Ai世界玩家人数超过4人测试

This commit is contained in:
flswld
2023-01-10 19:21:56 +08:00
parent 3ecdb6ff70
commit 1793054ef4
22 changed files with 596 additions and 251 deletions
+17 -8
View File
@@ -4,6 +4,7 @@ import (
"strings"
"time"
appConfig "hk4e/common/config"
"hk4e/common/constant"
"hk4e/common/utils"
"hk4e/gdconf"
@@ -22,14 +23,22 @@ func (g *GameManager) HandleAbilityStamina(player *model.Player, entry *proto.Ab
case proto.AbilityInvokeArgument_ABILITY_INVOKE_ARGUMENT_MIXIN_COST_STAMINA:
// 大剑重击 或 持续技能 耐力消耗
costStamina := new(proto.AbilityMixinCostStamina)
clientProtoObj := g.GetClientProtoObjByName("AbilityMixinCostStamina")
if clientProtoObj == nil {
logger.Error("get client proto obj is nil")
return
}
ok := utils.UnmarshalProtoObj(costStamina, clientProtoObj, entry.AbilityData)
if !ok {
return
if appConfig.CONF.Hk4e.ClientProtoProxyEnable {
clientProtoObj := g.GetClientProtoObjByName("AbilityMixinCostStamina")
if clientProtoObj == nil {
logger.Error("get client proto obj is nil")
return
}
ok := utils.UnmarshalProtoObj(costStamina, clientProtoObj, entry.AbilityData)
if !ok {
return
}
} else {
err := pb.Unmarshal(entry.AbilityData, costStamina)
if err != nil {
logger.Error("parse AbilityMixinCostStamina error: %v", err)
return
}
}
// 处理持续耐力消耗
g.SkillSustainStamina(player, costStamina.IsSwim)