-- 基础信息
local base_info = {
	group_id = 133108133
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
	{ config_id = 133001, monster_id = 20011401, pos = { x = 224.418, y = 240.378, z = 146.762 }, rot = { x = 0.000, y = 234.019, z = 0.000 }, level = 2, drop_tag = "史莱姆", area_id = 9 },
	{ config_id = 133002, monster_id = 20011401, pos = { x = 221.200, y = 240.122, z = 150.260 }, rot = { x = 0.000, y = 160.277, z = 0.000 }, level = 2, drop_tag = "史莱姆", area_id = 9 },
	{ config_id = 133003, monster_id = 20011501, pos = { x = 220.803, y = 240.411, z = 142.383 }, rot = { x = 0.000, y = 35.943, z = 0.000 }, level = 3, drop_tag = "大史莱姆", area_id = 9 },
	{ config_id = 133004, monster_id = 20011401, pos = { x = 218.532, y = 240.136, z = 147.130 }, rot = { x = 0.000, y = 234.019, z = 0.000 }, level = 2, drop_tag = "史莱姆", area_id = 9 },
	{ config_id = 133005, monster_id = 20011401, pos = { x = 219.115, y = 240.274, z = 144.275 }, rot = { x = 0.000, y = 67.673, z = 0.000 }, level = 2, drop_tag = "史莱姆", area_id = 9 },
	{ config_id = 133006, monster_id = 20011501, pos = { x = 222.880, y = 240.224, z = 148.929 }, rot = { x = 0.000, y = 239.779, z = 0.000 }, level = 3, drop_tag = "大史莱姆", area_id = 9 },
	{ config_id = 133007, monster_id = 20011501, pos = { x = 219.193, y = 240.334, z = 143.000 }, rot = { x = 0.000, y = 14.015, z = 0.000 }, level = 3, drop_tag = "大史莱姆", area_id = 9 },
	{ config_id = 133008, monster_id = 20011501, pos = { x = 223.790, y = 240.480, z = 142.647 }, rot = { x = 0.000, y = 239.779, z = 0.000 }, level = 3, drop_tag = "大史莱姆", area_id = 9 }
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	-- 摩拉机关
	{ config_id = 133009, gadget_id = 70360056, pos = { x = 221.146, y = 240.262, z = 146.292 }, rot = { x = 3.249, y = 359.836, z = 354.223 }, level = 1, persistent = true, area_id = 9 },
	-- 武器机关
	{ config_id = 133010, gadget_id = 70360057, pos = { x = 221.146, y = 240.262, z = 146.292 }, rot = { x = 6.264, y = 85.696, z = 2.596 }, level = 1, persistent = true, area_id = 9 },
	-- 地脉之花通用
	{ config_id = 133011, gadget_id = 70210106, pos = { x = 221.912, y = 240.387, z = 143.575 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 16, chest_drop_id = 1000100, drop_count = 1, showcutscene = true, persistent = true, is_blossom_chest = true, area_id = 9 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1133012, name = "GADGET_STATE_CHANGE_133012", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_133012", action = "action_EVENT_GADGET_STATE_CHANGE_133012", trigger_count = 0 },
	{ config_id = 1133013, name = "GADGET_STATE_CHANGE_133013", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_133013", action = "action_EVENT_GADGET_STATE_CHANGE_133013", trigger_count = 0 },
	{ config_id = 1133014, name = "GADGET_CREATE_133014", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_133014", action = "action_EVENT_GADGET_CREATE_133014", trigger_count = 0 },
	{ config_id = 1133015, name = "GROUP_REFRESH_133015", event = EventType.EVENT_GROUP_REFRESH, source = "", condition = "", action = "action_EVENT_GROUP_REFRESH_133015" },
	{ config_id = 1133016, name = "BLOSSOM_CHEST_DIE_133016", event = EventType.EVENT_BLOSSOM_CHEST_DIE, source = "", condition = "condition_EVENT_BLOSSOM_CHEST_DIE_133016", action = "action_EVENT_BLOSSOM_CHEST_DIE_133016", trigger_count = 0 },
	{ config_id = 1133017, name = "GADGET_CREATE_133017", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_133017", action = "action_EVENT_GADGET_CREATE_133017", trigger_count = 0 },
	{ config_id = 1133018, name = "SELECT_OPTION_133018", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_133018", action = "action_EVENT_SELECT_OPTION_133018", trigger_count = 0 },
	{ config_id = 1133019, name = "SELECT_OPTION_133019", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_133019", action = "action_EVENT_SELECT_OPTION_133019", trigger_count = 0 },
	{ config_id = 1133020, name = "ANY_MONSTER_DIE_133020", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "", action = "action_EVENT_ANY_MONSTER_DIE_133020", trigger_count = 0 },
	{ config_id = 1133021, name = "BLOSSOM_PROGRESS_FINISH_133021", event = EventType.EVENT_BLOSSOM_PROGRESS_FINISH, source = "", condition = "", action = "action_EVENT_BLOSSOM_PROGRESS_FINISH_133021" },
	{ config_id = 1133022, name = "GROUP_LOAD_133022", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_133022" },
	{ config_id = 1133023, name = "ANY_MONSTER_DIE_133023", event = EventType.EVENT_ANY_MONSTER_DIE, source = "", condition = "condition_EVENT_ANY_MONSTER_DIE_133023", action = "action_EVENT_ANY_MONSTER_DIE_133023" }
}

