mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
修复场景小组配置id读取顺序问题
This commit is contained in:
@@ -116,8 +116,6 @@ func (g *Game) OnLoginOk(userId uint32, clientSeq uint32, gateAppId string, isRe
|
||||
TICK_MANAGER.CreateUserGlobalTick(userId)
|
||||
TICK_MANAGER.CreateUserTimer(userId, UserTimerActionTest, 100, player.NickName)
|
||||
|
||||
g.AcceptQuest(player, true)
|
||||
|
||||
atomic.AddInt32(&ONLINE_PLAYER_NUM, 1)
|
||||
|
||||
SELF = nil
|
||||
@@ -240,6 +238,7 @@ func (g *Game) LoginNotify(userId uint32, player *model.Player, clientSeq uint32
|
||||
g.SendMsg(cmd.AvatarDataNotify, userId, clientSeq, g.PacketAvatarDataNotify(player))
|
||||
g.SendMsg(cmd.OpenStateUpdateNotify, userId, clientSeq, g.PacketOpenStateUpdateNotify())
|
||||
g.SendMsg(cmd.QuestListNotify, userId, clientSeq, g.PacketQuestListNotify(player))
|
||||
g.SendMsg(cmd.FinishedParentQuestNotify, userId, clientSeq, g.PacketFinishedParentQuestNotify(player))
|
||||
// g.GCGLogin(player) // 发送GCG登录相关的通知包
|
||||
playerLoginRsp := &proto.PlayerLoginRsp{
|
||||
IsUseAbilityHash: true,
|
||||
|
||||
Reference in New Issue
Block a user