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大量优化
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@@ -105,6 +105,8 @@ func (c *CmdProtoMap) registerAllMessage() {
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c.registerMessage(SceneEntityDrownReq, &proto.SceneEntityDrownReq{}) // 场景实体溺水请求
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c.registerMessage(SceneEntityDrownRsp, &proto.SceneEntityDrownRsp{}) // 场景实体溺水响应
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c.registerMessage(ObstacleModifyNotify, &proto.ObstacleModifyNotify{}) // 寻路阻挡变动通知
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c.registerMessage(DungeonWayPointNotify, &proto.DungeonWayPointNotify{}) // 地牢副本相关
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c.registerMessage(DungeonDataNotify, &proto.DungeonDataNotify{}) // 地牢副本相关
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// 战斗与同步
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c.registerMessage(AvatarFightPropNotify, &proto.AvatarFightPropNotify{}) // 角色战斗属性通知
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@@ -261,15 +263,12 @@ func (c *CmdProtoMap) registerAllMessage() {
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c.registerMessage(GCGAskDuelRsp, &proto.GCGAskDuelRsp{}) // GCG决斗响应
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c.registerMessage(GCGInitFinishReq, &proto.GCGInitFinishReq{}) // GCG初始化完成请求
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c.registerMessage(GCGInitFinishRsp, &proto.GCGInitFinishRsp{}) // GCG初始化完成响应
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c.registerMessage(Unk3300_DGBNCDEIIFC, &proto.Unk3300_DGBNCDEIIFC{}) // GCG
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c.registerMessage(DungeonWayPointNotify, &proto.DungeonWayPointNotify{}) // GCG
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c.registerMessage(DungeonDataNotify, &proto.DungeonDataNotify{}) // GCG
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//// TODO 客户端开始GCG游戏
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//c.registerMessage(GCGStartChallengeByCheckRewardReq, &proto.GCGStartChallengeByCheckRewardReq{}) // GCG开始挑战来自检测奖励请求
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//c.registerMessage(GCGStartChallengeByCheckRewardRsp, &proto.GCGStartChallengeByCheckRewardRsp{}) // GCG开始挑战来自检测奖励响应
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//c.registerMessage(GCGStartChallengeReq, &proto.GCGStartChallengeReq{}) // GCG开始挑战请求
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//c.registerMessage(GCGStartChallengeRsp, &proto.GCGStartChallengeRsp{}) // GCG开始挑战响应
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// // TODO 客户端开始GCG游戏
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// c.registerMessage(GCGStartChallengeByCheckRewardReq, &proto.GCGStartChallengeByCheckRewardReq{}) // GCG开始挑战来自检测奖励请求
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// c.registerMessage(GCGStartChallengeByCheckRewardRsp, &proto.GCGStartChallengeByCheckRewardRsp{}) // GCG开始挑战来自检测奖励响应
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// c.registerMessage(GCGStartChallengeReq, &proto.GCGStartChallengeReq{}) // GCG开始挑战请求
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// c.registerMessage(GCGStartChallengeRsp, &proto.GCGStartChallengeRsp{}) // GCG开始挑战响应
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// 乱七八糟
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c.registerMessage(MarkMapReq, &proto.MarkMapReq{}) // 标记地图请求
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