格式化代码

This commit is contained in:
flswld
2023-05-22 00:39:02 +08:00
parent f851ad1692
commit 3100e8b147
115 changed files with 38550 additions and 38546 deletions

View File

@@ -3,151 +3,151 @@ syntax = "proto3";
package proto_log;
message PlayerLogBodyRegister {
uint32 platform = 1;
string register_cps = 2;
string cps = 3;
string client_ip = 4;
string device_uuid = 5;
string device_info = 6;
string system_info = 7;
uint32 channel_id = 8;
uint32 sub_channel_id = 9;
uint32 platform = 1;
string register_cps = 2;
string cps = 3;
string client_ip = 4;
string device_uuid = 5;
string device_info = 6;
string system_info = 7;
uint32 channel_id = 8;
uint32 sub_channel_id = 9;
}
message PlayerLogBodyLogin {
uint32 platform = 1;
string register_cps = 2;
string cps = 3;
string client_ip = 4;
string device_uuid = 5;
string device_info = 6;
string system_info = 7;
uint32 channel_id = 8;
uint32 sub_channel_id = 9;
uint32 client_port = 10;
string gate_ip = 11;
uint32 gate_port = 12;
uint32 platform = 1;
string register_cps = 2;
string cps = 3;
string client_ip = 4;
string device_uuid = 5;
string device_info = 6;
string system_info = 7;
uint32 channel_id = 8;
uint32 sub_channel_id = 9;
uint32 client_port = 10;
string gate_ip = 11;
uint32 gate_port = 12;
}
message PlayerLogBodyLogout {
uint32 platform = 1;
string register_cps = 2;
string cps = 3;
string client_ip = 4;
string device_uuid = 5;
string device_info = 6;
string system_info = 7;
uint32 game_time = 8;
uint32 channel_id = 9;
uint32 sub_channel_id = 10;
uint32 client_port = 11;
string gate_ip = 12;
uint32 gate_port = 13;
uint32 platform = 1;
string register_cps = 2;
string cps = 3;
string client_ip = 4;
string device_uuid = 5;
string device_info = 6;
string system_info = 7;
uint32 game_time = 8;
uint32 channel_id = 9;
uint32 sub_channel_id = 10;
uint32 client_port = 11;
string gate_ip = 12;
uint32 gate_port = 13;
}
message PlayerLogBodyAddExp {
int64 add_exp = 1;
int64 exp_after = 2;
uint32 reason = 3;
int64 add_exp = 1;
int64 exp_after = 2;
uint32 reason = 3;
}
message PlayerLogBodyLevelUp {
int64 add_exp = 1;
int64 exp_after = 2;
uint32 level_before = 3;
uint32 level_after = 4;
uint32 level_limit = 5;
int64 add_exp = 1;
int64 exp_after = 2;
uint32 level_before = 3;
uint32 level_after = 4;
uint32 level_limit = 5;
}
message PlayerLogBodyAddMaterial {
uint32 material_id = 1;
uint32 material_type = 2;
uint32 material_level = 3;
uint32 material_star = 4;
uint32 material_sub_star = 5;
int64 add_num = 6;
int64 left_num = 7;
uint32 reason = 8;
uint32 material_id = 1;
uint32 material_type = 2;
uint32 material_level = 3;
uint32 material_star = 4;
uint32 material_sub_star = 5;
int64 add_num = 6;
int64 left_num = 7;
uint32 reason = 8;
}
message PlayerLogBodyRecharge {
uint32 platform = 1;
string register_cps = 2;
string cps = 3;
string client_ip = 4;
string device_uuid = 5;
string device_info = 6;
string system_info = 7;
uint32 order_id = 8;
string product_name = 9;
string price_tier = 10;
string pay_channel = 11;
string currency_code = 12;
string format_price = 13;
uint64 pay_coin_add = 14;
uint64 free_coin_add = 15;
uint64 vip_point_add = 16;
uint32 platform = 1;
string register_cps = 2;
string cps = 3;
string client_ip = 4;
string device_uuid = 5;
string device_info = 6;
string system_info = 7;
uint32 order_id = 8;
string product_name = 9;
string price_tier = 10;
string pay_channel = 11;
string currency_code = 12;
string format_price = 13;
uint64 pay_coin_add = 14;
uint64 free_coin_add = 15;
uint64 vip_point_add = 16;
}
message PlayerLogBodyBuyGoods {
string platform = 1;
uint32 shop_id = 2;
uint32 goods_id = 3;
uint32 goods_num = 4;
uint64 coin_1_cost = 5;
uint64 coin_2_cost = 6;
uint64 coin_3_cost = 7;
repeated PlayerLogCurrencyCost currency_cost_list = 8;
string platform = 1;
uint32 shop_id = 2;
uint32 goods_id = 3;
uint32 goods_num = 4;
uint64 coin_1_cost = 5;
uint64 coin_2_cost = 6;
uint64 coin_3_cost = 7;
repeated PlayerLogCurrencyCost currency_cost_list = 8;
}
message PlayerLogCurrencyCost {
uint32 currency_id = 1;
uint64 need_cost_num = 2;
uint64 real_cost_num = 3;
uint64 left_num = 4;
uint32 currency_id = 1;
uint64 need_cost_num = 2;
uint64 real_cost_num = 3;
uint64 left_num = 4;
}
message PlayerLogBodyAddCoin {
string platform = 1;
string register_cps = 2;
string cps = 3;
uint32 coin_id = 4;
uint32 coin_type = 5;
int64 add_num = 6;
int64 pay_add = 7;
int64 free_add = 8;
int64 left_num = 9;
int64 pay_left = 10;
int64 free_left = 11;
uint32 reason = 12;
string platform = 1;
string register_cps = 2;
string cps = 3;
uint32 coin_id = 4;
uint32 coin_type = 5;
int64 add_num = 6;
int64 pay_add = 7;
int64 free_add = 8;
int64 left_num = 9;
int64 pay_left = 10;
int64 free_left = 11;
uint32 reason = 12;
}
message PlayerLogBodyMissionAccept {
uint32 mission_type = 1;
uint32 mission_id = 2;
uint32 mission_type = 1;
uint32 mission_id = 2;
}
message PlayerLogBodyMissionStart {
uint32 mission_type = 1;
uint32 mission_id = 2;
uint32 mission_type = 1;
uint32 mission_id = 2;
}
message PlayerLogBodyMissionFinish {
uint32 mission_type = 1;
uint32 mission_id = 2;
uint32 start_time = 3;
uint32 mission_type = 1;
uint32 mission_id = 2;
uint32 start_time = 3;
}
message PlayerLogBodyMissionFail {
uint32 mission_type = 1;
uint32 mission_id = 2;
uint32 start_time = 3;
uint32 mission_type = 1;
uint32 mission_id = 2;
uint32 start_time = 3;
}
message PlayerLogBodyAddFurniture {
uint32 furniture_id = 1;
uint32 reason = 2;
int64 add_num = 3;
int64 left_num = 4;
uint32 home_level = 5;
uint32 furniture_id = 1;
uint32 reason = 2;
int64 add_num = 3;
int64 left_num = 4;
uint32 home_level = 5;
}

