mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
完善客户端协议
This commit is contained in:
+58
-57
@@ -55,7 +55,8 @@ func (g *GameManager) GCGStartChallenge(player *model.Player) {
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game := GCG_MANAGER.CreateGame(30101, []*model.Player{player})
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// GCG游戏简要信息通知
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GAME_MANAGER.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq, g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_BUSINESS_TYPE_GUIDE_GROUP, game))
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GAME_MANAGER.SendMsg(cmd.GCGGameBriefDataNotify, player.PlayerID, player.ClientSeq,
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g.PacketGCGGameBriefDataNotify(player, proto.GCGGameBusinessType_GCG_GAME_GUIDE_GROUP, game))
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// 玩家进入GCG界面
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g.TeleportPlayer(player, constant.EnterReasonConst.DungeonEnter, 79999, new(model.Vector), new(model.Vector), 2162)
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@@ -89,8 +90,8 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
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ShowInfoList: make([]*proto.GCGControllerShowInfo, 0, len(game.controllerMap)),
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ForbidFinishChallengeList: nil,
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// CardList 卡牌列表
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CardList: make([]*proto.GCGCard, 0, 0),
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Unk3300_BIANMOPDEHO: 1, // Unk
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CardList: make([]*proto.GCGCard, 0, 0),
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// Unk3300_BIANMOPDEHO: 1, // Unk
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CostRevise: &proto.GCGCostReviseInfo{ // 暂无数据
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CanUseHandCardIdList: nil,
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SelectOnStageCostList: nil,
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@@ -100,10 +101,10 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
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},
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GameId: 0, // 官服是0
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// FieldList 玩家牌盒信息 卡牌显示相关
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FieldList: make([]*proto.GCGPlayerField, 0, len(game.controllerMap)),
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Unk3300_CDCMBOKBLAK: make([]*proto.Unk3300_ADHENCIFKNI, 0, len(game.controllerMap)),
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BusinessType: 0,
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IntentionList: nil, // empty
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FieldList: make([]*proto.GCGPlayerField, 0, len(game.controllerMap)),
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// Unk3300_CDCMBOKBLAK: make([]*proto.Unk3300_ADHENCIFKNI, 0, len(game.controllerMap)),
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BusinessType: 0,
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IntetionList: nil, // empty
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// ChallengeList 可能是挑战目标
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ChallengeList: []*proto.GCGDuelChallenge{
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// TODO 暂时写死
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@@ -148,14 +149,14 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
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TotalProgress: 0,
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},
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},
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HistoryCardList: make([]*proto.GCGCard, 0, len(gameController.historyCardList)),
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Round: game.roundInfo.roundNum,
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ControllerId: gameController.controllerId,
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HistoryMsgPackList: gameController.historyMsgPackList,
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Unk3300_JHDDNKFPINA: 0,
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HistoryCardList: make([]*proto.GCGCard, 0, len(gameController.historyCardList)),
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Round: game.roundInfo.roundNum,
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ControllerId: gameController.controllerId,
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HistoryMsgPackList: gameController.historyMsgPackList,
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// Unk3300_JHDDNKFPINA: 0,
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// CardIdList 游戏内的所有卡牌Id
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CardIdList: make([]uint32, 0, 0),
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Unk3300_JBBMBKGOONO: 0, // Unk
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CardIdList: make([]uint32, 0, 0),
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// Unk3300_JBBMBKGOONO: 0, // Unk
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// 阶段数据
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Phase: &proto.GCGPhase{
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PhaseType: game.roundInfo.phaseType,
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@@ -180,41 +181,41 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
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for _, controller := range game.controllerMap {
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// FieldList 玩家牌盒信息 卡牌显示相关
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playerField := &proto.GCGPlayerField{
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Unk3300_IKJMGAHCFPM: 0,
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CurWaitingIndex: 0,
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// 卡牌图片
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ModifyZoneMap: make(map[uint32]*proto.GCGZone, len(controller.cardMap[CardInfoType_Char])),
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Unk3300_GGHKFFADEAL: 0,
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Unk3300_AOPJIOHMPOF: &proto.GCGZone{
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ModifyZoneMap: make(map[uint32]*proto.GCGZone, len(controller.cardMap[CardInfoType_Char])),
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FieldShowId: 0,
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SummonZone: &proto.GCGZone{
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CardList: []uint32{},
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},
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Unk3300_FDFPHNDOJML: 0,
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CardBackShowId: 0,
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// 卡牌技能?
