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圣遗物装备卸下功能
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@@ -39,6 +39,15 @@ func (c *CommandManager) GMAddUserWeapon(userId, itemId, itemCount uint32) {
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}
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}
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// GMAddUserReliquary 给予玩家圣遗物
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func (c *CommandManager) GMAddUserReliquary(userId, itemId, itemCount uint32) {
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// 圣遗物数量
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for i := uint32(0); i < itemCount; i++ {
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// 给予武器
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GAME_MANAGER.AddUserReliquary(userId, itemId)
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}
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}
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// GMAddUserAvatar 给予玩家角色
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func (c *CommandManager) GMAddUserAvatar(userId, avatarId uint32) {
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player := USER_MANAGER.GetOnlineUser(userId)
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@@ -75,6 +84,13 @@ func (c *CommandManager) GMAddUserAllWeapon(userId, itemCount uint32) {
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}
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}
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// GMAddUserAllReliquary 给予玩家所有圣遗物
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func (c *CommandManager) GMAddUserAllReliquary(userId, itemCount uint32) {
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for itemId := range GAME_MANAGER.GetAllReliquaryDataConfig() {
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c.GMAddUserReliquary(userId, uint32(itemId), itemCount)
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}
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}
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// GMAddUserAllAvatar 给予玩家所有角色
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func (c *CommandManager) GMAddUserAllAvatar(userId uint32) {
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for avatarId := range GAME_MANAGER.GetAllAvatarDataConfig() {
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