-- 基础信息
local base_info = {
	group_id = 133225104
}

-- Trigger变量
local defs = {
	duration = 120,
	group_id = 133225104,
	collectable_sum = 12
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 104001, gadget_id = 70211101, pos = { x = -6335.831, y = 248.542, z = -2790.972 }, rot = { x = 0.917, y = 113.454, z = 0.984 }, level = 26, drop_tag = "解谜低级稻妻", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 18 },
	{ config_id = 104002, gadget_id = 70350093, pos = { x = -6343.624, y = 244.227, z = -2820.271 }, rot = { x = 351.880, y = 0.000, z = 0.000 }, level = 30, persistent = true, area_id = 18 },
	{ config_id = 104003, gadget_id = 70360001, pos = { x = -6343.624, y = 245.192, z = -2820.277 }, rot = { x = 351.880, y = 0.000, z = 0.000 }, level = 30, persistent = true, area_id = 18 },
	{ config_id = 104004, gadget_id = 70290150, pos = { x = -6353.467, y = 246.999, z = -2815.900 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 18 },
	{ config_id = 104005, gadget_id = 70290150, pos = { x = -6362.813, y = 248.528, z = -2808.377 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 18 },
	{ config_id = 104006, gadget_id = 70290150, pos = { x = -6370.340, y = 251.364, z = -2807.381 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 18 },
	{ config_id = 104007, gadget_id = 70290150, pos = { x = -6376.563, y = 260.392, z = -2801.604 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 18 },
	{ config_id = 104008, gadget_id = 70290150, pos = { x = -6381.526, y = 266.138, z = -2788.083 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 18 },
	{ config_id = 104009, gadget_id = 70290150, pos = { x = -6371.370, y = 272.666, z = -2771.654 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 18 },
	{ config_id = 104010, gadget_id = 70290150, pos = { x = -6355.971, y = 268.422, z = -2757.230 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 18 },
	{ config_id = 104011, gadget_id = 70290150, pos = { x = -6335.000, y = 254.877, z = -2758.942 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 18 },
	{ config_id = 104019, gadget_id = 70290150, pos = { x = -6324.156, y = 256.494, z = -2766.824 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 33, area_id = 18 },
	{ config_id = 104020, gadget_id = 70290150, pos = { x = -6317.328, y = 254.942, z = -2776.599 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 33, area_id = 18 },
	{ config_id = 104021, gadget_id = 70290150, pos = { x = -6314.507, y = 251.696, z = -2784.650 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 33, area_id = 18 },
	{ config_id = 104022, gadget_id = 70290150, pos = { x = -6321.843, y = 249.864, z = -2791.196 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 33, area_id = 18 },
	{ config_id = 104023, gadget_id = 70900380, pos = { x = -6378.458, y = 269.235, z = -2784.905 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 33, area_id = 18 },
	{ config_id = 104024, gadget_id = 70900380, pos = { x = -6367.321, y = 271.461, z = -2767.661 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 33, area_id = 18 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1104012, name = "CHALLENGE_SUCCESS_104012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_104012", trigger_count = 0 },
	{ config_id = 1104013, name = "CHALLENGE_FAIL_104013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_104013", trigger_count = 0 },
	{ config_id = 1104014, name = "GADGET_STATE_CHANGE_104014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_104014", action = "action_EVENT_GADGET_STATE_CHANGE_104014", trigger_count = 0 },
	{ config_id = 1104015, name = "ANY_GADGET_DIE_104015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
	{ config_id = 1104016, name = "GADGET_CREATE_104016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_104016", action = "action_EVENT_GADGET_CREATE_104016", trigger_count = 0 },
	{ config_id = 1104017, name = "SELECT_OPTION_104017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_104017", action = "action_EVENT_SELECT_OPTION_104017", trigger_count = 0 },
	-- 2.0rel加的保底，如果group在挑战中间被卸载了，需要在加载时加个保底置回初始状态
	{ config_id = 1104018, name = "GROUP_LOAD_104018", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_104018", trigger_count = 0 }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 3,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = suite_1,
		monsters = { },
		gadgets = { 104002, 104003 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_104012", "CHALLENGE_FAIL_104013", "GADGET_STATE_CHANGE_104014", "ANY_GADGET_DIE_104015", "GADGET_CREATE_104016", "SELECT_OPTION_104017", "GROUP_LOAD_104018" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { },
		gadgets = { 104004, 104005, 104006, 104007, 104008, 104009, 104010, 104011, 104019, 104020, 104021, 104022, 104023, 104024 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = ,
		monsters = { },
		gadgets = { 104002 },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_104012(context, evt)
	-- 将configid为 104002 的物件更改为状态 GadgetState.GearStop
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 104002, GadgetState.GearStop) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	    -- 杀死指定group内的gadget和monster,移除其它东西
	    ScriptLib.KillExtraGroupSuite(context, 133225104, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	-- group调整group进度,只对非randSuite有效
	if 0 ~= ScriptLib.GoToGroupSuite(context, 133225104, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
		return -1
	end
	
	-- 创建id为104001的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 104001 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	return 0
end

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_104013(context, evt)
	-- 将configid为 104002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 104002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为104003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 104003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133225104, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_104014(context, evt)
	if 104002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_104014(context, evt)
	-- 247号挑战,duration内开启宝箱
	if 0 ~= ScriptLib.ActiveChallenge(context, 666, 247, defs.duration, 2, 218, defs.collectable_sum) then
	return -1
	end
	
	-- 添加suite2的新内容
	ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
	return -1
	end
	
	return 0
	
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_104016(context, evt)
	if 104003 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_104016(context, evt)
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133225104, 104003, {177}) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_104017(context, evt)
	-- 判断是gadgetid 104003 option_id 177
	if 104003 ~= evt.param1 then
		return false	
	end
	
	if 177 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_104017(context, evt)
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 104003 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 将configid为 104002 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 104002, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 触发镜头注目，注目位置为坐标（-6353，247，-2816），持续时间为2秒，并且为强制注目形式，不广播其他玩家
		local pos = {x=-6353, y=247, z=-2816}
	  local pos_follow = {x=0, y=0, z=0}
	    if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
	                                                      is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
	                                                      is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
					ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
	        return -1
				end 
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_104018(context, evt)
	-- 将configid为 104002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 104002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为104003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 104003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133225104, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

require "V2_0/ElectricCore"