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https://github.com/FlourishingWorld/hk4e.git
synced 2026-02-17 22:42:26 +08:00
优化代码格式
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@@ -15,29 +15,27 @@ func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Mess
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logger.LOG.Debug("user pause, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.PlayerSetPauseReq)
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isPaused := req.IsPaused
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player.Pause = isPaused
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// PacketPlayerSetPauseRsp
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playerSetPauseRsp := new(proto.PlayerSetPauseRsp)
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g.SendMsg(cmd.PlayerSetPauseRsp, player.PlayerID, player.ClientSeq, playerSetPauseRsp)
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g.SendMsg(cmd.PlayerSetPauseRsp, player.PlayerID, player.ClientSeq, new(proto.PlayerSetPauseRsp))
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}
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func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user get tower all data, uid: %v", player.PlayerID)
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// PacketTowerAllDataRsp
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towerAllDataRsp := new(proto.TowerAllDataRsp)
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towerAllDataRsp.TowerScheduleId = 29
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towerAllDataRsp.TowerFloorRecordList = []*proto.TowerFloorRecord{{FloorId: 1001}}
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towerAllDataRsp.CurLevelRecord = &proto.TowerCurLevelRecord{IsEmpty: true}
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towerAllDataRsp.NextScheduleChangeTime = 4294967295
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towerAllDataRsp.FloorOpenTimeMap = make(map[uint32]uint32)
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towerAllDataRsp.FloorOpenTimeMap[1024] = 1630486800
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towerAllDataRsp.FloorOpenTimeMap[1025] = 1630486800
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towerAllDataRsp.FloorOpenTimeMap[1026] = 1630486800
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towerAllDataRsp.FloorOpenTimeMap[1027] = 1630486800
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towerAllDataRsp.ScheduleStartTime = 1630486800
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towerAllDataRsp := &proto.TowerAllDataRsp{
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TowerScheduleId: 29,
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TowerFloorRecordList: []*proto.TowerFloorRecord{{FloorId: 1001}},
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CurLevelRecord: &proto.TowerCurLevelRecord{IsEmpty: true},
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NextScheduleChangeTime: 4294967295,
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FloorOpenTimeMap: map[uint32]uint32{
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1024: 1630486800,
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1025: 1630486800,
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1026: 1630486800,
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1027: 1630486800,
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},
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ScheduleStartTime: 1630486800,
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}
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g.SendMsg(cmd.TowerAllDataRsp, player.PlayerID, player.ClientSeq, towerAllDataRsp)
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}
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@@ -45,9 +43,9 @@ func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Mes
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logger.LOG.Debug("user entity ai sync, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.EntityAiSyncNotify)
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// PacketEntityAiSyncNotify
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entityAiSyncNotify := new(proto.EntityAiSyncNotify)
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entityAiSyncNotify.InfoList = make([]*proto.AiSyncInfo, 0)
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entityAiSyncNotify := &proto.EntityAiSyncNotify{
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InfoList: make([]*proto.AiSyncInfo, 0),
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}
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for _, monsterId := range req.LocalAvatarAlertedMonsterList {
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entityAiSyncNotify.InfoList = append(entityAiSyncNotify.InfoList, &proto.AiSyncInfo{
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EntityId: monsterId,
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@@ -59,7 +57,7 @@ func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Mes
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}
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func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
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player := g.userManager.GetOnlineUser(userId)
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.LOG.Error("player is nil, uid: %v", userId)
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return
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@@ -69,7 +67,7 @@ func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
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}
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func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
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player := g.userManager.GetOnlineUser(userId)
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player := USER_MANAGER.GetOnlineUser(userId)
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if player == nil {
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logger.LOG.Error("player is nil, uid: %v", userId)
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return
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@@ -79,24 +77,26 @@ func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
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}
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func (g *GameManager) ServerAnnounceNotify(announceId uint32, announceMsg string) {
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for _, onlinePlayer := range g.userManager.GetAllOnlineUserList() {
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serverAnnounceNotify := new(proto.ServerAnnounceNotify)
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for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
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now := uint32(time.Now().Unix())
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serverAnnounceNotify.AnnounceDataList = []*proto.AnnounceData{{
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ConfigId: announceId,
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BeginTime: now + 1,
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EndTime: now + 2,
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CenterSystemText: announceMsg,
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CenterSystemFrequency: 1,
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}}
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serverAnnounceNotify := &proto.ServerAnnounceNotify{
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AnnounceDataList: []*proto.AnnounceData{{
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ConfigId: announceId,
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BeginTime: now + 1,
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EndTime: now + 2,
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CenterSystemText: announceMsg,
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CenterSystemFrequency: 1,
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}},
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}
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g.SendMsg(cmd.ServerAnnounceNotify, onlinePlayer.PlayerID, 0, serverAnnounceNotify)
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}
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}
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func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
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for _, onlinePlayer := range g.userManager.GetAllOnlineUserList() {
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serverAnnounceRevokeNotify := new(proto.ServerAnnounceRevokeNotify)
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serverAnnounceRevokeNotify.ConfigIdList = []uint32{announceId}
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for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
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serverAnnounceRevokeNotify := &proto.ServerAnnounceRevokeNotify{
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ConfigIdList: []uint32{announceId},
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}
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g.SendMsg(cmd.ServerAnnounceRevokeNotify, onlinePlayer.PlayerID, 0, serverAnnounceRevokeNotify)
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}
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}
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@@ -105,7 +105,7 @@ func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb
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logger.LOG.Debug("user ttm enter scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
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_ = req
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g.SendMsg(cmd.ServerAnnounceRevokeNotify, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
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g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
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}
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func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {
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