-- 基础信息
local base_info = {
	group_id = 133220369
}

-- Trigger变量
local defs = {
	duration = 40,
	group_id = 133220369
}

--================================================================
-- 
-- 配置
-- 
--================================================================

-- 怪物
monsters = {
}

-- NPC
npcs = {
}

-- 装置
gadgets = {
	{ config_id = 369001, gadget_id = 70211121, pos = { x = -2569.034, y = 289.660, z = -4205.710 }, rot = { x = 18.911, y = 331.840, z = 2.231 }, level = 26, drop_tag = "解谜高级稻妻", isOneoff = true, persistent = true, explore = { name = "chest", exp = 1 }, area_id = 11 },
	{ config_id = 369002, gadget_id = 70350093, pos = { x = -2641.930, y = 218.735, z = -4135.313 }, rot = { x = 0.000, y = 319.765, z = 0.000 }, level = 30, persistent = true, area_id = 11 },
	{ config_id = 369003, gadget_id = 70360001, pos = { x = -2641.927, y = 219.455, z = -4135.318 }, rot = { x = 0.000, y = 319.765, z = 0.000 }, level = 30, persistent = true, area_id = 11 },
	{ config_id = 369004, gadget_id = 70290150, pos = { x = -2640.292, y = 218.840, z = -4138.310 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 11 },
	{ config_id = 369005, gadget_id = 70290150, pos = { x = -2637.711, y = 218.596, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 11 },
	{ config_id = 369006, gadget_id = 70290150, pos = { x = -2637.711, y = 230.179, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 11 },
	{ config_id = 369007, gadget_id = 70290150, pos = { x = -2637.711, y = 245.078, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 11 },
	{ config_id = 369008, gadget_id = 70290150, pos = { x = -2637.711, y = 261.030, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 11 },
	{ config_id = 369009, gadget_id = 70290150, pos = { x = -2637.711, y = 275.396, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 11 },
	{ config_id = 369010, gadget_id = 70290150, pos = { x = -2607.447, y = 294.297, z = -4166.801 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 11 },
	{ config_id = 369011, gadget_id = 70290150, pos = { x = -2576.740, y = 284.055, z = -4192.559 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 30, area_id = 11 },
	{ config_id = 369018, gadget_id = 70900380, pos = { x = -2637.711, y = 222.590, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 11 },
	{ config_id = 369019, gadget_id = 70900380, pos = { x = -2637.711, y = 237.904, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 11 },
	{ config_id = 369020, gadget_id = 70900380, pos = { x = -2637.711, y = 252.819, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 11 },
	{ config_id = 369021, gadget_id = 70900380, pos = { x = -2637.711, y = 268.569, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 11 },
	{ config_id = 369022, gadget_id = 70900380, pos = { x = -2637.711, y = 282.736, z = -4143.577 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 11 },
	{ config_id = 369023, gadget_id = 70900380, pos = { x = -2629.573, y = 288.917, z = -4149.737 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 11 },
	{ config_id = 369024, gadget_id = 70900380, pos = { x = -2625.058, y = 296.389, z = -4153.559 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 11 },
	{ config_id = 369025, gadget_id = 70900380, pos = { x = -2589.271, y = 286.480, z = -4180.677 }, rot = { x = 0.000, y = 0.000, z = 0.000 }, level = 27, area_id = 11 }
}

-- 区域
regions = {
}

-- 触发器
triggers = {
	{ config_id = 1369012, name = "CHALLENGE_SUCCESS_369012", event = EventType.EVENT_CHALLENGE_SUCCESS, source = "666", condition = "", action = "action_EVENT_CHALLENGE_SUCCESS_369012", trigger_count = 0 },
	{ config_id = 1369013, name = "CHALLENGE_FAIL_369013", event = EventType.EVENT_CHALLENGE_FAIL, source = "666", condition = "", action = "action_EVENT_CHALLENGE_FAIL_369013", trigger_count = 0 },
	{ config_id = 1369014, name = "GADGET_STATE_CHANGE_369014", event = EventType.EVENT_GADGET_STATE_CHANGE, source = "", condition = "condition_EVENT_GADGET_STATE_CHANGE_369014", action = "action_EVENT_GADGET_STATE_CHANGE_369014", trigger_count = 0 },
	{ config_id = 1369015, name = "ANY_GADGET_DIE_369015", event = EventType.EVENT_ANY_GADGET_DIE, source = "", condition = "", action = "", trigger_count = 0, tag = "218" },
	{ config_id = 1369016, name = "GADGET_CREATE_369016", event = EventType.EVENT_GADGET_CREATE, source = "", condition = "condition_EVENT_GADGET_CREATE_369016", action = "action_EVENT_GADGET_CREATE_369016", trigger_count = 0 },
	{ config_id = 1369017, name = "SELECT_OPTION_369017", event = EventType.EVENT_SELECT_OPTION, source = "", condition = "condition_EVENT_SELECT_OPTION_369017", action = "action_EVENT_SELECT_OPTION_369017", trigger_count = 0 },
	-- 2.0rel加的保底，如果group在挑战中间被卸载了，需要在加载时加个保底置回初始状态
	{ config_id = 1369026, name = "GROUP_LOAD_369026", event = EventType.EVENT_GROUP_LOAD, source = "", condition = "", action = "action_EVENT_GROUP_LOAD_369026", trigger_count = 0 }
}

