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无果的远征,多人世界放技能该卡还是得卡
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@@ -216,6 +216,10 @@ func (s *Scene) ChangeGameTime(time uint32) {
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s.gameTime = time % 1440
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}
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func (s *Scene) GetSceneCreateTime() int64 {
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return s.createTime
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}
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func (s *Scene) GetSceneTime() int64 {
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now := time.Now().UnixMilli()
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return now - s.createTime
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