优化代码格式

This commit is contained in:
huangxiaolei
2022-12-08 18:23:41 +08:00
parent b836c0f8db
commit 3615ad194a
16 changed files with 720 additions and 727 deletions

View File

@@ -29,7 +29,7 @@ func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Mess
}
}
world := g.worldManager.GetWorldByID(player.WorldId)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
if world.multiplayer {
chatList := world.GetChatList()
count := len(chatList)
@@ -37,18 +37,18 @@ func (g *GameManager) PullRecentChatReq(player *model.Player, payloadMsg pb.Mess
count = 10
}
for i := len(chatList) - count; i < len(chatList); i++ {
// PacketPlayerChatNotify
playerChatNotify := new(proto.PlayerChatNotify)
playerChatNotify.ChannelId = 0
playerChatNotify.ChatInfo = chatList[i]
g.SendMsg(cmd.PlayerChatNotify, player.PlayerID, 0, playerChatNotify)
playerChatNotify := &proto.PlayerChatNotify{
ChannelId: 0,
ChatInfo: chatList[i],
}
g.SendMsg(cmd.PlayerChatNotify, player.PlayerID, player.ClientSeq, playerChatNotify)
}
}
// PacketPullRecentChatRsp
pullRecentChatRsp := new(proto.PullRecentChatRsp)
pullRecentChatRsp.ChatInfo = retMsgList
g.SendMsg(cmd.PullRecentChatRsp, player.PlayerID, 0, pullRecentChatRsp)
pullRecentChatRsp := &proto.PullRecentChatRsp{
ChatInfo: retMsgList,
}
g.SendMsg(cmd.PullRecentChatRsp, player.PlayerID, player.ClientSeq, pullRecentChatRsp)
}
func (g *GameManager) PullPrivateChatReq(player *model.Player, payloadMsg pb.Message) {
@@ -71,10 +71,10 @@ func (g *GameManager) PullPrivateChatReq(player *model.Player, payloadMsg pb.Mes
retMsgList = append(retMsgList, g.ConvChatMsgToChatInfo(chatMsg))
}
// PacketPullPrivateChatRsp
pullPrivateChatRsp := new(proto.PullPrivateChatRsp)
pullPrivateChatRsp.ChatInfo = retMsgList
g.SendMsg(cmd.PullPrivateChatRsp, player.PlayerID, 0, pullPrivateChatRsp)
pullPrivateChatRsp := &proto.PullPrivateChatRsp{
ChatInfo: retMsgList,
}
g.SendMsg(cmd.PullPrivateChatRsp, player.PlayerID, player.ClientSeq, pullPrivateChatRsp)
}
// SendPrivateChat 发送私聊文本消息给玩家
@@ -119,16 +119,16 @@ func (g *GameManager) SendPrivateChat(player, targetPlayer *model.Player, conten
// 如果目标玩家在线发送消息
if targetPlayer.Online {
// PacketPrivateChatNotify
privateChatNotify := new(proto.PrivateChatNotify)
privateChatNotify.ChatInfo = chatInfo
g.SendMsg(cmd.PrivateChatNotify, targetPlayer.PlayerID, 0, privateChatNotify)
privateChatNotify := &proto.PrivateChatNotify{
ChatInfo: chatInfo,
}
g.SendMsg(cmd.PrivateChatNotify, targetPlayer.PlayerID, player.ClientSeq, privateChatNotify)
}
// PacketPrivateChatNotify
privateChatNotify := new(proto.PrivateChatNotify)
privateChatNotify.ChatInfo = chatInfo
g.SendMsg(cmd.PrivateChatNotify, player.PlayerID, 0, privateChatNotify)
privateChatNotify := &proto.PrivateChatNotify{
ChatInfo: chatInfo,
}
g.SendMsg(cmd.PrivateChatNotify, player.PlayerID, player.ClientSeq, privateChatNotify)
}
func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message) {
@@ -138,7 +138,7 @@ func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message
content := req.Content
// TODO 同步阻塞待优化
targetPlayer := g.userManager.LoadTempOfflineUserSync(targetUid)
targetPlayer := USER_MANAGER.LoadTempOfflineUserSync(targetUid)
if targetPlayer == nil {
return
}
@@ -167,9 +167,7 @@ func (g *GameManager) PrivateChatReq(player *model.Player, payloadMsg pb.Message
return
}
// PacketPrivateChatRsp
privateChatRsp := new(proto.PrivateChatRsp)
g.SendMsg(cmd.PrivateChatRsp, player.PlayerID, 0, privateChatRsp)
g.SendMsg(cmd.PrivateChatRsp, player.PlayerID, player.ClientSeq, new(proto.PrivateChatRsp))
}
func (g *GameManager) ReadPrivateChatReq(player *model.Player, payloadMsg pb.Message) {
@@ -187,9 +185,7 @@ func (g *GameManager) ReadPrivateChatReq(player *model.Player, payloadMsg pb.Mes
}
player.ChatMsgMap[targetUid] = msgList
// PacketReadPrivateChatRsp
readPrivateChatRsp := new(proto.ReadPrivateChatRsp)
g.SendMsg(cmd.ReadPrivateChatRsp, player.PlayerID, 0, readPrivateChatRsp)
g.SendMsg(cmd.ReadPrivateChatRsp, player.PlayerID, player.ClientSeq, new(proto.ReadPrivateChatRsp))
}
func (g *GameManager) PlayerChatReq(player *model.Player, payloadMsg pb.Message) {
@@ -221,20 +217,18 @@ func (g *GameManager) PlayerChatReq(player *model.Player, payloadMsg pb.Message)
return
}
world := g.worldManager.GetWorldByID(player.WorldId)
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
world.AddChat(sendChatInfo)
// PacketPlayerChatNotify
playerChatNotify := new(proto.PlayerChatNotify)
playerChatNotify.ChannelId = channelId
playerChatNotify.ChatInfo = sendChatInfo
playerChatNotify := &proto.PlayerChatNotify{
ChannelId: channelId,
ChatInfo: sendChatInfo,
}
for _, worldPlayer := range world.playerMap {
g.SendMsg(cmd.PlayerChatNotify, worldPlayer.PlayerID, 0, playerChatNotify)
g.SendMsg(cmd.PlayerChatNotify, worldPlayer.PlayerID, player.ClientSeq, playerChatNotify)
}
// PacketPlayerChatRsp
playerChatRsp := new(proto.PlayerChatRsp)
g.SendMsg(cmd.PlayerChatRsp, player.PlayerID, 0, playerChatRsp)
g.SendMsg(cmd.PlayerChatRsp, player.PlayerID, player.ClientSeq, new(proto.PlayerChatRsp))
}
func (g *GameManager) ConvChatInfoToChatMsg(chatInfo *proto.ChatInfo) (chatMsg *model.ChatMsg) {