-- 基础信息
local base_info = {
	group_id = 201058004
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 4001, gadget_id = 70900201, pos = { x = -133.105, y = 101.735, z = 123.171 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1 }
}

-- 区域
regions = {
	{ config_id = 4002, shape = RegionShape.SPHERE, radius = 10, pos = { x = -127.476, y = 101.736, z = 125.597 } },
	{ config_id = 4009, shape = RegionShape.SPHERE, radius = 15, pos = { x = -80.092, y = 95.437, z = 188.419 } },
	{ config_id = 4010, shape = RegionShape.SPHERE, radius = 15, pos = { x = -67.038, y = 95.552, z = 124.344 } }
}

-- 触发器
triggers = {
	{ config_id = 1004002, name = "ENTER_REGION_4002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4002", action = "action_EVENT_ENTER_REGION_4002" },
	{ config_id = 1004009, name = "ENTER_REGION_4009", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4009", action = "action_EVENT_ENTER_REGION_4009" },
	{ config_id = 1004010, name = "ENTER_REGION_4010", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_4010", action = "action_EVENT_ENTER_REGION_4010" }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { 4002, 4010 },
		triggers = { "ENTER_REGION_4002", "ENTER_REGION_4010" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { 4009 },
		triggers = { "ENTER_REGION_4009" },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = ,
		monsters = { },
		gadgets = { 4001 },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ENTER_REGION_4002(context, evt)
	if evt.param1 ~= 4002 then return false end
	
	-- 判断角色数量不少于1
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_4002(context, evt)
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 4001 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 添加suite8的新内容
	    ScriptLib.AddExtraGroupSuite(context, 201058009, 8)
	
	return 0
end

-- 触发条件
function condition_EVENT_ENTER_REGION_4009(context, evt)
	if evt.param1 ~= 4009 then return false end
	
	-- 判断角色数量不少于1
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_4009(context, evt)
	-- 调用提示id为 10520301 的提示UI，会显示在屏幕中央偏下位置，id索引自 ReminderData表格
	if 0 ~= ScriptLib.ShowReminder(context, 10520301) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
		return -1
	end
	
	-- 创建id为4001的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 4001 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ENTER_REGION_4010(context, evt)
	if evt.param1 ~= 4010 then return false end
	
	-- 判断角色数量不少于1
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_4010(context, evt)
	-- 添加suite2的新内容
	    ScriptLib.AddExtraGroupSuite(context, 201058004, 2)
	
	return 0
end