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同一类型载具唯一 载具耐力初步
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@@ -9,18 +9,19 @@ type StaminaCost struct {
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CLIMB_JUMP int32 // 攀爬跳跃
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DASH int32 // 快速跑步
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FLY int32 // 滑翔
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SKIFF_DASH int32 // 浪船加速
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SPRINT int32 // 冲刺
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SWIM_DASH_START int32 // 快速游泳开始
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SWIM_DASH int32 // 快速游泳
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SWIMMING int32 // 缓慢游泳
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// 恢复耐力
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POWERED_FLY int32 // 滑翔加速(风圈等)
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POWERED_SKIFF int32 // 浪船加速(风圈等)
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RUN int32 // 正常跑步
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SKIFF int32 // 游艇行驶
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STANDBY int32 // 站立
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WALK int32 // 走路
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POWERED_FLY int32 // 滑翔加速(风圈等)
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RUN int32 // 正常跑步
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STANDBY int32 // 站立
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WALK int32 // 走路
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// 载具浪船
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SKIFF_DASH int32 // 浪船加速
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SKIFF_NORMAL int32 // 浪船正常移动 (回复耐力)
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POWERED_SKIFF int32 // 浪船加速(风圈等) (回复耐力)
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// 武器消耗默认值
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FIGHT_SWORD_ONE_HAND int32 // 单手剑
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FIGHT_POLE int32 // 长枪
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@@ -38,17 +39,17 @@ func InitStaminaCostConst() {
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StaminaCostConst.CLIMB_JUMP = -2500
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StaminaCostConst.DASH = -360
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StaminaCostConst.FLY = -60
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StaminaCostConst.SKIFF_DASH = -204
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StaminaCostConst.SPRINT = -1800
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StaminaCostConst.SWIM_DASH_START = -2000
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StaminaCostConst.SWIM_DASH = -204
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StaminaCostConst.SWIMMING = -400
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StaminaCostConst.POWERED_FLY = 500
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StaminaCostConst.POWERED_SKIFF = 500
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StaminaCostConst.RUN = 500
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StaminaCostConst.SKIFF = 500
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StaminaCostConst.STANDBY = 500
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StaminaCostConst.WALK = 500
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StaminaCostConst.SKIFF_DASH = -204
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StaminaCostConst.SKIFF_NORMAL = 500
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StaminaCostConst.POWERED_SKIFF = 500
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StaminaCostConst.FIGHT_SWORD_ONE_HAND = -2000
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StaminaCostConst.FIGHT_POLE = -2500
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StaminaCostConst.FIGHT_CATALYST = -5000
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