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@@ -8,66 +8,66 @@ message PlayerLogBodyExtRegister {
}
message PlayerLogBodyExtLogin {
uint32 card_product_remain_days = 1;
string client_version = 2;
string account_uid = 3;
string nickname = 4;
bool is_client_relogin = 5;
uint32 card_product_remain_days = 1;
string client_version = 2;
string account_uid = 3;
string nickname = 4;
bool is_client_relogin = 5;
}
message PlayerLogBodyExtLogout {
uint32 card_product_remain_days = 1;
string account_uid = 2;
string nickname = 3;
uint32 card_product_remain_days = 1;
string account_uid = 2;
string nickname = 3;
}
message PlayerLogBodyExtLevelUp {
repeated AvatarLog avatar_list = 5;
repeated AvatarLog avatar_list = 5;
}
message PlayerLogBodyExtGadget {
uint32 group_id = 1;
uint32 config_id = 2;
uint32 entity_id = 3;
int32 x_coordinate = 4;
int32 y_coordinate = 5;
int32 z_coordinate = 6;
uint32 group_id = 1;
uint32 config_id = 2;
uint32 entity_id = 3;
int32 x_coordinate = 4;
int32 y_coordinate = 5;
int32 z_coordinate = 6;
}
message PlayerLogBodyExtMissionType {
uint32 quest_type = 1;
uint32 quest_type = 1;
}
message PlayerLogBodyExtAddMaterial {
uint32 reason_type = 1;
uint32 item_limit_type = 2;
uint32 refresh_type = 3;
uint32 total_add_num = 4;
string add_num_limit = 5;
uint32 reason_type = 1;
uint32 item_limit_type = 2;
uint32 refresh_type = 3;
uint32 total_add_num = 4;
string add_num_limit = 5;
}
message PlayerLogBodyExtAddCoin {
uint32 reason_type = 1;
uint32 item_limit_type = 2;
int64 pcm_mcoin_add_num = 3;
int64 pcm_mcoin_left_num = 4;
int64 psn_mcoin_add_num = 5;
int64 psn_mcoin_left_num = 6;
uint32 reason_type = 1;
uint32 item_limit_type = 2;
int64 pcm_mcoin_add_num = 3;
int64 pcm_mcoin_left_num = 4;
int64 psn_mcoin_add_num = 5;
int64 psn_mcoin_left_num = 6;
}
message PlayerLogBodyExtRecharge {
uint32 trade_time = 1;
string create_time = 2;
string trade_no = 3;
uint32 channel_id = 4;
string channel_order_no = 5;
uint32 product_num = 6;
bool is_succ = 7;
bool is_replace = 8;
string pay_type = 9;
string pay_vendor = 10;
string client_type = 11;
string device = 12;
string client_ip = 13;
string extend = 14;
uint32 trade_time = 1;
string create_time = 2;
string trade_no = 3;
uint32 channel_id = 4;
string channel_order_no = 5;
uint32 product_num = 6;
bool is_succ = 7;
bool is_replace = 8;
string pay_type = 9;
string pay_vendor = 10;
string client_type = 11;
string device = 12;
string client_ip = 13;
string extend = 14;
}

