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完善客户端协议
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@@ -20,6 +20,7 @@ type Reliquary struct {
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func (p *Player) InitReliquary(reliquary *Reliquary) {
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reliquary.Guid = p.GetNextGameObjectGuid()
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p.GameObjectGuidMap[reliquary.Guid] = GameObject(reliquary)
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p.ReliquaryMap[reliquary.ReliquaryId] = reliquary
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if reliquary.AvatarId != 0 {
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avatar := p.AvatarMap[reliquary.AvatarId]
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