-- 任务配置数据开始-----------------------------

main_id = 12012

sub_ids = 
{
	1201201,
	1201208,
	1201209,
	1201202,
	1201204,
	1201205,
	1201206,
	1201207,
}
-- 任务配置数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-- 父任务执行项数据开始-----------------------------
finish_action = 
{
	CLIENT = { },
	SERVER = { },
}

fail_action = 
{
	CLIENT = { },
	SERVER = { },
}

cancel_action = 
{
	CLIENT = { },
	SERVER = { },
}
-- 父任务执行项数据结束-----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- Actor模块数据开始--------------------------------
-- 空
-- Actor模块数据结束--------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 文本模块数据开始---------------------------------
-- 空
-- 文本模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
-- 路点模块数据开始---------------------------------
-- 空
-- 路点模块数据结束---------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>


-- 断线重连生成内容 开始----------------------------
-- 和questdata配的存档点对应
rewind_data = 
{
	["1201201"] = { },
	["1201202"] = 
	{
		npcs = 
		{
			{
				id = 12030,
				alias = "Npc12030",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Obachin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 3094,
				alias = "Npc3094",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Ojichin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
		},
	},
	["1201204"] = 
	{
		npcs = 
		{
			{
				id = 12030,
				alias = "Npc12030",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Obachin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 3094,
				alias = "Npc3094",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Ojichin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
		},
	},
	["1201205"] = 
	{
		npcs = 
		{
			{
				id = 12030,
				alias = "Npc12030",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Obachin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 3094,
				alias = "Npc3094",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Ojichin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 12053,
				alias = "Npc12053",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Satoru_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["1201206"] = 
	{
		npcs = 
		{
			{
				id = 12030,
				alias = "Npc12030",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Obachin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 3094,
				alias = "Npc3094",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Ojichin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
		},
	},
	["1201208"] = { },
	["1201209"] = { },
}
-- 断线重连生成内容 结束----------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

-- 校验数据 开始----------------------------------
-- 和任务lua中生成NPC/Monster/Gadget/Item等对应
quest_data = 
{
	["1201201"] = 
	{
		npcs = 
		{
			{
				id = 1035,
				alias = "Npc1035",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Yoimiya_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 12030,
				alias = "Npc12030",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Obachin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 3094,
				alias = "Npc3094",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Ojichin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
			{
				id = 3035,
				alias = "Npc3035",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 4,
			},
			{
				id = 3036,
				alias = "Npc3036",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 5,
			},
			{
				id = 3037,
				alias = "Npc3037",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 6,
			},
			{
				id = 3066,
				alias = "Npc3066",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 7,
			},
		},
	},
	["1201202"] = 
	{
		npcs = 
		{
			{
				id = 1035,
				alias = "Npc1035",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Yoimiya_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
		},
	},
	["1201204"] = 
	{
		npcs = 
		{
			{
				id = 1035,
				alias = "Npc1035",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Yoimiya_Satoru_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 12053,
				alias = "Npc12053",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Satoru_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 3170,
				alias = "Npc3170",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Satoru_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
		},
	},
	["1201205"] = 
	{
		npcs = 
		{
			{
				id = 1035,
				alias = "Npc1035",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Yoimiya_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 3170,
				alias = "Npc3170",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Satoru_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
		},
	},
	["1201206"] = 
	{
		npcs = 
		{
			{
				id = 1035,
				alias = "Npc1035",
				script = "Actor/Npc/TempNPC",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 3035,
				alias = "Npc3035",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 12052,
				alias = "Npc12052",
				script = "Actor/Npc/TempNPC",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
			{
				id = 12027,
				alias = "Npc12027",
				script = "Actor/Npc/TempNPC",
				pos = "Q12013_Childrens_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 4,
			},
			{
				id = 12028,
				alias = "Npc12028",
				script = "Actor/Npc/TempNPC",
				pos = "Q12013_Childrens_2_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 5,
			},
			{
				id = 12029,
				alias = "Npc12029",
				script = "Actor/Npc/TempNPC",
				pos = "Q12013_Childrens_3_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 6,
			},
			{
				id = 3036,
				alias = "Npc3036",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 7,
			},
			{
				id = 3037,
				alias = "Npc3037",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 8,
			},
			{
				id = 3066,
				alias = "Npc3066",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 9,
			},
		},
	},
	["1201207"] = { },
	["1201208"] = 
	{
		npcs = 
		{
			{
				id = 1035,
				alias = "Npc1035",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Yoimiya_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 12030,
				alias = "Npc12030",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Obachin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 3094,
				alias = "Npc3094",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Ojichin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
			{
				id = 3035,
				alias = "Npc3035",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 4,
			},
			{
				id = 3036,
				alias = "Npc3036",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 5,
			},
			{
				id = 3037,
				alias = "Npc3037",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 6,
			},
			{
				id = 3066,
				alias = "Npc3066",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 7,
			},
		},
	},
	["1201209"] = 
	{
		npcs = 
		{
			{
				id = 1035,
				alias = "Npc1035",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Yoimiya_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 1,
			},
			{
				id = 12030,
				alias = "Npc12030",
				script = "Actor/Npc/TempNPC",
				pos = "Q12012_Obachin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 2,
			},
			{
				id = 3094,
				alias = "Npc3094",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12012_Ojichin_Home_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 3,
			},
			{
				id = 3035,
				alias = "Npc3035",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 4,
			},
			{
				id = 3036,
				alias = "Npc3036",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 5,
			},
			{
				id = 3037,
				alias = "Npc3037",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 6,
			},
			{
				id = 3066,
				alias = "Npc3066",
				script = "Actor/Npc/NpcFSMBehaviour",
				pos = "Q12010_Yoimiya_Father_Inazuma_1_Pos",
				scene_id = 3,
				room_id = 0,
				data_index = 7,
			},
		},
	},
}
-- 校验数据 结束----------------------------------
-- >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
