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溺水传送优化 溺水安全点无果
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@@ -4,37 +4,37 @@ var EnterReasonConst *EnterReason
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type EnterReason struct {
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None uint16
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Login uint16
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DungeonReplay uint16
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DungeonReviveOnWaypoint uint16
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DungeonEnter uint16
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DungeonQuit uint16
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Gm uint16
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QuestRollback uint16
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Revival uint16
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PersonalScene uint16
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TransPoint uint16
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ClientTransmit uint16
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ForceDragBack uint16
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TeamKick uint16
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TeamJoin uint16
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TeamBack uint16
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Muip uint16
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DungeonInviteAccept uint16
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Lua uint16
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ActivityLoadTerrain uint16
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HostFromSingleToMp uint16
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MpPlay uint16
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AnchorPoint uint16
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LuaSkipUi uint16
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ReloadTerrain uint16
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DraftTransfer uint16
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EnterHome uint16
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ExitHome uint16
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ChangeHomeModule uint16
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Gallery uint16
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HomeSceneJump uint16
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HideAndSeek uint16
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Login uint16 // 登录
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DungeonReplay uint16 // 秘境重新挑战
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DungeonReviveOnWaypoint uint16 // 秘境重生
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DungeonEnter uint16 // 秘境进入
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DungeonQuit uint16 // 秘境离开
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Gm uint16 // 管理员
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QuestRollback uint16 // 任务回滚
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Revival uint16 // 重生
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PersonalScene uint16 // 个人场景
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TransPoint uint16 // 传送点
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ClientTransmit uint16 // 客户端传送
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ForceDragBack uint16 // 强制后退
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TeamKick uint16 // 队伍踢出
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TeamJoin uint16 // 队伍加入
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TeamBack uint16 // 队伍返回
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Muip uint16 // ??
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DungeonInviteAccept uint16 // 秘境邀请接受
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Lua uint16 // 脚本
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ActivityLoadTerrain uint16 // 活动加载地形
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HostFromSingleToMp uint16 // 房主从单人到多人
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MpPlay uint16 // 多人游戏
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AnchorPoint uint16 // 迷你锚点
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LuaSkipUi uint16 // 脚本跳过UI
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ReloadTerrain uint16 // 重载地形
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DraftTransfer uint16 // 某个东西传送 ??
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EnterHome uint16 // 进入尘歌壶
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ExitHome uint16 // 离开尘歌壶
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ChangeHomeModule uint16 // 更改尘歌壶模块
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Gallery uint16 // ??
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HomeSceneJump uint16 // 尘歌壶场景跳转
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HideAndSeek uint16 // 隐藏和搜索 ??
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}
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func InitEnterReasonConst() {
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