId: worldPlayer.SceneId,
|
||||
TeamEntityInfoList: make([]*proto.TeamEntityInfo, 0),
|
||||
}
|
||||
if hostWorld.multiplayer {
|
||||
for _, subWorldPlayer := range hostWorld.playerMap {
|
||||
if subWorldPlayer.PlayerID == worldPlayer.PlayerID {
|
||||
for _, worldPlayer := range hostWorld.playerMap {
|
||||
if worldPlayer.PlayerID == worldPlayer.PlayerID {
|
||||
continue
|
||||
}
|
||||
subWorldPlayerScene := hostWorld.GetSceneById(subWorldPlayer.SceneId)
|
||||
subWorldPlayerTeamEntity := subWorldPlayerScene.GetPlayerTeamEntity(subWorldPlayer.PlayerID)
|
||||
worldPlayerScene := hostWorld.GetSceneById(worldPlayer.SceneId)
|
||||
worldPlayerTeamEntity := worldPlayerScene.GetPlayerTeamEntity(worldPlayer.PlayerID)
|
||||
teamEntityInfo := &proto.TeamEntityInfo{
|
||||
TeamEntityId: subWorldPlayerTeamEntity.teamEntityId,
|
||||
AuthorityPeerId: subWorldPlayer.PeerId,
|
||||
TeamEntityId: worldPlayerTeamEntity.teamEntityId,
|
||||
AuthorityPeerId: worldPlayer.PeerId,
|
||||
TeamAbilityInfo: new(proto.AbilitySyncStateInfo),
|
||||
}
|
||||
syncTeamEntityNotify.TeamEntityInfoList = append(syncTeamEntityNotify.TeamEntityInfoList, teamEntityInfo)
|
||||
@@ -439,9 +434,9 @@ func (g *GameManager) UpdateWorldPlayerInfo(hostWorld *World, excludePlayer *mod
|
||||
}
|
||||
g.SendMsg(cmd.SyncTeamEntityNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, syncTeamEntityNotify)
|
||||
|
||||
// PacketSyncScenePlayTeamEntityNotify
|
||||
syncScenePlayTeamEntityNotify := new(proto.SyncScenePlayTeamEntityNotify)
|
||||
syncScenePlayTeamEntityNotify.SceneId = worldPlayer.SceneId
|
||||
syncScenePlayTeamEntityNotify := &proto.SyncScenePlayTeamEntityNotify{
|
||||
SceneId: worldPlayer.SceneId,
|
||||
}
|
||||
g.SendMsg(cmd.SyncScenePlayTeamEntityNotify, worldPlayer.PlayerID, worldPlayer.ClientSeq, syncScenePlayTeamEntityNotify)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user