-- 变量
variables = {
	{ config_id = 1, name = "GroupCompletion", value = 0, no_refresh = false }
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { },
		triggers = { "GROUP_LOAD_133022" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = 开关suite,
		monsters = { },
		gadgets = { },
		regions = { },
		triggers = { "GADGET_STATE_CHANGE_133012", "GADGET_STATE_CHANGE_133013", "GADGET_CREATE_133014", "GROUP_REFRESH_133015", "BLOSSOM_CHEST_DIE_133016", "GADGET_CREATE_133017", "SELECT_OPTION_133018", "SELECT_OPTION_133019", "ANY_MONSTER_DIE_133020", "BLOSSOM_PROGRESS_FINISH_133021", "ANY_MONSTER_DIE_133023" },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = 战斗suite,
		monsters = { 133001, 133002, 133003, 133004, 133005 },
		gadgets = { },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 4,
		-- description = ,
		monsters = { 133006, 133007, 133008 },
		gadgets = { },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_133012(context, evt)
	if 133009 ~= evt.param2 or GadgetState.GearAction2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_133012(context, evt)
	-- 设置操作台选项
	local schedule = ScriptLib.GetBlossomScheduleStateByGroupId(context, 0)
	if 0 == schedule or 1 == schedule then
		  ScriptLib.SetWorktopOptions(context, {187})
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133108133) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_133013(context, evt)
	if 133010 ~= evt.param2 or GadgetState.GearAction2 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_133013(context, evt)
	-- 设置操作台选项
	local schedule = ScriptLib.GetBlossomScheduleStateByGroupId(context, 0)
	if 0 == schedule or 1 == schedule then
		  ScriptLib.SetWorktopOptions(context, {187})
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133108133) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_133014(context, evt)
	if 133009 ~= evt.param1 or GadgetState.GearAction2 ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_133014(context, evt)
	-- 设置操作台选项
	local schedule = ScriptLib.GetBlossomScheduleStateByGroupId(context, 0)
	if 0 == schedule or 1 == schedule then
		  ScriptLib.SetWorktopOptions(context, {187})
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133108133) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_REFRESH_133015(context, evt)
	-- 指定group的循环玩法进度加1
	  local operator = {[1]=133009,[2]=nil,[3]=133010}
	  local r_Type = ScriptLib.GetBlossomRefreshTypeByGroupId(context, 133108133)
		if r_Type == nil then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_blossomOperator_byGroupId")
	    return -1
	  else
	    ScriptLib.CreateGadget(context, {config_id = operator[r_Type]})
	  end
	
