修改聊天数据存储结构

This commit is contained in:
flswld
2023-02-12 05:03:52 +08:00
parent d35291cb5e
commit 100c7accc8
4 changed files with 115 additions and 110 deletions

View File

@@ -105,6 +105,10 @@ func (g *GameManager) SendPrivateChat(player *model.Player, targetUid uint32, co
}
}
chatMsg := g.ConvChatInfoToChatMsg(chatInfo)
// 写入db
go USER_MANAGER.SaveUserChatMsgToDbSync(chatMsg)
// 消息加入自己的队列
msgList, exist := player.ChatMsgMap[targetUid]
if !exist {
@@ -141,15 +145,10 @@ func (g *GameManager) SendPrivateChat(player *model.Player, targetUid uint32, co
},
},
})
} else {
// 目标玩家全服离线
chatMsgMap := map[uint32][]*model.ChatMsg{
player.PlayerID: {chatMsg},
}
go USER_MANAGER.AppendOfflineUserChatMsgToDbSync(targetUid, chatMsgMap)
}
return
}
// 消息加入目标玩家的队列
msgList, exist = targetPlayer.ChatMsgMap[player.PlayerID]
if !exist {
@@ -327,6 +326,9 @@ func (g *GameManager) ServerChatMsgNotify(chatMsgInfo *mq.ChatMsgInfo) {
if !exist {
msgList = make([]*model.ChatMsg, 0)
}
if len(msgList) > MaxMsgListLen {
msgList = msgList[1:]
}
msgList = append(msgList, chatMsg)
targetPlayer.ChatMsgMap[chatMsgInfo.Uid] = msgList

View File

@@ -6,7 +6,6 @@ import (
"hk4e/gs/dao"
"hk4e/gs/model"
"hk4e/pkg/logger"
"hk4e/pkg/object"
"hk4e/protocol/proto"
"github.com/vmihailenco/msgpack/v5"
@@ -142,8 +141,7 @@ func (u *UserManager) OnlineUser(userId uint32, clientSeq uint32, gateAppId stri
if player != nil {
u.SaveUserToRedisSync(player)
u.ChangeUserDbState(player, model.DbNormal)
playerDb := u.LoadUserChatMsgFromDbSync(userId)
player.ChatMsgMap = playerDb.ChatMsgMap
player.ChatMsgMap = u.LoadUserChatMsgFromDbSync(userId)
} else {
logger.Error("can not find user from db, uid: %v", userId)
}
@@ -179,14 +177,9 @@ func (u *UserManager) OfflineUser(player *model.Player, changeGsInfo *ChangeGsIn
logger.Error("marshal player data error: %v", err)
return
}
chatMsgMapData, err := object.DeepMarshal(&player.ChatMsgMap)
if err != nil {
logger.Error("marshal chat msg map error: %v", err)
return
}
endTime := time.Now().UnixNano()
costTime := endTime - startTime
logger.Info("offline copy player data and chat msg cost time: %v ns", costTime)
logger.Info("offline copy player data cost time: %v ns", costTime)
go func() {
playerCopy := new(model.Player)
err := msgpack.Unmarshal(playerData, playerCopy)
@@ -197,16 +190,6 @@ func (u *UserManager) OfflineUser(player *model.Player, changeGsInfo *ChangeGsIn
playerCopy.DbState = player.DbState
u.SaveUserToDbSync(playerCopy)
u.SaveUserToRedisSync(playerCopy)
chatMsgMap := make(map[uint32][]*model.ChatMsg)
err = object.DeepUnmarshal(&chatMsgMap, chatMsgMapData)
if err != nil {
logger.Error("unmarshal chat msg map error: %v", err)
return
}
playerDb := new(dao.PlayerDb)
playerDb.PlayerID = playerCopy.PlayerID
playerDb.ChatMsgMap = chatMsgMap
u.SaveUserChatMsgToDbSync(playerDb)
LOCAL_EVENT_MANAGER.localEventChan <- &LocalEvent{
EventId: UserOfflineSaveToDbFinish,
Msg: &PlayerOfflineInfo{
@@ -479,49 +462,33 @@ func (u *UserManager) SaveUserListToDbSync(insertPlayerList []*model.Player, upd
logger.Info("save user finish, insert user count: %v, update user count: %v", len(insertPlayerList), len(updatePlayerList))
}
func (u *UserManager) LoadUserChatMsgFromDbSync(userId uint32) *dao.PlayerDb {
playerDb, err := u.dao.QueryPlayerDbByID(userId)
func (u *UserManager) LoadUserChatMsgFromDbSync(userId uint32) map[uint32][]*model.ChatMsg {
chatMsgMap := make(map[uint32][]*model.ChatMsg)
chatMsgList, err := u.dao.QueryChatMsgListByUid(userId)
if err != nil {
logger.Error("query player db error: %v", err)
return nil
logger.Error("query chat msg list error: %v", err)
return chatMsgMap
}
return playerDb
for _, chatMsg := range chatMsgList {
msgList, exist := chatMsgMap[chatMsg.ToUid]
if !exist {
msgList = make([]*model.ChatMsg, 0)
}
if len(msgList) > MaxMsgListLen {
continue
}
msgList = append(msgList, chatMsg)
chatMsgMap[chatMsg.ToUid] = msgList
}
return chatMsgMap
}
func (u *UserManager) SaveUserChatMsgToDbSync(playerDb *dao.PlayerDb) {
_, err := u.dao.QueryPlayerDbByID(playerDb.PlayerID)
func (u *UserManager) SaveUserChatMsgToDbSync(chatMsg *model.ChatMsg) {
err := u.dao.InsertChatMsg(chatMsg)
if err != nil {
err := u.dao.InsertPlayerDb(playerDb)
if err != nil {
logger.Error("insert player db error: %v", err)
return
}
} else {
err := u.dao.UpdatePlayerDb(playerDb)
if err != nil {
logger.Error("update player db error: %v", err)
return
}
}
}
func (u *UserManager) AppendOfflineUserChatMsgToDbSync(userId uint32, chatMsgMap map[uint32][]*model.ChatMsg) {
playerDb := u.LoadUserChatMsgFromDbSync(userId)
if playerDb == nil {
logger.Error("insert chat msg error: %v", err)
return
}
for uid, msgList := range chatMsgMap {
allMsgList, exist := playerDb.ChatMsgMap[uid]
if !exist {
allMsgList = make([]*model.ChatMsg, 0)
}
allMsgList = append(allMsgList, msgList...)
if len(allMsgList) > MaxMsgListLen {
allMsgList = allMsgList[len(allMsgList)-MaxMsgListLen:]
}
playerDb.ChatMsgMap[uid] = allMsgList
}
u.SaveUserChatMsgToDbSync(playerDb)
}
func (u *UserManager) LoadUserFromRedisSync(userId uint32) *model.Player {