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无果的远征,多人世界放技能该卡还是得卡
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@@ -40,7 +40,6 @@ func (g *GameManager) OnLoginOk(userId uint32, player *model.Player, clientSeq u
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player.CombatInvokeHandler = model.NewInvokeHandler[proto.CombatInvokeEntry]()
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player.AbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
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player.ClientAbilityInvokeHandler = model.NewInvokeHandler[proto.AbilityInvokeEntry]()
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//// TODO 薄荷标记
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//if world.IsBigWorld() {
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