格式化代码

This commit is contained in:
flswld
2023-05-22 00:39:02 +08:00
parent f851ad1692
commit 3100e8b147
115 changed files with 38550 additions and 38546 deletions

View File

@@ -1,92 +1,93 @@
syntax = "proto3";
package node.api;
option go_package = "hk4e/node/api;api";
// 节点服务器注册发现服务
service Discovery {
// 服务器启动注册获取appid
rpc RegisterServer (RegisterServerReq) returns (RegisterServerRsp) {}
// 服务器关闭取消注册
rpc CancelServer (CancelServerReq) returns (NullMsg) {}
// 服务器在线心跳保持
rpc KeepaliveServer (KeepaliveServerReq) returns (NullMsg) {}
// 获取负载最小的服务器的appid
rpc GetServerAppId (GetServerAppIdReq) returns (GetServerAppIdRsp) {}
// 获取区服密钥信息
rpc GetRegionEc2b (NullMsg) returns (RegionEc2b) {}
// 获取负载最小的网关服务器的地址和端口
rpc GetGateServerAddr (GetGateServerAddrReq) returns (GateServerAddr) {}
// 获取全部网关服务器信息列表
rpc GetAllGateServerInfoList (NullMsg) returns (GateServerInfoList) {}
// 获取主游戏服务器的appid
rpc GetMainGameServerAppId (NullMsg) returns (GetMainGameServerAppIdRsp) {}
// 获取全服玩家GS在线列表
rpc GetGlobalGsOnlineMap (NullMsg) returns (GetGlobalGsOnlineMapRsp) {}
// 服务器启动注册获取appid
rpc RegisterServer (RegisterServerReq) returns (RegisterServerRsp) {}
// 服务器关闭取消注册
rpc CancelServer (CancelServerReq) returns (NullMsg) {}
// 服务器在线心跳保持
rpc KeepaliveServer (KeepaliveServerReq) returns (NullMsg) {}
// 获取负载最小的服务器的appid
rpc GetServerAppId (GetServerAppIdReq) returns (GetServerAppIdRsp) {}
// 获取区服密钥信息
rpc GetRegionEc2b (NullMsg) returns (RegionEc2b) {}
// 获取负载最小的网关服务器的地址和端口
rpc GetGateServerAddr (GetGateServerAddrReq) returns (GateServerAddr) {}
// 获取全部网关服务器信息列表
rpc GetAllGateServerInfoList (NullMsg) returns (GateServerInfoList) {}
// 获取主游戏服务器的appid
rpc GetMainGameServerAppId (NullMsg) returns (GetMainGameServerAppIdRsp) {}
// 获取全服玩家GS在线列表
rpc GetGlobalGsOnlineMap (NullMsg) returns (GetGlobalGsOnlineMapRsp) {}
}
message NullMsg {
}
message GetServerAppIdReq {
string server_type = 1;
string server_type = 1;
}
message GetServerAppIdRsp {
string app_id = 1;
string app_id = 1;
}
message RegisterServerReq {
string server_type = 1;
GateServerAddr gate_server_addr = 2;
repeated string version = 3;
string server_type = 1;
GateServerAddr gate_server_addr = 2;
repeated string version = 3;
}
message RegisterServerRsp {
string app_id = 1;
uint32 gs_id = 2;
string app_id = 1;
uint32 gs_id = 2;
}
message CancelServerReq {
string server_type = 1;
string app_id = 2;
string server_type = 1;
string app_id = 2;
}
message KeepaliveServerReq {
string server_type = 1;
string app_id = 2;
uint32 load_count = 3;
string server_type = 1;
string app_id = 2;
uint32 load_count = 3;
}
message GetGateServerAddrReq {
string version = 1;
string version = 1;
}
message GetMainGameServerAppIdRsp {
string app_id = 1;
string app_id = 1;
}
message RegionEc2b {
bytes data = 1;
bytes data = 1;
}
message GateServerAddr {
string kcp_addr = 1;
uint32 kcp_port = 2;
string mq_addr = 3;
uint32 mq_port = 4;
string kcp_addr = 1;
uint32 kcp_port = 2;
string mq_addr = 3;
uint32 mq_port = 4;
}
message GateServerInfo {
string app_id = 1;
string mq_addr = 2;
uint32 mq_port = 3;
string app_id = 1;
string mq_addr = 2;
uint32 mq_port = 3;
}
message GateServerInfoList {
repeated GateServerInfo gate_server_info_list = 1;
repeated GateServerInfo gate_server_info_list = 1;
}
message GetGlobalGsOnlineMapRsp {
map<uint32, string> GlobalGsOnlineMap = 1;
map<uint32, string> GlobalGsOnlineMap = 1;
}