-- 基础信息
local base_info = {
	group_id = 133225155
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 155003, gadget_id = 70360001, pos = { x = -6345.584, y = 248.811, z = -2788.118 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 18 },
	{ config_id = 155004, gadget_id = 70360001, pos = { x = -6270.459, y = 207.183, z = -3044.025 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 1, area_id = 18 }
}

-- 区域
regions = {
	{ config_id = 155001, shape = RegionShape.SPHERE, radius = 10, pos = { x = -6344.053, y = 248.610, z = -2789.301 }, area_id = 18 },
	{ config_id = 155002, shape = RegionShape.SPHERE, radius = 10, pos = { x = -6270.512, y = 207.384, z = -3043.250 }, area_id = 18 }
}

-- 触发器
triggers = {
	{ config_id = 1155001, name = "ENTER_REGION_155001", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_155001", action = "action_EVENT_ENTER_REGION_155001" },
	{ config_id = 1155002, name = "ENTER_REGION_155002", event = EventType.EVENT_ENTER_REGION, source = "", condition = "condition_EVENT_ENTER_REGION_155002", action = "action_EVENT_ENTER_REGION_155002" }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 0,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = ,
		monsters = { },
		gadgets = { },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = ,
		monsters = { },
		gadgets = { 155003, 155004 },
		regions = { 155001, 155002 },
		triggers = { "ENTER_REGION_155001", "ENTER_REGION_155002" },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发条件
function condition_EVENT_ENTER_REGION_155001(context, evt)
	if evt.param1 ~= 155001 then return false end
	
	-- 判断角色数量不少于1
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_155001(context, evt)
	-- 调用提示id为 721730001 的提示UI，会显示在屏幕中央偏下位置，id索引自 ReminderData表格
	if 0 ~= ScriptLib.ShowReminder(context, 721730001) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_ENTER_REGION_155002(context, evt)
	if evt.param1 ~= 155002 then return false end
	
	-- 判断角色数量不少于1
	if ScriptLib.GetRegionEntityCount(context, { region_eid = evt.source_eid, entity_type = EntityType.AVATAR }) < 1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_ENTER_REGION_155002(context, evt)
	-- 调用提示id为 721730001 的提示UI，会显示在屏幕中央偏下位置，id索引自 ReminderData表格
	if 0 ~= ScriptLib.ShowReminder(context, 721730001) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : active_reminder_ui")
		return -1
	end
	
	return 0
end