mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
拆分战斗服务器
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@@ -3,6 +3,7 @@ package game
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import (
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"time"
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"hk4e/common/mq"
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"hk4e/gs/dao"
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"hk4e/gs/model"
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"hk4e/pkg/alg"
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@@ -24,16 +25,14 @@ var COMMAND_MANAGER *CommandManager = nil
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type GameManager struct {
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dao *dao.Dao
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netMsgInput chan *cmd.NetMsg
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netMsgOutput chan *cmd.NetMsg
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messageQueue *mq.MessageQueue
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snowflake *alg.SnowflakeWorker
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}
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func NewGameManager(dao *dao.Dao, netMsgInput chan *cmd.NetMsg, netMsgOutput chan *cmd.NetMsg) (r *GameManager) {
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func NewGameManager(dao *dao.Dao, messageQueue *mq.MessageQueue) (r *GameManager) {
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r = new(GameManager)
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r.dao = dao
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r.netMsgInput = netMsgInput
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r.netMsgOutput = netMsgOutput
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r.messageQueue = messageQueue
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r.snowflake = alg.NewSnowflakeWorker(1)
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GAME_MANAGER = r
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LOCAL_EVENT_MANAGER = NewLocalEventManager()
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@@ -49,20 +48,62 @@ func (g *GameManager) Start() {
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ROUTE_MANAGER.InitRoute()
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USER_MANAGER.StartAutoSaveUser()
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go func() {
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intervalTime := time.Second.Nanoseconds() * 60
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lastTime := time.Now().UnixNano()
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routeCost := int64(0)
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tickCost := int64(0)
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localEventCost := int64(0)
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commandCost := int64(0)
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for {
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now := time.Now().UnixNano()
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if now-lastTime > intervalTime {
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routeCost /= 1e6
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tickCost /= 1e6
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localEventCost /= 1e6
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commandCost /= 1e6
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logger.Info("[GAME MAIN LOOP] cpu time cost detail, routeCost: %vms, tickCost: %vms, localEventCost: %vms, commandCost: %vms",
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routeCost, tickCost, localEventCost, commandCost)
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totalCost := routeCost + tickCost + localEventCost + commandCost
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logger.Info("[GAME MAIN LOOP] cpu time cost percent, routeCost: %v%%, tickCost: %v%%, localEventCost: %v%%, commandCost: %v%%",
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float32(routeCost)/float32(totalCost)*100.0,
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float32(tickCost)/float32(totalCost)*100.0,
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float32(localEventCost)/float32(totalCost)*100.0,
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float32(commandCost)/float32(totalCost)*100.0)
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logger.Info("[GAME MAIN LOOP] total cpu time cost detail, totalCost: %vms",
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totalCost)
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logger.Info("[GAME MAIN LOOP] total cpu time cost percent, totalCost: %v%%",
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float32(totalCost)/float32(intervalTime/1e6)*100.0)
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lastTime = now
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routeCost = 0
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tickCost = 0
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localEventCost = 0
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commandCost = 0
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}
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select {
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case netMsg := <-g.netMsgOutput:
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case netMsg := <-g.messageQueue.GetNetMsg():
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// 接收客户端消息
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start := time.Now().UnixNano()
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ROUTE_MANAGER.RouteHandle(netMsg)
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end := time.Now().UnixNano()
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routeCost += end - start
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case <-TICK_MANAGER.ticker.C:
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// 游戏服务器定时帧
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start := time.Now().UnixNano()
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TICK_MANAGER.OnGameServerTick()
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end := time.Now().UnixNano()
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tickCost += end - start
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case localEvent := <-LOCAL_EVENT_MANAGER.localEventChan:
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// 处理本地事件
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start := time.Now().UnixNano()
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LOCAL_EVENT_MANAGER.LocalEventHandle(localEvent)
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end := time.Now().UnixNano()
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localEventCost += end - start
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case command := <-COMMAND_MANAGER.commandTextInput:
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// 处理传入的命令 (普通玩家 GM命令)
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start := time.Now().UnixNano()
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COMMAND_MANAGER.HandleCommand(command)
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end := time.Now().UnixNano()
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commandCost += end - start
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}
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}
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}()
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@@ -82,19 +123,22 @@ func (g *GameManager) SendMsg(cmdId uint16, userId uint32, clientSeq uint32, pay
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if userId < 100000000 || payloadMsg == nil {
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return
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}
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netMsg := new(cmd.NetMsg)
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netMsg.UserId = userId
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netMsg.EventId = cmd.NormalMsg
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netMsg.CmdId = cmdId
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netMsg.ClientSeq = clientSeq
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gameMsg := new(mq.GameMsg)
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gameMsg.UserId = userId
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gameMsg.CmdId = cmdId
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gameMsg.ClientSeq = clientSeq
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// 在这里直接序列化成二进制数据 防止发送的消息内包含各种游戏数据指针 而造成并发读写的问题
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payloadMessageData, err := pb.Marshal(payloadMsg)
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if err != nil {
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logger.Error("parse payload msg to bin error: %v", err)
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return
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}
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netMsg.PayloadMessageData = payloadMessageData
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g.netMsgInput <- netMsg
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gameMsg.PayloadMessageData = payloadMessageData
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g.messageQueue.SendToGate("1", &mq.NetMsg{
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MsgType: mq.MsgTypeGame,
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EventId: mq.NormalMsg,
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GameMsg: gameMsg,
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})
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}
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// CommonRetError 通用返回错误码
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