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格式化代码
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@@ -2,33 +2,33 @@ syntax = "proto3";
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package proto;
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option go_package = "./;proto";
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import "define.proto";
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option go_package = "./;proto";
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message AISnapshotEntitySkillCycle {
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bool failed = 12;
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bool trydoskill = 8;
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bool success = 9;
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bool selected = 1;
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uint32 skill_id = 2;
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bool failed = 12;
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bool trydoskill = 8;
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bool success = 9;
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bool selected = 1;
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uint32 skill_id = 2;
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}
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message AISnapshotEntityData {
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float tick_time = 5;
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uint32 tactic = 2;
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repeated AISnapshotEntitySkillCycle finished_skill_cycles = 9;
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float moved_distance = 4;
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uint32 ai_target_id = 13;
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uint32 threat_target_id = 3;
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uint32 threat_list_size = 1;
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uint32 entity_id = 15;
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map<uint32, uint32> hitting_avatars = 7;
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float distance_to_player = 11;
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uint32 attack_target_id = 10;
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float real_time = 14;
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float tick_time = 5;
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uint32 tactic = 2;
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repeated AISnapshotEntitySkillCycle finished_skill_cycles = 9;
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float moved_distance = 4;
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uint32 ai_target_id = 13;
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uint32 threat_target_id = 3;
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uint32 threat_list_size = 1;
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uint32 entity_id = 15;
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map<uint32, uint32> hitting_avatars = 7;
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float distance_to_player = 11;
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uint32 attack_target_id = 10;
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float real_time = 14;
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}
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message AISnapshotInfo {
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repeated AISnapshotEntityData ai_snapshots = 13;
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repeated AISnapshotEntityData ai_snapshots = 13;
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}
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