mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
掉落场景物件
This commit is contained in:
+34
-11
@@ -10,6 +10,7 @@ import (
|
||||
"hk4e/gs/model"
|
||||
"hk4e/pkg/logger"
|
||||
"hk4e/pkg/object"
|
||||
"hk4e/pkg/random"
|
||||
"hk4e/protocol/cmd"
|
||||
"hk4e/protocol/proto"
|
||||
|
||||
@@ -458,7 +459,7 @@ func (g *GameManager) AddSceneEntityNotify(player *model.Player, visionType prot
|
||||
sceneEntityInfoNpc := g.PacketSceneEntityInfoNpc(scene, entity.GetId())
|
||||
entityList = append(entityList, sceneEntityInfoNpc)
|
||||
case constant.ENTITY_TYPE_GADGET:
|
||||
sceneEntityInfoGadget := g.PacketSceneEntityInfoGadget(scene, entity.GetId())
|
||||
sceneEntityInfoGadget := g.PacketSceneEntityInfoGadget(player, scene, entity.GetId())
|
||||
entityList = append(entityList, sceneEntityInfoGadget)
|
||||
}
|
||||
}
|
||||
@@ -552,7 +553,7 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
|
||||
entity.fightProp[constant.FIGHT_PROP_CUR_HP] = 0
|
||||
g.EntityFightPropUpdateNotifyBroadcast(scene.world, entity)
|
||||
// TODO
|
||||
g.CreateGadget(player, 70600055, entity.pos, 104003)
|
||||
g.CreateGadget(player, entity.pos, 70600055, 104003, 10)
|
||||
}
|
||||
entity.lifeState = constant.LIFE_STATE_DEAD
|
||||
ntf := &proto.LifeStateChangeNotify{
|
||||
@@ -580,14 +581,17 @@ func (g *GameManager) KillEntity(player *model.Player, scene *Scene, entityId ui
|
||||
func (g *GameManager) ChangeGadgetState(player *model.Player, entityId uint32, state uint32) {
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if world == nil {
|
||||
logger.Error("get world is nil, worldId: %v", player.WorldId)
|
||||
return
|
||||
}
|
||||
scene := world.GetSceneById(player.SceneId)
|
||||
entity := scene.GetEntity(entityId)
|
||||
if entity == nil {
|
||||
logger.Error("get entity is nil, entityId: %v", entityId)
|
||||
return
|
||||
}
|
||||
if entity.GetEntityType() != constant.ENTITY_TYPE_GADGET {
|
||||
logger.Error("entity is not gadget, entityId: %v", entityId)
|
||||
return
|
||||
}
|
||||
gadgetEntity := entity.GetGadgetEntity()
|
||||
@@ -664,18 +668,24 @@ func (g *GameManager) RemoveSceneGroup(player *model.Player, scene *Scene, group
|
||||
g.SendMsg(cmd.GroupUnloadNotify, player.PlayerID, player.ClientSeq, ntf)
|
||||
}
|
||||
|
||||
func (g *GameManager) CreateGadget(player *model.Player, gadgetId uint32, pos *model.Vector, itemId uint32) {
|
||||
func (g *GameManager) CreateGadget(player *model.Player, pos *model.Vector, gadgetId, itemId, count uint32) {
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
if world == nil {
|
||||
logger.Error("get world is nil, worldId: %v", player.WorldId)
|
||||
return
|
||||
}
|
||||
scene := world.GetSceneById(player.SceneId)
|
||||
pos.X += random.GetRandomFloat64(-5.0, 5.0)
|
||||
pos.Z += random.GetRandomFloat64(-5.0, 5.0)
|
||||
rot := new(model.Vector)
|
||||
rot.Y = random.GetRandomFloat64(0.0, 360.0)
|
||||
entityId := scene.CreateEntityGadgetNormal(
|
||||
pos, new(model.Vector),
|
||||
pos, rot,
|
||||
gadgetId,
|
||||
constant.GADGET_STATE_DEFAULT,
|
||||
&GadgetNormalEntity{
|
||||
itemId: itemId,
|
||||
count: count,
|
||||
},
|
||||
0, 0,
|
||||
)
|
||||
@@ -686,11 +696,11 @@ var SceneTransactionSeq uint32 = 0
|
||||
|
||||
