同一类型载具唯一 载具耐力初步

This commit is contained in:
UnKownOwO
2022-12-15 23:16:52 +08:00
parent 3a2b82585f
commit 072caf5302
8 changed files with 229 additions and 136 deletions
+3 -1
View File
@@ -540,6 +540,7 @@ type GadgetGatherEntity struct {
type GadgetVehicleEntity struct {
vehicleId uint32
owner *model.Player
maxStamina float32
curStamina float32
memberMap map[uint32]*model.Player // uint32 = pos
}
@@ -752,7 +753,8 @@ func (s *Scene) CreateEntityGadgetVehicle(uid uint32, pos, rot *model.Vector, ve
gadgetVehicleEntity: &GadgetVehicleEntity{
vehicleId: vehicleId,
owner: player,
curStamina: 240, // TODO 应该也能在配置表找到
maxStamina: 240, // TODO 应该也能在配置表找到
curStamina: 240, // TODO 与maxStamina一致
memberMap: make(map[uint32]*model.Player),
},
},