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@@ -3,22 +3,22 @@ syntax = "proto3";
package proto_log;
message PlayerLogHead {
string time = 1;
uint32 action_id = 2;
string action_name = 3;
uint32 sub_action_id = 4;
string sub_action_name = 5;
string region_name = 6;
string game_version = 7;
uint32 uid = 8;
uint32 level = 9;
uint64 vip_point = 10;
uint32 vip_level = 11;
uint32 account_type = 12;
uint64 tag = 13;
string trans_no = 14;
int64 coin_1 = 15;
int64 coin_2 = 16;
int64 coin_3 = 17;
string uuid = 18;
string time = 1;
uint32 action_id = 2;
string action_name = 3;
uint32 sub_action_id = 4;
string sub_action_name = 5;
string region_name = 6;
string game_version = 7;
uint32 uid = 8;
uint32 level = 9;
uint64 vip_point = 10;
uint32 vip_level = 11;
uint32 account_type = 12;
uint64 tag = 13;
string trans_no = 14;
int64 coin_1 = 15;
int64 coin_2 = 16;
int64 coin_3 = 17;
string uuid = 18;
}

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@@ -3,32 +3,32 @@ syntax = "proto3";
package proto_log;
message PlayerLogHeadExt {
uint32 avatar_id = 1;
uint32 scene_id = 2;
uint32 world_owner_uid = 3;
int32 x_coordinate = 4;
int32 y_coordinate = 5;
int32 z_coordinate = 6;
uint32 player_time = 7;
uint32 login_time = 8;
uint32 platform_type = 9;
uint32 weather = 10;
repeated string sub_action_list = 11;
uint32 unpaused_time = 12;
uint32 is_in_mp = 13;
uint32 level1_area_id = 14;
uint32 level2_area_id = 15;
uint32 wait_sub_hcoin = 16;
uint32 wait_sub_scoin = 17;
uint32 gm_uid = 18;
uint32 wait_sub_mcoin = 19;
uint32 world_level = 20;
uint32 cur_world_level = 21;
string country_code = 22;
uint32 world_level_limit = 23;
int64 pcm_coin_3 = 24;
int64 psn_coin_3 = 25;
uint32 pcm_wait_sub_mcoin = 26;
uint32 psn_wait_sub_mcoin = 27;
uint64 player_stat_id = 28;
uint32 avatar_id = 1;
uint32 scene_id = 2;
uint32 world_owner_uid = 3;
int32 x_coordinate = 4;
int32 y_coordinate = 5;
int32 z_coordinate = 6;
uint32 player_time = 7;
uint32 login_time = 8;
uint32 platform_type = 9;
uint32 weather = 10;
repeated string sub_action_list = 11;
uint32 unpaused_time = 12;
uint32 is_in_mp = 13;
uint32 level1_area_id = 14;
uint32 level2_area_id = 15;
uint32 wait_sub_hcoin = 16;
uint32 wait_sub_scoin = 17;
uint32 gm_uid = 18;
uint32 wait_sub_mcoin = 19;
uint32 world_level = 20;
uint32 cur_world_level = 21;
string country_code = 22;
uint32 world_level_limit = 23;
int64 pcm_coin_3 = 24;
int64 psn_coin_3 = 25;
uint32 pcm_wait_sub_mcoin = 26;
uint32 psn_wait_sub_mcoin = 27;
uint64 player_stat_id = 28;
}