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优化场景LUA处理
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@@ -19,7 +19,7 @@ import (
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const (
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ENTITY_MAX_BATCH_SEND_NUM = 1000 // 单次同步的最大实体数量
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ENTITY_LOD = 300 // 实体加载视野距离
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ENTITY_LOD = 100 // 实体加载视野距离
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)
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func (g *GameManager) EnterSceneReadyReq(player *model.Player, payloadMsg pb.Message) {
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