// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.26.0
// 	protoc        v3.14.0
// source: CombatTypeArgument.proto

package proto

import (
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type CombatTypeArgument int32

const (
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_NONE                       CombatTypeArgument = 0
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT              CombatTypeArgument = 1
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_ANIMATOR_STATE_CHANGED     CombatTypeArgument = 2
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_FACE_TO_DIR                CombatTypeArgument = 3
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_SET_ATTACK_TARGET          CombatTypeArgument = 4
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_RUSH_MOVE                  CombatTypeArgument = 5
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED CombatTypeArgument = 6
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_ENTITY_MOVE                CombatTypeArgument = 7
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_SYNC_ENTITY_POSITION       CombatTypeArgument = 8
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_STEER_MOTION_INFO          CombatTypeArgument = 9
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_FORCE_SET_POS_INFO         CombatTypeArgument = 10
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_COMPENSATE_POS_DIFF        CombatTypeArgument = 11
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_MONSTER_DO_BLINK           CombatTypeArgument = 12
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_FIXED_RUSH_MOVE            CombatTypeArgument = 13
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_SYNC_TRANSFORM             CombatTypeArgument = 14
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_LIGHT_CORE_MOVE            CombatTypeArgument = 15
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_BEING_HEALED_NTF           CombatTypeArgument = 16
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_SKILL_ANCHOR_POSITION_NTF  CombatTypeArgument = 17
	CombatTypeArgument_COMBAT_TYPE_ARGUMENT_GRAPPLING_HOOK_MOVE        CombatTypeArgument = 18
)

// Enum value maps for CombatTypeArgument.
var (
	CombatTypeArgument_name = map[int32]string{
		0:  "COMBAT_TYPE_ARGUMENT_NONE",
		1:  "COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT",
		2:  "COMBAT_TYPE_ARGUMENT_ANIMATOR_STATE_CHANGED",
		3:  "COMBAT_TYPE_ARGUMENT_FACE_TO_DIR",
		4:  "COMBAT_TYPE_ARGUMENT_SET_ATTACK_TARGET",
		5:  "COMBAT_TYPE_ARGUMENT_RUSH_MOVE",
		6:  "COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED",
		7:  "COMBAT_TYPE_ARGUMENT_ENTITY_MOVE",
		8:  "COMBAT_TYPE_ARGUMENT_SYNC_ENTITY_POSITION",
		9:  "COMBAT_TYPE_ARGUMENT_STEER_MOTION_INFO",
		10: "COMBAT_TYPE_ARGUMENT_FORCE_SET_POS_INFO",
		11: "COMBAT_TYPE_ARGUMENT_COMPENSATE_POS_DIFF",
		12: "COMBAT_TYPE_ARGUMENT_MONSTER_DO_BLINK",
		13: "COMBAT_TYPE_ARGUMENT_FIXED_RUSH_MOVE",
		14: "COMBAT_TYPE_ARGUMENT_SYNC_TRANSFORM",
		15: "COMBAT_TYPE_ARGUMENT_LIGHT_CORE_MOVE",
		16: "COMBAT_TYPE_ARGUMENT_BEING_HEALED_NTF",
		17: "COMBAT_TYPE_ARGUMENT_SKILL_ANCHOR_POSITION_NTF",
		18: "COMBAT_TYPE_ARGUMENT_GRAPPLING_HOOK_MOVE",
	}
	CombatTypeArgument_value = map[string]int32{
		"COMBAT_TYPE_ARGUMENT_NONE":                       0,
		"COMBAT_TYPE_ARGUMENT_EVT_BEING_HIT":              1,
		"COMBAT_TYPE_ARGUMENT_ANIMATOR_STATE_CHANGED":     2,
		"COMBAT_TYPE_ARGUMENT_FACE_TO_DIR":                3,
		"COMBAT_TYPE_ARGUMENT_SET_ATTACK_TARGET":          4,
		"COMBAT_TYPE_ARGUMENT_RUSH_MOVE":                  5,
		"COMBAT_TYPE_ARGUMENT_ANIMATOR_PARAMETER_CHANGED": 6,
		"COMBAT_TYPE_ARGUMENT_ENTITY_MOVE":                7,
		"COMBAT_TYPE_ARGUMENT_SYNC_ENTITY_POSITION":       8,
		"COMBAT_TYPE_ARGUMENT_STEER_MOTION_INFO":          9,
		"COMBAT_TYPE_ARGUMENT_FORCE_SET_POS_INFO":         10,
		"COMBAT_TYPE_ARGUMENT_COMPENSATE_POS_DIFF":        11,
		"COMBAT_TYPE_ARGUMENT_MONSTER_DO_BLINK":           12,
		"COMBAT_TYPE_ARGUMENT_FIXED_RUSH_MOVE":            13,
		"COMBAT_TYPE_ARGUMENT_SYNC_TRANSFORM":             14,
		"COMBAT_TYPE_ARGUMENT_LIGHT_CORE_MOVE":            15,
		"COMBAT_TYPE_ARGUMENT_BEING_HEALED_NTF":           16,
		"COMBAT_TYPE_ARGUMENT_SKILL_ANCHOR_POSITION_NTF":  17,
		"COMBAT_TYPE_ARGUMENT_GRAPPLING_HOOK_MOVE":        18,
	}
)

