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无果的远征,多人世界放技能该卡还是得卡
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@@ -100,3 +100,16 @@ func (g *GameManager) ServerAnnounceRevokeNotify(announceId uint32) {
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g.SendMsg(cmd.ServerAnnounceRevokeNotify, onlinePlayer.PlayerID, 0, serverAnnounceRevokeNotify)
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}
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}
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func (g *GameManager) ToTheMoonEnterSceneReq(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user ttm enter scene, uid: %v", player.PlayerID)
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req := payloadMsg.(*proto.ToTheMoonEnterSceneReq)
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_ = req
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g.SendMsg(cmd.ServerAnnounceRevokeNotify, player.PlayerID, player.ClientSeq, new(proto.ToTheMoonEnterSceneRsp))
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}
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func (g *GameManager) SetEntityClientDataNotify(player *model.Player, payloadMsg pb.Message) {
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logger.LOG.Debug("user set entity client data, uid: %v", player.PlayerID)
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ntf := payloadMsg.(*proto.SetEntityClientDataNotify)
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g.SendMsg(cmd.SetEntityClientDataNotify, player.PlayerID, player.ClientSeq, ntf)
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}
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