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重新加回proto
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47
protocol/proto/GCGDuel.proto
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47
protocol/proto/GCGDuel.proto
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// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
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// Copyright (C) 2022 Sorapointa Team
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Affero General Public License as
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// published by the Free Software Foundation, either version 3 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Affero General Public License for more details.
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//
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// You should have received a copy of the GNU Affero General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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syntax = "proto3";
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import "GCGCard.proto";
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import "GCGControllerShowInfo.proto";
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import "GCGCostReviseInfo.proto";
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import "GCGDuelChallenge.proto";
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import "GCGGameBusinessType.proto";
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import "GCGPVEIntention.proto";
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import "GCGPhase.proto";
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import "GCGPlayerField.proto";
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package proto;
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option go_package = "./proto;proto";
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message GCGDuel {
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uint32 server_seq = 3;
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repeated GCGPlayerField field_list = 7;
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GCGGameBusinessType business_type = 14;
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repeated GCGDuelChallenge challenge_list = 5;
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uint32 game_id = 11;
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uint32 controller_id = 13;
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uint32 round = 15;
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uint32 cur_controller_id = 12;
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repeated GCGPVEIntention intetion_list = 1;
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GCGCostReviseInfo cost_revise = 10;
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repeated uint32 card_id_list = 4;
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repeated GCGCard card_list = 9;
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repeated GCGControllerShowInfo show_info_list = 6;
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uint32 game_type = 2;
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GCGPhase phase = 8;
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}
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