// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.26.0
// 	protoc        v3.14.0
// source: SceneWeaponInfo.proto

package proto

import (
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type SceneWeaponInfo struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	EntityId            uint32                     `protobuf:"varint,1,opt,name=entity_id,json=entityId,proto3" json:"entity_id,omitempty"`
	GadgetId            uint32                     `protobuf:"varint,2,opt,name=gadget_id,json=gadgetId,proto3" json:"gadget_id,omitempty"`
	ItemId              uint32                     `protobuf:"varint,3,opt,name=item_id,json=itemId,proto3" json:"item_id,omitempty"`
	Guid                uint64                     `protobuf:"varint,4,opt,name=guid,proto3" json:"guid,omitempty"`
	Level               uint32                     `protobuf:"varint,5,opt,name=level,proto3" json:"level,omitempty"`
	PromoteLevel        uint32                     `protobuf:"varint,6,opt,name=promote_level,json=promoteLevel,proto3" json:"promote_level,omitempty"`
	AbilityInfo         *AbilitySyncStateInfo      `protobuf:"bytes,7,opt,name=ability_info,json=abilityInfo,proto3" json:"ability_info,omitempty"`
	AffixMap            map[uint32]uint32          `protobuf:"bytes,8,rep,name=affix_map,json=affixMap,proto3" json:"affix_map,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
	RendererChangedInfo *EntityRendererChangedInfo `protobuf:"bytes,9,opt,name=renderer_changed_info,json=rendererChangedInfo,proto3" json:"renderer_changed_info,omitempty"`
}

func (x *SceneWeaponInfo) Reset() {
	*x = SceneWeaponInfo{}
	if protoimpl.UnsafeEnabled {
		mi := &file_SceneWeaponInfo_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *SceneWeaponInfo) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*SceneWeaponInfo) ProtoMessage() {}

func (x *SceneWeaponInfo) ProtoReflect() protoreflect.Message {
	mi := &file_SceneWeaponInfo_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use SceneWeaponInfo.ProtoReflect.Descriptor instead.
func (*SceneWeaponInfo) Descriptor() ([]byte, []int) {
	return file_SceneWeaponInfo_proto_rawDescGZIP(), []int{0}
}

func (x *SceneWeaponInfo) GetEntityId() uint32 {
	if x != nil {
		return x.EntityId
	}
	return 0
}

func (x *SceneWeaponInfo) GetGadgetId() uint32 {
	if x != nil {
		return x.GadgetId
	}
	return 0
}

func (x *SceneWeaponInfo) GetItemId() uint32 {
	if x != nil {
		return x.ItemId
	}
	return 0
}

func (x *SceneWeaponInfo) GetGuid() uint64 {
	if x != nil {
		return x.Guid
	}
	return 0
}

func (x *SceneWeaponInfo) GetLevel() uint32 {
	if x != nil {
		return x.Level
	}
	return 0
}

func (x *SceneWeaponInfo) GetPromoteLevel() uint32 {
	if x != nil {
		return x.PromoteLevel
	}
	return 0
}

func (x *SceneWeaponInfo) GetAbilityInfo() *AbilitySyncStateInfo {
	if x != nil {
		return x.AbilityInfo
	}
	return nil
}

func (x *SceneWeaponInfo) GetAffixMap() map[uint32]uint32 {
	if x != nil {
		return x.AffixMap
	}
	return nil
}

func (x *SceneWeaponInfo) GetRendererChangedInfo() *EntityRendererChangedInfo {
	if x != nil {
		return x.RendererChangedInfo
	}
	return nil
}

var File_SceneWeaponInfo_proto protoreflect.FileDescriptor

var file_SceneWeaponInfo_proto_rawDesc = []byte{
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}

var (
	file_SceneWeaponInfo_proto_rawDescOnce sync.Once
	file_SceneWeaponInfo_proto_rawDescData = file_SceneWeaponInfo_proto_rawDesc
)

func file_SceneWeaponInfo_proto_rawDescGZIP() []byte {
	file_SceneWeaponInfo_proto_rawDescOnce.Do(func() {
		file_SceneWeaponInfo_proto_rawDescData = protoimpl.X.CompressGZIP(file_SceneWeaponInfo_proto_rawDescData)
	})
	return file_SceneWeaponInfo_proto_rawDescData
}

var file_SceneWeaponInfo_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
var file_SceneWeaponInfo_proto_goTypes = []interface{}{
	(*SceneWeaponInfo)(nil),           // 0: proto.SceneWeaponInfo
	nil,                               // 1: proto.SceneWeaponInfo.AffixMapEntry
	(*AbilitySyncStateInfo)(nil),      // 2: proto.AbilitySyncStateInfo
	(*EntityRendererChangedInfo)(nil), // 3: proto.EntityRendererChangedInfo
}
var file_SceneWeaponInfo_proto_depIdxs = []int32{
	2, // 0: proto.SceneWeaponInfo.ability_info:type_name -> proto.AbilitySyncStateInfo
	1, // 1: proto.SceneWeaponInfo.affix_map:type_name -> proto.SceneWeaponInfo.AffixMapEntry
	3, // 2: proto.SceneWeaponInfo.renderer_changed_info:type_name -> proto.EntityRendererChangedInfo
	3, // [3:3] is the sub-list for method output_type
	3, // [3:3] is the sub-list for method input_type
	3, // [3:3] is the sub-list for extension type_name
	3, // [3:3] is the sub-list for extension extendee
	0, // [0:3] is the sub-list for field type_name
}

func init() { file_SceneWeaponInfo_proto_init() }
func file_SceneWeaponInfo_proto_init() {
	if File_SceneWeaponInfo_proto != nil {
		return
	}
	file_AbilitySyncStateInfo_proto_init()
	file_EntityRendererChangedInfo_proto_init()
	if !protoimpl.UnsafeEnabled {
		file_SceneWeaponInfo_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*SceneWeaponInfo); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_SceneWeaponInfo_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   2,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_SceneWeaponInfo_proto_goTypes,
		DependencyIndexes: file_SceneWeaponInfo_proto_depIdxs,
		MessageInfos:      file_SceneWeaponInfo_proto_msgTypes,
	}.Build()
	File_SceneWeaponInfo_proto = out.File
	file_SceneWeaponInfo_proto_rawDesc = nil
	file_SceneWeaponInfo_proto_goTypes = nil
	file_SceneWeaponInfo_proto_depIdxs = nil
}
