优化代码

This commit is contained in:
flswld
2023-03-14 15:29:18 +08:00
parent 2ce948a5ce
commit 2c35fc0df4
12 changed files with 559 additions and 587 deletions

View File

@@ -230,10 +230,10 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
}
entry.CombatData = newCombatData
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
g.SendToWorldAEC(world, cmd.EvtAnimatorParameterNotify, player.ClientSeq, &proto.EvtAnimatorParameterNotify{
AnimatorParamInfo: evtAnimatorParameterInfo,
ForwardType: entry.ForwardType,
}, player.PlayerID)
// g.SendToWorldAEC(world, cmd.EvtAnimatorParameterNotify, player.ClientSeq, &proto.EvtAnimatorParameterNotify{
// AnimatorParamInfo: evtAnimatorParameterInfo,
// ForwardType: entry.ForwardType,
// }, player.PlayerID)
case proto.CombatTypeArgument_COMBAT_ANIMATOR_STATE_CHANGED:
evtAnimatorStateChangedInfo := new(proto.EvtAnimatorStateChangedInfo)
err := pb.Unmarshal(entry.CombatData, evtAnimatorStateChangedInfo)
@@ -252,10 +252,10 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
}
entry.CombatData = newCombatData
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
g.SendToWorldAEC(world, cmd.EvtAnimatorStateChangedNotify, player.ClientSeq, &proto.EvtAnimatorStateChangedNotify{
ForwardType: entry.ForwardType,
EvtAnimatorStateChangedInfo: evtAnimatorStateChangedInfo,
}, player.PlayerID)
// g.SendToWorldAEC(world, cmd.EvtAnimatorStateChangedNotify, player.ClientSeq, &proto.EvtAnimatorStateChangedNotify{
// ForwardType: entry.ForwardType,
// EvtAnimatorStateChangedInfo: evtAnimatorStateChangedInfo,
// }, player.PlayerID)
default:
player.CombatInvokeHandler.AddEntry(entry.ForwardType, entry)
}