// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

syntax = "proto3";

import "AISnapshotEntitySkillCycle.proto";

package proto;
option go_package = "./;proto";

message AISnapshotEntityData {
  float tick_time = 5;
  uint32 tactic = 2;
  repeated AISnapshotEntitySkillCycle finished_skill_cycles = 9;
  float moved_distance = 4;
  uint32 ai_target_id = 13;
  uint32 threat_target_id = 3;
  uint32 threat_list_size = 1;
  uint32 entity_id = 15;
  map<uint32, uint32> hitting_avatars = 7;
  float distance_to_player = 11;
  uint32 attack_target_id = 10;
  float real_time = 14;
}