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Unk3300_IPLMHKCNDLE: &proto.GCGZone{
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OnStageZone: &proto.GCGZone{
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CardList: []uint32{}, // 官服CardList: []uint32{5},
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},
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Unk3300_EIHOMDLENMK: &proto.GCGZone{
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AssistZone: &proto.GCGZone{
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CardList: []uint32{},
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},
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WaitingList: []*proto.GCGWaitingCharacter{},
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Unk3300_PBECINKKHND: 0,
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ControllerId: controller.controllerId,
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WaitingList: []*proto.GCGWaitingCharacter{},
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DiceCount: 0,
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ControllerId: controller.controllerId,
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// 卡牌位置
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Unk3300_INDJNJJJNKL: &proto.GCGZone{
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CharacterZone: &proto.GCGZone{
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CardList: make([]uint32, 0, len(controller.cardMap[CardInfoType_Char])),
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},
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Unk3300_EFNAEFBECHD: &proto.GCGZone{
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HandZone: &proto.GCGZone{
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CardList: []uint32{},
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},
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IsPassed: false,
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IntentionList: []*proto.GCGPVEIntention{},
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DiceSideList: []proto.GCGDiceSideType{},
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// 牌堆卡牌数量
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DeckCardNum: uint32(len(controller.cardMap[CardInfoType_Deck])),
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Unk3300_GLNIFLOKBPM: 0,
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DeckCardNum: uint32(len(controller.cardMap[CardInfoType_Deck])),
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OnStageCharacterGuid: 0,
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}
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for _, info := range controller.cardMap[CardInfoType_Char] {
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playerField.ModifyZoneMap[info.guid] = &proto.GCGZone{CardList: []uint32{}}
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playerField.Unk3300_INDJNJJJNKL.CardList = append(playerField.Unk3300_INDJNJJJNKL.CardList, info.guid)
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playerField.CharacterZone.CardList = append(playerField.CharacterZone.CardList, info.guid)
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}
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// 添加完所有卡牌的位置之类的信息后添加这个牌盒
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gcgAskDuelRsp.Duel.FieldList = append(gcgAskDuelRsp.Duel.FieldList, playerField)
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@@ -243,14 +244,14 @@ func (g *GameManager) GCGAskDuelReq(player *model.Player, payloadMsg pb.Message)
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}
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}
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}
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// Unk3300_CDCMBOKBLAK 你问我这是啥? 我也不知道
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for _, controller := range game.controllerMap {
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gcgAskDuelRsp.Duel.Unk3300_CDCMBOKBLAK = append(gcgAskDuelRsp.Duel.Unk3300_CDCMBOKBLAK, &proto.Unk3300_ADHENCIFKNI{
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BeginTime: 0,
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TimeStamp: 0,
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ControllerId: controller.controllerId,
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})
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}
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// // Unk3300_CDCMBOKBLAK 你问我这是啥? 我也不知道
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// for _, controller := range game.controllerMap {
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// gcgAskDuelRsp.Duel.Unk3300_CDCMBOKBLAK = append(gcgAskDuelRsp.Duel.Unk3300_CDCMBOKBLAK, &proto.GCGMsgOpTimer{
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// BeginTime: 0,
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// TimeStamp: 0,
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// ControllerId: controller.controllerId,
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// })
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// }
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GAME_MANAGER.SendMsg(cmd.GCGAskDuelRsp, player.PlayerID, player.ClientSeq, gcgAskDuelRsp)
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}
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@@ -394,20 +395,20 @@ func (g *GameManager) PacketGCGSkillPreviewNotify(game *GCGGame, controller *GCG
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}
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gcgSkillPreviewInfo := &proto.GCGSkillPreviewInfo{
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ChangeOnstageCharacterList: nil,
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Unk3300_DAJFJEDNLKK: nil,
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AddCardList: nil,
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SkillId: skillInfo.skillId,
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// 技能造成的血量预览信息
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HpInfoMap: make(map[uint32]*proto.GCGSkillPreviewHpInfo, 1),
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Unk3300_AGNONGELFGC: nil,
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ExtraInfo: nil,
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ReactionInfoMap: nil,
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HpInfoMap: make(map[uint32]*proto.GCGSkillPreviewHpInfo, 1),
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RmCardList: nil,
