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大量优化
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@@ -65,6 +65,7 @@ type Player struct {
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GameObjectGuidMap map[uint64]GameObject `bson:"-" msgpack:"-"` // 游戏对象guid映射表
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Online bool `bson:"-" msgpack:"-"` // 在线状态
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Pause bool `bson:"-" msgpack:"-"` // 暂停状态
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SceneJump bool `bson:"-" msgpack:"-"` // 是否场景切换
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SceneLoadState int `bson:"-" msgpack:"-"` // 场景加载状态
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CoopApplyMap map[uint32]int64 `bson:"-" msgpack:"-"` // 敲门申请的玩家uid及时间
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StaminaInfo *StaminaInfo `bson:"-" msgpack:"-"` // 耐力临时数据
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