-- 基础信息
local base_info = {
	group_id = 133210252
}

-- Trigger变量
local defs = {
	duration = 60,
	group_id = 133210252
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 252001, gadget_id = 70211111, pos = { x = -3614.812, y = 122.670, z = -763.324 }, rot = { x = 356.022, y = 169.267, z = 3.845 }, level = 26, drop_tag = "解谜中级稻妻", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 17 },
	{ config_id = 252002, gadget_id = 70350093, pos = { x = -3564.058, y = 200.398, z = -801.274 }, rot = { x = 0.000, y = 359.932, z = 0.000 }, level = 30, persistent = true, area_id = 17 },
	{ config_id = 252003, gadget_id = 70360001, pos = { x = -3564.057, y = 201.248, z = -801.280 }, rot = { x = 3.216, y = 0.215, z = 7.640 }, level = 30, persistent = true, area_id = 17 },
	{ config_id = 252004, gadget_id = 70290150, pos = { x = -3569.992, y = 186.602, z = -782.914 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 17 },
	{ config_id = 252005, gadget_id = 70290150, pos = { x = -3563.478, y = 197.858, z = -814.333 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 17 },
	{ config_id = 252006, gadget_id = 70290150, pos = { x = -3570.117, y = 153.715, z = -798.601 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 17 },
	{ config_id = 252007, gadget_id = 70290150, pos = { x = -3567.323, y = 189.267, z = -805.081 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 17 },
	{ config_id = 252008, gadget_id = 70290150, pos = { x = -3580.021, y = 178.258, z = -768.534 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 17 },
	{ config_id = 252009, gadget_id = 70290150, pos = { x = -3585.475, y = 139.201, z = -802.790 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 17 },
	{ config_id = 252010, gadget_id = 70290150, pos = { x = -3586.853, y = 130.337, z = -778.891 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 17 },
	{ config_id = 252011, gadget_id = 70290150, pos = { x = -3613.766, y = 124.530, z = -765.862 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 17 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1252012, name = "CHALLENGE_SUCCESS_252012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_252012", trigger_count = 0 },
	{ config_id = 1252013, name = "CHALLENGE_FAIL_252013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_252013", trigger_count = 0 },
	{ config_id = 1252014, name = "GADGET_STATE_CHANGE_252014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_252014", action = "action_EVENT_GADGET_STATE_CHANGE_252014", trigger_count = 0 },
	{ config_id = 1252015, name = "ANY_GADGET_DIE_252015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
	{ config_id = 1252016, name = "GADGET_CREATE_252016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_252016", action = "action_EVENT_GADGET_CREATE_252016", trigger_count = 0 },
	{ config_id = 1252017, name = "SELECT_OPTION_252017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_252017", action = "action_EVENT_SELECT_OPTION_252017", trigger_count = 0 },
	-- 2.0rel加的保底，如果group在挑战中间被卸载了，需要在加载时加个保底置回初始状态
	{ config_id = 1252018, name = "GROUP_LOAD_252018", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_252018", trigger_count = 0 }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 3,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = suite_1,
		monsters = { },
		gadgets = { 252002, 252003 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_252012", "CHALLENGE_FAIL_252013", "GADGET_STATE_CHANGE_252014", "ANY_GADGET_DIE_252015", "GADGET_CREATE_252016", "SELECT_OPTION_252017", "GROUP_LOAD_252018" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { },
		gadgets = { 252004, 252005, 252006, 252007, 252008, 252009, 252010, 252011 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = ,
		monsters = { },
		gadgets = { 252002 },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_252012(context, evt)
	-- 将configid为 252002 的物件更改为状态 GadgetState.GearStop
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 252002, GadgetState.GearStop) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	    -- 杀死指定group内的gadget和monster,移除其它东西
	    ScriptLib.KillExtraGroupSuite(context, 133210252, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	-- group调整group进度,只对非randSuite有效
	if 0 ~= ScriptLib.GoToGroupSuite(context, 133210252, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
		return -1
	end
	
	-- 创建id为252001的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 252001 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	return 0
end

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_252013(context, evt)
	-- 将configid为 252002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 252002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为252003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 252003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133210252, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_252014(context, evt)
	if 252002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_252014(context, evt)
	-- 202号挑战,duration内开启宝箱
	if 0 ~= ScriptLib.ActiveChallenge(context, 666, 247, defs.duration, 2, 218, 8) then
	return -1
	end
	
	-- 添加suite2的新内容
	ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
	return -1
	end
	
	return 0
	
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_252016(context, evt)
	if 252003 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_252016(context, evt)
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133210252, 252003, {177}) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_252017(context, evt)
	-- 判断是gadgetid 252003 option_id 177
	if 252003 ~= evt.param1 then
		return false	
	end
	
	if 177 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_252017(context, evt)
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 252003 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 将configid为 252002 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 252002, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 触发镜头注目，注目位置为坐标（-3563，197，-814），持续时间为2秒，并且为强制注目形式，不广播其他玩家
		local pos = {x=-3563, y=197, z=-814}
	  local pos_follow = {x=0, y=0, z=0}
	    if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
	                                                      is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
	                                                      is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
					ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
	        return -1
				end 
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_252018(context, evt)
	-- 将configid为 252002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 252002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为252003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 252003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133210252, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end