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优化场景LUA处理
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@@ -108,6 +108,7 @@ func (c *CmdProtoMap) registerAllMessage() {
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c.registerMessage(DungeonWayPointNotify, &proto.DungeonWayPointNotify{}) // 地牢副本相关
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c.registerMessage(DungeonDataNotify, &proto.DungeonDataNotify{}) // 地牢副本相关
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c.registerMessage(SceneAudioNotify, &proto.SceneAudioNotify{}) // 场景风物之琴音乐同步通知
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c.registerMessage(BeginCameraSceneLookNotify, &proto.BeginCameraSceneLookNotify{}) // 场景镜头注目通知
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// 战斗与同步
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c.registerMessage(AvatarFightPropNotify, &proto.AvatarFightPropNotify{}) // 角色战斗属性通知
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