-- 基础信息
local base_info = {
	group_id = 133104414
}

-- Trigger变量
local defs = {
	point_sum = 9,
	route_2 = 310400166,
	gadget_seelie = 414002
}

-- DEFS_MISCS
defs.final_point = defs.point_sum - 1

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 414001, gadget_id = 70710006, pos = { x = -175.873, y = 322.790, z = 128.900 }, rot = { x = 1.630, y = 0.058, z = 359.403 }, level = 18, persistent = true, area_id = 7 },
	{ config_id = 414002, gadget_id = 70710010, pos = { x = -121.071, y = 292.094, z = 107.319 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 18, route_id = 310400167, area_id = 7 },
	{ config_id = 414003, gadget_id = 70710007, pos = { x = -175.295, y = 322.791, z = 128.681 }, rot = { x = 1.533, y = 123.700, z = 359.994 }, level = 18, area_id = 7 },
	{ config_id = 414004, gadget_id = 70211111, pos = { x = -175.990, y = 322.629, z = 130.262 }, rot = { x = 6.866, y = 0.174, z = 6.064 }, level = 16, drop_tag = "解谜中级璃月", showcutscene = true, isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 7 }
}

-- 区域
regions = {
	{ config_id = 414007, shape = RegionShape.SPHERE, radius = 3, pos = { x = -120.925, y = 293.848, z = 107.234 }, area_id = 7 }
}

-- 触发器
triggers = {
	{ config_id = 1414005, name = "PLATFORM_REACH_POINT_414005", event = EventType.EVENT_PLATFORM_REACH_POINT, source = "", condition = "condition_EVENT_PLATFORM_REACH_POINT_414005", action = "action_EVENT_PLATFORM_REACH_POINT_414005", trigger_count = 0 },
	{ config_id = 1414006, name = "AVATAR_NEAR_PLATFORM_414006", event = EventType.EVENT_AVATAR_NEAR_PLATFORM, source = "", condition = "condition_EVENT_AVATAR_NEAR_PLATFORM_414006", action = "action_EVENT_AVATAR_NEAR_PLATFORM_414006", trigger_count = 0 },
	{ config_id = 1414007, name = "ENTER_REGION_414007", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_414007", action = "action_EVENT_ENTER_REGION_414007", trigger_count = 0 },
	{ config_id = 1414008, name = "GADGET_STATE_CHANGE_414008", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_414008", action = "action_EVENT_GADGET_STATE_CHANGE_414008" },
	{ config_id = 1414009, name = "GADGET_CREATE_414009", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_414009", action = "action_EVENT_GADGET_CREATE_414009", trigger_count = 0 }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 2,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = suite_1,
		monsters = { },
		gadgets = { 414001, 414002, 414003 },
		regions = { 414007 },
		triggers = { "PLATFORM_REACH_POINT_414005", "AVATAR_NEAR_PLATFORM_414006", "ENTER_REGION_414007", "GADGET_STATE_CHANGE_414008" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { },
		gadgets = { 414001, 414004 },
		regions = { },
		triggers = { "GADGET_CREATE_414009" },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_PLATFORM_REACH_POINT_414005(context, evt)
	if defs.gadget_seelie ~= evt.param1 then
	return false
	end
	
	if defs.route_2 ~= evt.param2 then
	return false
	end
	
	if  defs.final_point ~= evt.param3 then
	return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_PLATFORM_REACH_POINT_414005(context, evt)
	-- 将configid为 414001 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 414001, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 停止移动平台
	if 0 ~= ScriptLib.StopPlatform(context, 414002) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : stop_platform")
	  return -1
	end
	
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 414002 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 3, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

-- 触发条件
function condition_EVENT_AVATAR_NEAR_PLATFORM_414006(context, evt)
	if defs.gadget_seelie ~= evt.param1 then
	return false
	end
	
	if defs.route_2 ~= evt.param2 then
	return false
	end
	
	if defs.final_point == evt.param3 then
	return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_AVATAR_NEAR_PLATFORM_414006(context, evt)
	if 0 ~= ScriptLib.StartPlatform(context, 414002) then
	return -1
	end
	
	-- 运营数据埋点，匹配LD定义的规则使用
	if 0 ~= evt.param3 then
	ScriptLib.MarkPlayerAction(context, 2005, 2, evt.param3 + 1)
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ENTER_REGION_414007(context, evt)
	if evt.param1 ~= 414007 then return false end
	
	-- 判断角色数量不少于1
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_414007(context, evt)
	-- 设置移动平台路径
	if 0 ~= ScriptLib.SetPlatformRouteId(context, 414002, 310400166) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_platform_routeId")
	  return -1
	end
	
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 414003 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 2005, 1, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_414008(context, evt)
	if 414001 ~= evt.param2 or GadgetState.GearAction1 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_414008(context, evt)
	-- group调整group进度,只对非randSuite有效
	if 0 ~= ScriptLib.GoToGroupSuite(context, 133104414, 2) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_414009(context, evt)
	if 414001 ~= evt.param1 or GadgetState.Default ~= ScriptLib.GetGadgetStateByConfigId(context, 0, evt.param1) then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_414009(context, evt)
	-- 将configid为 414001 的物件更改为状态 GadgetState.GearAction1
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 414001, GadgetState.GearAction1) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	return 0
end