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修复场景小组配置id读取顺序问题
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@@ -337,12 +337,11 @@ func (s *Scene) AddGroupSuite(groupId uint32, suiteId uint8) {
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logger.Error("get scene group config is nil, groupId: %v", groupId)
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return
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}
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suiteIndex := suiteId - 1
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if int(suiteIndex) >= len(groupConfig.SuiteList) {
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suiteConfig, exist := groupConfig.SuiteMap[int32(suiteId)]
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if !exist {
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logger.Error("invalid suiteId: %v", suiteId)
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return
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}
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suiteConfig := groupConfig.SuiteList[suiteIndex]
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suite := &Suite{
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entityMap: make(map[uint32]*Entity),
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}
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@@ -459,9 +458,9 @@ func getTempFightPropMap() map[uint32]float32 {
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constant.FIGHT_PROP_CUR_ATTACK: float32(50.0),
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constant.FIGHT_PROP_BASE_DEFENSE: float32(500.0),
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constant.FIGHT_PROP_CUR_DEFENSE: float32(500.0),
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constant.FIGHT_PROP_BASE_HP: float32(10000.0),
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constant.FIGHT_PROP_CUR_HP: float32(10000.0),
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constant.FIGHT_PROP_MAX_HP: float32(10000.0),
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constant.FIGHT_PROP_BASE_HP: float32(5000.0),
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constant.FIGHT_PROP_CUR_HP: float32(5000.0),
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constant.FIGHT_PROP_MAX_HP: float32(5000.0),
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constant.FIGHT_PROP_PHYSICAL_SUB_HURT: float32(0.1),
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constant.FIGHT_PROP_ICE_SUB_HURT: float32(0.1),
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constant.FIGHT_PROP_FIRE_SUB_HURT: float32(0.1),
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