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掉落场景物件
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@@ -526,6 +526,10 @@ func (e *Entity) GetId() uint32 {
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return e.id
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}
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func (e *Entity) GetScene() *Scene {
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return e.scene
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}
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func (e *Entity) GetLifeState() uint16 {
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return e.lifeState
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}
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@@ -671,12 +675,17 @@ func (g *GadgetEntity) GetGadgetVehicleEntity() *GadgetVehicleEntity {
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type GadgetNormalEntity struct {
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itemId uint32
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count uint32
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}
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func (g *GadgetNormalEntity) GetItemId() uint32 {
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return g.itemId
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}
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func (g *GadgetNormalEntity) GetCount() uint32 {
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return g.count
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}
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type GadgetClientEntity struct {
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configId uint32
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campId uint32
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