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修复场景小组配置id读取顺序问题
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@@ -59,6 +59,7 @@ type GameDataConfig struct {
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ReliquaryMainDataMap map[int32]map[int32]*ReliquaryMainData // 圣遗物主属性
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ReliquaryAffixDataMap map[int32]map[int32]*ReliquaryAffixData // 圣遗物追加属性
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QuestDataMap map[int32]*QuestData // 任务
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ParentQuestMap map[int32]map[int32]*QuestData // 父任务索引
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DropDataMap map[int32]*DropData // 掉落
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MonsterDropDataMap map[string]map[int32]*MonsterDropData // 怪物掉落
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ChestDropDataMap map[string]map[int32]*ChestDropData // 宝箱掉落
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