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ExtraInfo: nil,
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ReactionInfoMap: nil,
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// 技能对自身改变预览信息
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CardTokenChangeMap: make(map[uint32]*proto.GCGSkillPreviewTokenChangeInfo, 1),
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}
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// HpInfoMap
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// key -> 显示对哪个角色卡造成伤害
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gcgSkillPreviewInfo.HpInfoMap[targetSelectedCharCard.guid] = &proto.GCGSkillPreviewHpInfo{
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ChangeType: proto.GCGSkillHpChangeType_GCG_SKILL_HP_CHANGE_TYPE_DAMAGE,
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ChangeType: proto.GCGSkillHpChangeType_GCG_SKILL_HP_CHANGE_DAMAGE,
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HpChangeValue: gcgSkillConfig.Damage,
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}
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// CardTokenChangeMap
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@@ -416,10 +417,10 @@ func (g *GameManager) PacketGCGSkillPreviewNotify(game *GCGGame, controller *GCG
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TokenChangeList: []*proto.GCGSkillPreviewTokenInfo{
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{
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// Token类型
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TokenType: constant.GCGTokenConst.TOKEN_CUR_ELEM,
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Unk3300_MMIKPPJMHAD: 0,
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TokenType: constant.GCGTokenConst.TOKEN_CUR_ELEM,
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BeforeValue: 0,
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// 更改为的值
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Unk3300_IKICJMEFEON: selectedCharCard.tokenMap[constant.GCGTokenConst.TOKEN_CUR_ELEM] + 1,
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AfterValue: selectedCharCard.tokenMap[constant.GCGTokenConst.TOKEN_CUR_ELEM] + 1,
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},
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},
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}
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@@ -469,8 +470,8 @@ func (g *GameManager) SendGCGMessagePackNotify(controller *GCGController, server
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func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, businessType proto.GCGGameBusinessType, game *GCGGame) *proto.GCGGameBriefDataNotify {
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gcgGameBriefDataNotify := &proto.GCGGameBriefDataNotify{
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GcgBriefData: &proto.GCGGameBriefData{
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BusinessType: businessType,
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PlatformType: uint32(proto.PlatformType_PLATFORM_TYPE_PC), // TODO 根据玩家设备修改
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BusinessType: businessType,
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// PlatformType: uint32(proto.PlatformType_PC), // TODO 根据玩家设备修改
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GameId: game.gameId,
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PlayerBriefList: make([]*proto.GCGPlayerBriefData, 0, len(game.controllerMap)),
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},
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@@ -501,8 +502,8 @@ func (g *GameManager) PacketGCGGameBriefDataNotify(player *model.Player, busines
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// PacketGCGTavernNpcInfoNotify GCG酒馆NPC信息通知
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func (g *GameManager) PacketGCGTavernNpcInfoNotify(player *model.Player) *proto.GCGTavernNpcInfoNotify {
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gcgTavernNpcInfoNotify := &proto.GCGTavernNpcInfoNotify{
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Unk3300_FKAKHMMIEBC: make([]*proto.GCGTavernNpcInfo, 0, 0),
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Unk3300_BAMLNENDLCM: make([]*proto.GCGTavernNpcInfo, 0, 0),
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WeekNpcList: make([]*proto.GCGTavernNpcInfo, 0, 0),
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ConstNpcList: make([]*proto.GCGTavernNpcInfo, 0, 0),
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CharacterNpc: &proto.GCGTavernNpcInfo{
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Id: 0,
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ScenePointId: 0,
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@@ -515,13 +516,13 @@ func (g *GameManager) PacketGCGTavernNpcInfoNotify(player *model.Player) *proto.
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// PacketGCGTCTavernInfoNotify GCG酒馆信息通知
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func (g *GameManager) PacketGCGTCTavernInfoNotify(player *model.Player) *proto.GCGTCTavernInfoNotify {
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gcgTCTavernInfoNotify := &proto.GCGTCTavernInfoNotify{
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LevelId: 0,
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Unk3300_IMFJBNFMCHM: false,
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Unk3300_MBGMHBNBKBK: false,
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PointId: 0,
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ElementType: 8,
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AvatarId: 10000007,
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CharacterId: 0,
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LevelId: 0,
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IsLastDuelWin: false,
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IsOwnerInDuel: false,
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PointId: 0,
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ElementType: 8,
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AvatarId: 10000007,
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CharacterId: 0,
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}
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return gcgTCTavernInfoNotify
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}
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