mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
优化代码格式
This commit is contained in:
+11
-15
@@ -13,7 +13,7 @@ func (g *GameManager) UnionCmdNotify(player *model.Player, payloadMsg pb.Message
|
||||
//logger.LOG.Debug("user send union cmd, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.UnionCmdNotify)
|
||||
_ = req
|
||||
world := g.worldManager.GetWorldByID(player.WorldId)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if world == nil {
|
||||
return
|
||||
}
|
||||
@@ -29,13 +29,12 @@ func (g *GameManager) UnionCmdNotify(player *model.Player, payloadMsg pb.Message
|
||||
continue
|
||||
}
|
||||
if entity.avatarEntity != nil {
|
||||
otherPlayer := g.userManager.GetOnlineUser(entity.avatarEntity.uid)
|
||||
otherPlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
|
||||
surrPlayerList = append(surrPlayerList, otherPlayer)
|
||||
}
|
||||
}
|
||||
|
||||
// CombatInvocationsNotify转发
|
||||
// PacketCombatInvocationsNotify
|
||||
if player.CombatInvokeHandler.AllLen() > 0 {
|
||||
combatInvocationsNotify := new(proto.CombatInvocationsNotify)
|
||||
combatInvocationsNotify.InvokeList = player.CombatInvokeHandler.EntryListForwardAll
|
||||
@@ -60,7 +59,6 @@ func (g *GameManager) UnionCmdNotify(player *model.Player, payloadMsg pb.Message
|
||||
}
|
||||
|
||||
// AbilityInvocationsNotify转发
|
||||
// PacketAbilityInvocationsNotify
|
||||
if player.AbilityInvokeHandler.AllLen() > 0 {
|
||||
abilityInvocationsNotify := new(proto.AbilityInvocationsNotify)
|
||||
abilityInvocationsNotify.Invokes = player.AbilityInvokeHandler.EntryListForwardAll
|
||||
@@ -92,7 +90,7 @@ func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, pa
|
||||
//logger.LOG.Debug("user meeo sync, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.MassiveEntityElementOpBatchNotify)
|
||||
ntf := req
|
||||
world := g.worldManager.GetWorldByID(player.WorldId)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if world == nil {
|
||||
return
|
||||
}
|
||||
@@ -110,7 +108,7 @@ func (g *GameManager) MassiveEntityElementOpBatchNotify(player *model.Player, pa
|
||||
continue
|
||||
}
|
||||
if entity.avatarEntity != nil {
|
||||
otherPlayer := g.userManager.GetOnlineUser(entity.avatarEntity.uid)
|
||||
otherPlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
|
||||
surrPlayerList = append(surrPlayerList, otherPlayer)
|
||||
}
|
||||
}
|
||||
@@ -123,7 +121,7 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
//logger.LOG.Debug("user combat invocations, uid: %v", player.PlayerID)
|
||||
req := payloadMsg.(*proto.CombatInvocationsNotify)
|
||||
|
||||
world := g.worldManager.GetWorldByID(player.WorldId)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if world == nil {
|
||||
return
|
||||
}
|
||||
@@ -225,11 +223,11 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
|
||||
world.aoiManager.AddEntityIdToGrid(playerActiveAvatarEntityId, newGid)
|
||||
// 其他玩家
|
||||
for _, uid := range delUidList {
|
||||
otherPlayer := g.userManager.GetOnlineUser(uid)
|
||||
otherPlayer := USER_MANAGER.GetOnlineUser(uid)
|
||||
g.RemoveSceneEntityNotifyToPlayer(otherPlayer, proto.VisionType_VISION_TYPE_REMOVE, []uint32{playerActiveAvatarEntityId})
|
||||
}
|
||||
for _, uid := range addUidList {
|
||||
otherPlayer := g.userManager.GetOnlineUser(uid)
|
||||
otherPlayer := USER_MANAGER.GetOnlineUser(uid)
|
||||
g.AddSceneEntityNotify(otherPlayer, proto.VisionType_VISION_TYPE_BORN, []uint32{playerActiveAvatarEntityId}, false)
|
||||
}
|
||||
}
|
||||
@@ -351,7 +349,7 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa
|
||||
|
||||
invokeHandler.AddEntry(entry.ForwardType, entry)
|
||||
}
|
||||
world := g.worldManager.GetWorldByID(player.WorldId)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if world == nil {
|
||||
return
|
||||
}
|
||||
@@ -367,13 +365,12 @@ func (g *GameManager) ClientAbilityInitFinishNotify(player *model.Player, payloa
|
||||
continue
|
||||
}
|
||||
if entity.avatarEntity != nil {
|
||||
otherPlayer := g.userManager.GetOnlineUser(entity.avatarEntity.uid)
|
||||
otherPlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
|
||||
surrPlayerList = append(surrPlayerList, otherPlayer)
|
||||
}
|
||||
}
|
||||
|
||||
// ClientAbilityInitFinishNotify转发
|
||||
// PacketClientAbilityInitFinishNotify
|
||||
if invokeHandler.AllLen() == 0 && invokeHandler.AllExceptCurLen() == 0 && invokeHandler.HostLen() == 0 {
|
||||
for _, v := range surrPlayerList {
|
||||
if player.PlayerID == v.PlayerID {
|
||||
@@ -418,7 +415,7 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
|
||||
for _, entry := range req.Invokes {
|
||||
invokeHandler.AddEntry(entry.ForwardType, entry)
|
||||
}
|
||||
world := g.worldManager.GetWorldByID(player.WorldId)
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if world == nil {
|
||||
return
|
||||
}
|
||||
@@ -434,13 +431,12 @@ func (g *GameManager) ClientAbilityChangeNotify(player *model.Player, payloadMsg
|
||||
continue
|
||||
}
|
||||
if entity.avatarEntity != nil {
|
||||
otherPlayer := g.userManager.GetOnlineUser(entity.avatarEntity.uid)
|
||||
otherPlayer := USER_MANAGER.GetOnlineUser(entity.avatarEntity.uid)
|
||||
surrPlayerList = append(surrPlayerList, otherPlayer)
|
||||
}
|
||||
}
|
||||
|
||||
// ClientAbilityChangeNotify转发
|
||||
// PacketClientAbilityChangeNotify
|
||||
if invokeHandler.AllLen() == 0 && invokeHandler.AllExceptCurLen() == 0 && invokeHandler.HostLen() == 0 {
|
||||
clientAbilityChangeNotify := new(proto.ClientAbilityChangeNotify)
|
||||
clientAbilityChangeNotify.EntityId = req.EntityId
|
||||
|
||||
Reference in New Issue
Block a user