func (g *GameManager) PacketPlayerEnterSceneNotifyLogin(player *model.Player, enterType proto.EnterType) *proto.PlayerEnterSceneNotify {
|
||||
world := WORLD_MANAGER.GetWorldByID(player.WorldId)
|
||||
scene := world.GetSceneById(player.SceneId)
|
||||
if scene == nil {
|
||||
logger.Error("scene is nil, sceneId: %v", player.SceneId)
|
||||
if world == nil {
|
||||
logger.Error("get world is nil, worldId: %v", player.WorldId)
|
||||
return new(proto.PlayerEnterSceneNotify)
|
||||
}
|
||||
scene := world.GetSceneById(player.SceneId)
|
||||
enterSceneToken := world.AddEnterSceneContext(&EnterSceneContext{
|
||||
OldSceneId: 0,
|
||||
Uid: player.PlayerID,
|
||||
@@ -997,7 +1007,7 @@ func (g *GameManager) PacketSceneEntityInfoNpc(scene *Scene, entityId uint32) *p
|
||||
return sceneEntityInfo
|
||||
}
|
||||
|
||||
func (g *GameManager) PacketSceneEntityInfoGadget(scene *Scene, entityId uint32) *proto.SceneEntityInfo {
|
||||
func (g *GameManager) PacketSceneEntityInfoGadget(player *model.Player, scene *Scene, entityId uint32) *proto.SceneEntityInfo {
|
||||
entity := scene.GetEntity(entityId)
|
||||
if entity == nil {
|
||||
return new(proto.SceneEntityInfo)
|
||||
@@ -1043,7 +1053,7 @@ func (g *GameManager) PacketSceneEntityInfoGadget(scene *Scene, entityId uint32)
|
||||
switch gadgetEntity.GetGadgetType() {
|
||||
case GADGET_TYPE_NORMAL:
|
||||
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
|
||||
Gadget: g.PacketSceneGadgetInfoNormal(entity),
|
||||
Gadget: g.PacketSceneGadgetInfoNormal(player, entity),
|
||||
}
|
||||
case GADGET_TYPE_CLIENT:
|
||||
sceneEntityInfo.Entity = &proto.SceneEntityInfo_Gadget{
|
||||
@@ -1129,7 +1139,7 @@ func (g *GameManager) PacketSceneNpcInfo(entity *NpcEntity) *proto.SceneNpcInfo
|
||||
return sceneNpcInfo
|
||||
}
|
||||
|
||||
func (g *GameManager) PacketSceneGadgetInfoNormal(entity *Entity) *proto.SceneGadgetInfo {
|
||||
func (g *GameManager) PacketSceneGadgetInfoNormal(player *model.Player, entity *Entity) *proto.SceneGadgetInfo {
|
||||
gadgetEntity := entity.GetGadgetEntity()
|
||||
gadgetDataConfig := gdconf.GetGadgetDataById(int32(gadgetEntity.GetGadgetId()))
|
||||
if gadgetDataConfig == nil {
|
||||
@@ -1144,9 +1154,22 @@ func (g *GameManager) PacketSceneGadgetInfoNormal(entity *Entity) *proto.SceneGa
|
||||
IsEnableInteract: true,
|
||||
AuthorityPeerId: 1,
|
||||
}
|
||||
gadgetNormalEntity := gadgetEntity.GetGadgetNormalEntity()
|
||||
dbItem := player.GetDbItem()
|
||||
switch gadgetDataConfig.Type {
|
||||
case constant.GADGET_TYPE_GADGET:
|
||||
sceneGadgetInfo.Content = &proto.SceneGadgetInfo_TrifleItem{
|
||||
TrifleItem: &proto.Item{
|
||||
ItemId: gadgetNormalEntity.GetItemId(),
|
||||
Guid: dbItem.GetItemGuid(gadgetNormalEntity.GetItemId()),
|
||||
Detail: &proto.Item_Material{
|
||||
Material: &proto.Material{
|
||||
Count: gadgetNormalEntity.GetCount(),
|
||||
},
|
||||
},
|
||||
},
|
||||
}
|
||||
case constant.GADGET_TYPE_GATHER_OBJECT:
|
||||
gadgetNormalEntity := gadgetEntity.GetGadgetNormalEntity()
|
||||
sceneGadgetInfo.Content = &proto.SceneGadgetInfo_GatherGadget{
|
||||
GatherGadget: &proto.GatherGadgetInfo{
|
||||
ItemId: gadgetNormalEntity.GetItemId(),
|
||||
|
||||
Reference in New Issue
Block a user