func (x CombatTypeArgument) Enum() *CombatTypeArgument {
	p := new(CombatTypeArgument)
	*p = x
	return p
}

func (x CombatTypeArgument) String() string {
	return protoimpl.X.EnumStringOf(x.Descriptor(), protoreflect.EnumNumber(x))
}

func (CombatTypeArgument) Descriptor() protoreflect.EnumDescriptor {
	return file_CombatTypeArgument_proto_enumTypes[0].Descriptor()
}

func (CombatTypeArgument) Type() protoreflect.EnumType {
	return &file_CombatTypeArgument_proto_enumTypes[0]
}

func (x CombatTypeArgument) Number() protoreflect.EnumNumber {
	return protoreflect.EnumNumber(x)
}

// Deprecated: Use CombatTypeArgument.Descriptor instead.
func (CombatTypeArgument) EnumDescriptor() ([]byte, []int) {
	return file_CombatTypeArgument_proto_rawDescGZIP(), []int{0}
}

var File_CombatTypeArgument_proto protoreflect.FileDescriptor

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}

var (
	file_CombatTypeArgument_proto_rawDescOnce sync.Once
	file_CombatTypeArgument_proto_rawDescData = file_CombatTypeArgument_proto_rawDesc
)

func file_CombatTypeArgument_proto_rawDescGZIP() []byte {
	file_CombatTypeArgument_proto_rawDescOnce.Do(func() {
		file_CombatTypeArgument_proto_rawDescData = protoimpl.X.CompressGZIP(file_CombatTypeArgument_proto_rawDescData)
	})
	return file_CombatTypeArgument_proto_rawDescData
}

var file_CombatTypeArgument_proto_enumTypes = make([]protoimpl.EnumInfo, 1)
var file_CombatTypeArgument_proto_goTypes = []interface{}{
	(CombatTypeArgument)(0), // 0: proto.CombatTypeArgument
}
var file_CombatTypeArgument_proto_depIdxs = []int32{
	0, // [0:0] is the sub-list for method output_type
	0, // [0:0] is the sub-list for method input_type
	0, // [0:0] is the sub-list for extension type_name
	0, // [0:0] is the sub-list for extension extendee
	0, // [0:0] is the sub-list for field type_name
}

func init() { file_CombatTypeArgument_proto_init() }
func file_CombatTypeArgument_proto_init() {
	if File_CombatTypeArgument_proto != nil {
		return
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_CombatTypeArgument_proto_rawDesc,
			NumEnums:      1,
			NumMessages:   0,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_CombatTypeArgument_proto_goTypes,
		DependencyIndexes: file_CombatTypeArgument_proto_depIdxs,
		EnumInfos:         file_CombatTypeArgument_proto_enumTypes,
	}.Build()
	File_CombatTypeArgument_proto = out.File
	file_CombatTypeArgument_proto_rawDesc = nil
	file_CombatTypeArgument_proto_goTypes = nil
	file_CombatTypeArgument_proto_depIdxs = nil
}
