mirror of
https://github.com/FlourishingWorld/hk4e.git
synced 2026-03-01 00:35:36 +08:00
给予已有角色重复问题修复
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@@ -15,7 +15,8 @@ func TestClientProtoGen(t *testing.T) {
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for _, entry := range dir {
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for _, entry := range dir {
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split := strings.Split(entry.Name(), ".")
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split := strings.Split(entry.Name(), ".")
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if len(split) != 2 {
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if len(split) != 2 {
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panic("file name error")
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continue
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//panic("file name error")
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}
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}
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nameList = append(nameList, split[0])
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nameList = append(nameList, split[0])
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}
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}
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@@ -23,20 +24,18 @@ func TestClientProtoGen(t *testing.T) {
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fileData := "package client_proto\n"
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fileData := "package client_proto\n"
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fileData += "\n"
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fileData += "\n"
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fileData += "import (\n"
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fileData += "import (\n"
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fileData += "\"hk4e/gate/client_proto/proto\"\n"
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fileData += "\t\"hk4e/gate/client_proto/proto\"\n"
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fileData += "pb \"google.golang.org/protobuf/proto\"\n"
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fileData += ")\n"
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fileData += ")\n"
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fileData += "\n"
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fileData += "\n"
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fileData += "func (c *ClientCmdProtoMap) GetClientProtoObjByName(protoObjName string) any {\n"
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fileData += "func (c *ClientCmdProtoMap) GetClientProtoObjByName(protoObjName string) any {\n"
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fileData += "switch protoObjName {\n"
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fileData += "\tswitch protoObjName {\n"
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for _, protoObjName := range nameList {
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for _, protoObjName := range nameList {
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fileData += "case \"" + protoObjName + "\":\nreturn new(proto." + protoObjName + ")\n"
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fileData += "\tcase \"" + protoObjName + "\":\n\t\treturn new(proto." + protoObjName + ")\n"
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}
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}
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fileData += "default:\n"
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fileData += "\tdefault:\n"
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fileData += "return nil\n"
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fileData += "\t\treturn nil\n"
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fileData += "\t}\n"
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fileData += "}\n"
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fileData += "}\n"
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fileData += "}\n"
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fileData += "\n"
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err = os.WriteFile("../client_proto_gen.go", []byte(fileData), 0644)
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err = os.WriteFile("../client_proto_gen.go", []byte(fileData), 0644)
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if err != nil {
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if err != nil {
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@@ -34,12 +34,13 @@ func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
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logger.Error("player is nil, uid: %v", userId)
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logger.Error("player is nil, uid: %v", userId)
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return
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return
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}
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}
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player.AddAvatar(avatarId)
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// 判断玩家是否已有该角色
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avatar := player.AvatarMap[avatarId]
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_, ok := player.AvatarMap[avatarId]
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if avatar == nil {
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if ok {
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logger.Error("avatar is nil, avatarId", avatarId)
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// TODO 如果已有转换命座材料
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return
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return
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}
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}
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player.AddAvatar(avatarId)
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// 添加初始武器
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// 添加初始武器
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avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatarId)]
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avatarDataConfig, ok := gdc.CONF.AvatarDataMap[int32(avatarId)]
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@@ -55,7 +56,7 @@ func (g *GameManager) AddUserAvatar(userId uint32, avatarId uint32) {
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g.UpdateUserAvatarFightProp(player.PlayerID, avatarId)
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g.UpdateUserAvatarFightProp(player.PlayerID, avatarId)
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avatarAddNotify := &proto.AvatarAddNotify{
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avatarAddNotify := &proto.AvatarAddNotify{
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Avatar: g.PacketAvatarInfo(avatar),
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Avatar: g.PacketAvatarInfo(player.AvatarMap[avatarId]),
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IsInTeam: false,
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IsInTeam: false,
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}
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}
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g.SendMsg(cmd.AvatarAddNotify, userId, player.ClientSeq, avatarAddNotify)
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g.SendMsg(cmd.AvatarAddNotify, userId, player.ClientSeq, avatarAddNotify)
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