-- 基础信息
local base_info = {
	group_id = 133213474
}

-- Trigger变量
local defs = {
	duration = 100,
	group_id = 133213474
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 474001, gadget_id = 70211111, pos = { x = -3178.082, y = 200.413, z = -3917.909 }, rot = { x = 12.519, y = 18.193, z = 355.809 }, level = 26, drop_tag = "解谜中级稻妻", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 12 },
	{ config_id = 474002, gadget_id = 70350093, pos = { x = -3278.704, y = 200.213, z = -3649.607 }, rot = { x = 3.000, y = 0.006, z = 1.109 }, level = 30, persistent = true, area_id = 12 },
	{ config_id = 474003, gadget_id = 70360001, pos = { x = -3278.703, y = 201.077, z = -3649.612 }, rot = { x = 3.225, y = 0.112, z = 6.740 }, level = 30, persistent = true, area_id = 12 },
	{ config_id = 474004, gadget_id = 70290150, pos = { x = -3307.894, y = 200.000, z = -3820.582 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 12 },
	{ config_id = 474005, gadget_id = 70290150, pos = { x = -3306.468, y = 200.000, z = -3862.563 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 12 },
	{ config_id = 474006, gadget_id = 70290150, pos = { x = -3302.806, y = 200.000, z = -3901.827 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 12 },
	{ config_id = 474007, gadget_id = 70290150, pos = { x = -3286.292, y = 200.973, z = -3949.261 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 12 },
	{ config_id = 474008, gadget_id = 70290150, pos = { x = -3248.695, y = 200.000, z = -3961.539 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 12 },
	{ config_id = 474009, gadget_id = 70290150, pos = { x = -3229.167, y = 200.000, z = -3968.377 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 12 },
	{ config_id = 474010, gadget_id = 70290150, pos = { x = -3201.978, y = 200.000, z = -3984.916 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 12 },
	{ config_id = 474011, gadget_id = 70290150, pos = { x = -3170.912, y = 200.000, z = -3975.990 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 12 },
	{ config_id = 474018, gadget_id = 70290150, pos = { x = -3158.685, y = 200.000, z = -3950.877 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 12 },
	{ config_id = 474019, gadget_id = 70290150, pos = { x = -3153.364, y = 200.000, z = -3921.449 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 12 },
	{ config_id = 474020, gadget_id = 70290150, pos = { x = -3174.544, y = 200.000, z = -3910.752 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 12 },
	{ config_id = 474021, gadget_id = 70290150, pos = { x = -3287.837, y = 200.000, z = -3683.168 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 12 },
	{ config_id = 474022, gadget_id = 70290150, pos = { x = -3294.919, y = 200.000, z = -3709.405 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 12 },
	{ config_id = 474023, gadget_id = 70290150, pos = { x = -3300.194, y = 200.000, z = -3740.271 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 12 },
	{ config_id = 474024, gadget_id = 70290150, pos = { x = -3304.702, y = 200.000, z = -3778.322 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 12 },
	{ config_id = 474025, gadget_id = 70900393, pos = { x = -3180.628, y = 200.285, z = -3916.605 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, state = GadgetState.GearStart, area_id = 12 },
	{ config_id = 474026, gadget_id = 70360001, pos = { x = -3307.198, y = 200.000, z = -3817.518 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 12 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1474012, name = "CHALLENGE_SUCCESS_474012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_474012", trigger_count = 0 },
	{ config_id = 1474013, name = "CHALLENGE_FAIL_474013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_474013", trigger_count = 0 },
	{ config_id = 1474014, name = "GADGET_STATE_CHANGE_474014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_474014", action = "action_EVENT_GADGET_STATE_CHANGE_474014", trigger_count = 0 },
	{ config_id = 1474015, name = "ANY_GADGET_DIE_474015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
	{ config_id = 1474016, name = "GADGET_CREATE_474016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_474016", action = "action_EVENT_GADGET_CREATE_474016", trigger_count = 0 },
	{ config_id = 1474017, name = "SELECT_OPTION_474017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_474017", action = "action_EVENT_SELECT_OPTION_474017", trigger_count = 0 },
	-- 2.0rel加的保底，如果group在挑战中间被卸载了，需要在加载时加个保底置回初始状态
	{ config_id = 1474027, name = "GROUP_LOAD_474027", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_474027", trigger_count = 0 }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 3,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = suite_1,
		monsters = { },
		gadgets = { 474002, 474003, 474025, 474026 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_474012", "CHALLENGE_FAIL_474013", "GADGET_STATE_CHANGE_474014", "ANY_GADGET_DIE_474015", "GADGET_CREATE_474016", "SELECT_OPTION_474017", "GROUP_LOAD_474027" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { },
		gadgets = { 474004, 474005, 474006, 474007, 474008, 474009, 474010, 474011, 474018, 474019, 474020, 474021, 474022, 474023, 474024 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = ,
		monsters = { },
		gadgets = { 474002 },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_474012(context, evt)
	-- 将configid为 474002 的物件更改为状态 GadgetState.GearStop
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 474002, GadgetState.GearStop) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	    -- 杀死指定group内的gadget和monster,移除其它东西
	    ScriptLib.KillExtraGroupSuite(context, 133213474, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	-- group调整group进度,只对非randSuite有效
	if 0 ~= ScriptLib.GoToGroupSuite(context, 133213474, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
		return -1
	end
	
	-- 创建id为474001的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 474001 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	return 0
end

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_474013(context, evt)
	-- 将configid为 474002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 474002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为474003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 474003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133213474, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_474014(context, evt)
	if 474002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_474014(context, evt)
	-- 202号挑战,duration内开启宝箱
	if 0 ~= ScriptLib.ActiveChallenge(context, 666, 247, defs.duration, 2, 218, 15) then
	return -1
	end
	
	-- 添加suite2的新内容
	ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
	return -1
	end
	
	return 0
	
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_474016(context, evt)
	if 474003 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_474016(context, evt)
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133213474, 474003, {177}) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_474017(context, evt)
	-- 判断是gadgetid 474003 option_id 177
	if 474003 ~= evt.param1 then
		return false	
	end
	
	if 177 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_474017(context, evt)
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 474003 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 将configid为 474002 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 474002, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 触发镜头注目，注目位置为坐标（-3295.271，200，-3741.343），持续时间为2秒，并且为强制注目形式，不广播其他玩家
		local pos = {x=-3295.271, y=200, z=-3741.343}
	  local pos_follow = {x=0, y=0, z=0}
	    if 0 ~= ScriptLib.BeginCameraSceneLook(context, { look_pos = pos, is_allow_input = false, duration = 2, is_force = true, is_broadcast = false, is_recover_keep_current = true, delay = 0,
	                                                      is_set_follow_pos = false, follow_pos = pos_follow, is_force_walk = false, is_change_play_mode = false,
	                                                      is_set_screen_XY = false, screen_x = 0, screen_y = 0 }) then
					ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_cameraLook_Begin")
	        return -1
				end 
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_474027(context, evt)
	-- 将configid为 474002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 474002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为474003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 474003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133213474, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end