-- 变量
variables = {
}

--================================================================
-- 
-- 初始化配置
-- 
--================================================================

-- 初始化时创建
init_config = {
	suite = 1,
	end_suite = 3,
	rand_suite = false
}

--================================================================
-- 
-- 小组配置
-- 
--================================================================

suites = {
	{
		-- suite_id = 1,
		-- description = suite_1,
		monsters = { },
		gadgets = { 369002, 369003 },
		regions = { },
		triggers = { "CHALLENGE_SUCCESS_369012", "CHALLENGE_FAIL_369013", "GADGET_STATE_CHANGE_369014", "ANY_GADGET_DIE_369015", "GADGET_CREATE_369016", "SELECT_OPTION_369017", "GROUP_LOAD_369026" },
		rand_weight = 100
	},
	{
		-- suite_id = 2,
		-- description = suite_2,
		monsters = { },
		gadgets = { 369004, 369005, 369006, 369007, 369008, 369009, 369010, 369011, 369018, 369019, 369020, 369021, 369022, 369023, 369024, 369025 },
		regions = { },
		triggers = { },
		rand_weight = 100
	},
	{
		-- suite_id = 3,
		-- description = ,
		monsters = { },
		gadgets = { 369002 },
		regions = { },
		triggers = { },
		rand_weight = 100
	}
}

--================================================================
-- 
-- 触发器
-- 
--================================================================

-- 触发操作
function action_EVENT_CHALLENGE_SUCCESS_369012(context, evt)
	-- 将configid为 369002 的物件更改为状态 GadgetState.GearStop
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 369002, GadgetState.GearStop) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	    -- 杀死指定group内的gadget和monster,移除其它东西
	    ScriptLib.KillExtraGroupSuite(context, 133220369, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 3, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	-- group调整group进度,只对非randSuite有效
	if 0 ~= ScriptLib.GoToGroupSuite(context, 133220369, 3) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : goto_groupSuite")
		return -1
	end
	
	-- 创建id为369001的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 369001 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	return 0
end

-- 触发操作
function action_EVENT_CHALLENGE_FAIL_369013(context, evt)
	-- 将configid为 369002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 369002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为369003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 369003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133220369, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

-- 触发条件
function condition_EVENT_GADGET_STATE_CHANGE_369014(context, evt)
	if 369002 ~= evt.param2 or GadgetState.GearStart ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_STATE_CHANGE_369014(context, evt)
	-- 202号挑战,duration内开启宝箱
	if 0 ~= ScriptLib.ActiveChallenge(context, 666, 247, defs.duration, 2, 218, 8) then
	return -1
	end
	
	-- 添加suite2的新内容
	ScriptLib.AddExtraGroupSuite(context, defs.group_id, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 1, 1) then
	return -1
	end
	
	return 0
	
end

-- 触发条件
function condition_EVENT_GADGET_CREATE_369016(context, evt)
	if 369003 ~= evt.param1 then
		return false
	end
	
	return true
end

-- 触发操作
function action_EVENT_GADGET_CREATE_369016(context, evt)
	-- 设置操作台选项
	if 0 ~= ScriptLib.SetWorktopOptionsByGroupId(context, 133220369, 369003, {177}) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_wok_options_by_configid")
		return -1
	end
	
	return 0
end

-- 触发条件
function condition_EVENT_SELECT_OPTION_369017(context, evt)
	-- 判断是gadgetid 369003 option_id 177
	if 369003 ~= evt.param1 then
		return false	
	end
	
	if 177 ~= evt.param2 then
		return false
	end
	
	
	return true
end

-- 触发操作
function action_EVENT_SELECT_OPTION_369017(context, evt)
		-- 永久关闭CongfigId的Gadget，需要和Groups的RefreshWithBlock标签搭配
		if 0 ~= ScriptLib.KillEntityByConfigId(context, { config_id = 369003 }) then
	    ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : kill_entity_by_configId")
		    return -1
		end
		
	
	-- 将configid为 369002 的物件更改为状态 GadgetState.GearStart
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 369002, GadgetState.GearStart) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	return 0
end

-- 触发操作
function action_EVENT_GROUP_LOAD_369026(context, evt)
	-- 将configid为 369002 的物件更改为状态 GadgetState.Default
	if 0 ~= ScriptLib.SetGadgetStateByConfigId(context, 369002, GadgetState.Default) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : set_gadget_state_by_configId")
			return -1
		end 
	
	-- 创建id为369003的gadget
	if 0 ~= ScriptLib.CreateGadget(context, { config_id = 369003 }) then
	  ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : create_gadget")
	  return -1
	end
	
	-- 删除suite2的所有内容
	    ScriptLib.RemoveExtraGroupSuite(context, 133220369, 2)
	
	-- 运营数据埋点，匹配LD定义的规则使用
	    if 0 ~= ScriptLib.MarkPlayerAction(context, 3002, 4, 1) then
	      ScriptLib.PrintContextLog(context, "@@ LUA_WARNING : mark_playerAction")
	      return -1
	    end
	
	return 0
end

require "V2_0/ElectricCore"