优化代码格式

This commit is contained in:
huangxiaolei
2022-12-08 18:23:41 +08:00
parent b836c0f8db
commit 3615ad194a
16 changed files with 720 additions and 727 deletions

View File

@@ -15,29 +15,27 @@ func (g *GameManager) PlayerSetPauseReq(player *model.Player, payloadMsg pb.Mess
logger.LOG.Debug("user pause, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.PlayerSetPauseReq)
isPaused := req.IsPaused
player.Pause = isPaused
// PacketPlayerSetPauseRsp
playerSetPauseRsp := new(proto.PlayerSetPauseRsp)
g.SendMsg(cmd.PlayerSetPauseRsp, player.PlayerID, player.ClientSeq, playerSetPauseRsp)
g.SendMsg(cmd.PlayerSetPauseRsp, player.PlayerID, player.ClientSeq, new(proto.PlayerSetPauseRsp))
}
func (g *GameManager) TowerAllDataReq(player *model.Player, payloadMsg pb.Message) {
logger.LOG.Debug("user get tower all data, uid: %v", player.PlayerID)
// PacketTowerAllDataRsp
towerAllDataRsp := new(proto.TowerAllDataRsp)
towerAllDataRsp.TowerScheduleId = 29
towerAllDataRsp.TowerFloorRecordList = []*proto.TowerFloorRecord{{FloorId: 1001}}
towerAllDataRsp.CurLevelRecord = &proto.TowerCurLevelRecord{IsEmpty: true}
towerAllDataRsp.NextScheduleChangeTime = 4294967295
towerAllDataRsp.FloorOpenTimeMap = make(map[uint32]uint32)
towerAllDataRsp.FloorOpenTimeMap[1024] = 1630486800
towerAllDataRsp.FloorOpenTimeMap[1025] = 1630486800
towerAllDataRsp.FloorOpenTimeMap[1026] = 1630486800
towerAllDataRsp.FloorOpenTimeMap[1027] = 1630486800
towerAllDataRsp.ScheduleStartTime = 1630486800
towerAllDataRsp := &proto.TowerAllDataRsp{
TowerScheduleId: 29,
TowerFloorRecordList: []*proto.TowerFloorRecord{{FloorId: 1001}},
CurLevelRecord: &proto.TowerCurLevelRecord{IsEmpty: true},
NextScheduleChangeTime: 4294967295,
FloorOpenTimeMap: map[uint32]uint32{
1024: 1630486800,
1025: 1630486800,
1026: 1630486800,
1027: 1630486800,
},
ScheduleStartTime: 1630486800,
}
g.SendMsg(cmd.TowerAllDataRsp, player.PlayerID, player.ClientSeq, towerAllDataRsp)
}
@@ -45,9 +43,9 @@ func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Mes
logger.LOG.Debug("user entity ai sync, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.EntityAiSyncNotify)
// PacketEntityAiSyncNotify
entityAiSyncNotify := new(proto.EntityAiSyncNotify)
entityAiSyncNotify.InfoList = make([]*proto.AiSyncInfo, 0)
entityAiSyncNotify := &proto.EntityAiSyncNotify{
InfoList: make([]*proto.AiSyncInfo, 0),
}
for _, monsterId := range req.LocalAvatarAlertedMonsterList {
entityAiSyncNotify.InfoList = append(entityAiSyncNotify.InfoList, &proto.AiSyncInfo{
EntityId: monsterId,
@@ -59,7 +57,7 @@ func (g *GameManager) EntityAiSyncNotify(player *model.Player, payloadMsg pb.Mes
}
func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
player := g.userManager.GetOnlineUser(userId)
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.LOG.Error("player is nil, uid: %v", userId)
return
@@ -69,7 +67,7 @@ func (g *GameManager) ClientTimeNotify(userId uint32, clientTime uint32) {
}
func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
player := g.userManager.GetOnlineUser(userId)
player := USER_MANAGER.GetOnlineUser(userId)
if player == nil {
logger.LOG.Error("player is nil, uid: %v", userId)
return
@@ -79,24 +77,26 @@ func (g *GameManager) ClientRttNotify(userId uint32, clientRtt uint32) {
}
func (g *GameManager) ServerAnnounceNotify(announceId uint32, announceMsg string) {
for _, onlinePlayer := range g.userManager.GetAllOnlineUserList() {
serverAnnounceNotify := new(proto.ServerAnnounceNotify)
for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
now := uint32(time.Now().Unix())
serverAnnounceNotify.AnnounceDataList = []*proto.AnnounceData{{
ConfigId: announceId,
BeginTime: now + 1,
EndTime: now + 2,
CenterSystemText: announceMsg,
CenterSystemFrequency: 1,
}}
serverAnnounceNotify := &proto.ServerAnnounceNotify{
AnnounceDataList: []*proto.AnnounceData{{
ConfigId: announceId,
BeginTime: now + 1,
EndTime: now + 2,
CenterSystemText: announceMsg,
CenterSystemFrequency: 1,
}},
}
g.SendMsg(cmd.ServerAnnounceNotify, onlinePlayer.PlayerID, 0, serverAnnounceNotify)
}
}
func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
for _, onlinePlayer := range g.userManager.GetAllOnlineUserList() {
serverAnnounceRevokeNotify := new(proto.ServerAnnounceRevokeNotify)
serverAnnounceRevokeNotify.ConfigIdList = []uint32{announceId}
for _, onlinePlayer := range USER_MANAGER.GetAllOnlineUserList() {
serverAnnounceRevokeNotify := &proto.ServerAnnounceRevokeNotify{
ConfigIdList: []uint32{announceId},
}
g.SendMsg(cmd.ServerAnnounceRevokeNotify, onlinePlayer.PlayerID, 0, serverAnnounceRevokeNotify)
}
}
@@ -105,7 +105,7 @@ func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb
logger.LOG.Debug("user ttm enter scene, uid: %v", player.PlayerID)
req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
_ = req
g.SendMsg(cmd.ServerAnnounceRevokeNotify, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
g.SendMsg(cmd.ToTheMoonEnterSceneRsp, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
}
func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {