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圣遗物装备卸下功能
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@@ -254,7 +254,7 @@ func (g *GameManager) PacketPlayerStoreNotify(player *model.Player) *proto.Playe
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Exp: reliquary.Exp,
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PromoteLevel: uint32(reliquary.Promote),
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MainPropId: reliquary.MainPropId,
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AppendPropIdList: reliquary.AffixIdList,
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AppendPropIdList: reliquary.AppendPropIdList,
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},
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},
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IsLocked: reliquary.Lock,
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@@ -413,8 +413,6 @@ func (g *GameManager) CreatePlayer(userId uint32, nickName string, mainCharAvata
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// 角色装上初始武器
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player.WearWeapon(mainCharAvatarId, weaponId)
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player.AddReliquary(24825, uint64(g.snowflake.GenId()), 15007)
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player.TeamConfig = model.NewTeamInfo()
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player.TeamConfig.GetActiveTeam().SetAvatarIdList([]uint32{mainCharAvatarId})
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