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133108133, 1) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133108133) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_BLOSSOM_CHEST_DIE_133016(context, evt)
	if 133011 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_BLOSSOM_CHEST_DIE_133016(context, evt)
		-- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度
		if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group")
			return -1
		end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_133017(context, evt)
	if 133010 ~= evt.param1 or GadgetState.GearAction2 ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_133017(context, evt)
	-- 设置操作台选项
	local schedule = ScriptLib.GetBlossomScheduleStateByGroupId(context, 0)
	if 0 == schedule or 1 == schedule then
		  ScriptLib.SetWorktopOptions(context, {187})
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133108133) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_133018(context, evt)
	-- 判断是gadgetid 133009 option_id 187
	if 133009 ~= evt.param1 then
		return false	
	end
	
	if 187 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_133018(context, evt)
	-- 添加suite3的新内容
	    ScriptLib.AddExtraGroupSuite(context, 133108133, 3)
	
	-- 删除指定group： 133108133 ；指定config：133009；物件身上指定option：187；
	if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 133108133, 133009, 187) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
		return -1
	end
	
	-- 将configid为 133009 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 133009, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133108133, 2) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133108133) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_133019(context, evt)
	-- 判断是gadgetid 133010 option_id 187
	if 133010 ~= evt.param1 then
		return false	
	end
	
	if 187 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_133019(context, evt)
	-- 添加suite3的新内容
	    ScriptLib.AddExtraGroupSuite(context, 133108133, 3)
	
	-- 删除指定group： 133108133 ；指定config：133010；物件身上指定option：187；
	if 0 ~= ScriptLib.DelWorktopOptionByGroupId(context, 133108133, 133010, 187) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : del_work_options_by_group_configId")
		return -1
	end
	
	-- 将configid为 133010 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 133010, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133108133, 2) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 刷新循环营地的掉落奖励
	if 0 ~= ScriptLib.RefreshBlossomDropRewardByGroupId(context, 133108133) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : remove_gadget_by_configid")
		return -1
	end 
	
	return 0
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_133020(context, evt)
	-- 指定group的循环玩法进度加1
	ScriptLib.AddBlossomScheduleProgressByGroupId(context, 133108133)
	
	return 0
end

-- 触发操作
function action_EVENT_BLOSSOM_PROGRESS_FINISH_133021(context, evt)
	-- 创建循环玩法的地脉之花奖励
	if 0 ~= ScriptLib.CreateBlossomChestByGroupId(context, 133108133,133011) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_blossomChest_bygroupid")
			return -1
		end 
	
	-- 指定group的循环玩法进度加1
	if 0 ~= ScriptLib.SetBlossomScheduleStateByGroupId(context, 133108133, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_blossomscehedule_byGroupId")
		return -1
	end
	
	-- 将本组内变量名为 "GroupCompletion" 的变量设置为 1
	if 0 ~= ScriptLib.SetGroupVariableValue(context, "GroupCompletion", 1) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_groupVariable")
	  return -1
	end
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_133022(context, evt)
		-- 刷新本group,指定suite与等级修正,自动通知对应循环玩法的进度
		if 0 ~= ScriptLib.RefreshBlossomGroup(context, { group_id = 0, suite = 2, exclude_prev = true }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : refresh_blossom_group")
			return -1
		end
	
	return 0
end

-- 触发条件
function condition_EVENT_ANY_MONSTER_DIE_133023(context, evt)
	-- 判断剩余怪物数量是否是0
	if ScriptLib.GetGroupMonsterCount(context) ~= 0 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ANY_MONSTER_DIE_133023(context, evt)
	-- 添加suite4的新内容
	    ScriptLib.AddExtraGroupSuite(context, 133108133, 4)
	
	return 0
end