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拆分战斗服务器
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@@ -115,7 +115,7 @@ func (g *GameManager) PathfindingEnterSceneReq(player *model.Player, payloadMsg
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}
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func (g *GameManager) QueryPathReq(player *model.Player, payloadMsg pb.Message) {
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logger.Debug("user query path, uid: %v", player.PlayerID)
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// logger.Debug("user query path, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.QueryPathReq)
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queryPathRsp := &proto.QueryPathRsp{
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