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大量优化
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@@ -152,6 +152,7 @@ func (g *GameManager) ServerAppidBindNotify(userId uint32, fightAppId string, jo
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world.AddPlayer(player, player.SceneId)
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player.WorldId = world.id
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// 进入场景
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player.SceneJump = true
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player.SceneLoadState = model.SceneNone
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g.SendMsg(cmd.PlayerEnterSceneNotify, userId, player.ClientSeq, g.PacketPlayerEnterSceneNotifyLogin(player, proto.EnterType_ENTER_TYPE_SELF))
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}
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