溺水传送优化 溺水安全点无果

This commit is contained in:
UnKownOwO
2022-12-20 18:13:12 +08:00
parent 391738e29a
commit 056ae5f8d8
9 changed files with 101 additions and 74 deletions

View File

@@ -113,21 +113,12 @@ func (g *GameManager) CombatInvocationsNotify(player *model.Player, payloadMsg p
if sceneEntity.avatarEntity != nil {
// 玩家实体在移动
// 更新玩家的位置信息
switch motionInfo.State {
case proto.MotionState_MOTION_STATE_DANGER_RUN, proto.MotionState_MOTION_STATE_RUN,
proto.MotionState_MOTION_STATE_DANGER_STANDBY_MOVE, proto.MotionState_MOTION_STATE_DANGER_STANDBY, proto.MotionState_MOTION_STATE_LADDER_TO_STANDBY, proto.MotionState_MOTION_STATE_STANDBY_MOVE, proto.MotionState_MOTION_STATE_STANDBY,
proto.MotionState_MOTION_STATE_DANGER_WALK, proto.MotionState_MOTION_STATE_WALK,
proto.MotionState_MOTION_STATE_DASH:
// 为了实现游泳返回安全位置 但是我觉得这么做肯定会出问题
player.Pos.X = float64(motionInfo.Pos.X)
player.Pos.Y = float64(motionInfo.Pos.Y)
player.Pos.Z = float64(motionInfo.Pos.Z)
player.Rot.X = float64(motionInfo.Rot.X)
player.Rot.Y = float64(motionInfo.Rot.Y)
player.Rot.Z = float64(motionInfo.Rot.Z)
}
player.Pos.X = float64(motionInfo.Pos.X)
player.Pos.Y = float64(motionInfo.Pos.Y)
player.Pos.Z = float64(motionInfo.Pos.Z)
player.Rot.X = float64(motionInfo.Rot.X)
player.Rot.Y = float64(motionInfo.Rot.Y)
player.Rot.Z = float64(motionInfo.Rot.Z)
// 处理耐力消耗
g.ImmediateStamina(player, motionInfo.State)