// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.26.0
// 	protoc        v3.14.0
// source: SceneMonsterInfo.proto

package proto

import (
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type SceneMonsterInfo struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	MonsterId       uint32             `protobuf:"varint,1,opt,name=monster_id,json=monsterId,proto3" json:"monster_id,omitempty"`
	GroupId         uint32             `protobuf:"varint,2,opt,name=group_id,json=groupId,proto3" json:"group_id,omitempty"`
	ConfigId        uint32             `protobuf:"varint,3,opt,name=config_id,json=configId,proto3" json:"config_id,omitempty"`
	WeaponList      []*SceneWeaponInfo `protobuf:"bytes,4,rep,name=weapon_list,json=weaponList,proto3" json:"weapon_list,omitempty"`
	AuthorityPeerId uint32             `protobuf:"varint,5,opt,name=authority_peer_id,json=authorityPeerId,proto3" json:"authority_peer_id,omitempty"`
	AffixList       []uint32           `protobuf:"varint,6,rep,packed,name=affix_list,json=affixList,proto3" json:"affix_list,omitempty"`
	IsElite         bool               `protobuf:"varint,7,opt,name=is_elite,json=isElite,proto3" json:"is_elite,omitempty"`
	OwnerEntityId   uint32             `protobuf:"varint,8,opt,name=owner_entity_id,json=ownerEntityId,proto3" json:"owner_entity_id,omitempty"`
	SummonedTag     uint32             `protobuf:"varint,9,opt,name=summoned_tag,json=summonedTag,proto3" json:"summoned_tag,omitempty"`
	SummonTagMap    map[uint32]uint32  `protobuf:"bytes,10,rep,name=summon_tag_map,json=summonTagMap,proto3" json:"summon_tag_map,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"varint,2,opt,name=value,proto3"`
	PoseId          uint32             `protobuf:"varint,11,opt,name=pose_id,json=poseId,proto3" json:"pose_id,omitempty"`
	BornType        MonsterBornType    `protobuf:"varint,12,opt,name=born_type,json=bornType,proto3,enum=proto.MonsterBornType" json:"born_type,omitempty"`
	BlockId         uint32             `protobuf:"varint,13,opt,name=block_id,json=blockId,proto3" json:"block_id,omitempty"`
	MarkFlag        uint32             `protobuf:"varint,14,opt,name=mark_flag,json=markFlag,proto3" json:"mark_flag,omitempty"`
	TitleId         uint32             `protobuf:"varint,15,opt,name=title_id,json=titleId,proto3" json:"title_id,omitempty"`
	SpecialNameId   uint32             `protobuf:"varint,16,opt,name=special_name_id,json=specialNameId,proto3" json:"special_name_id,omitempty"`
	AttackTargetId  uint32             `protobuf:"varint,17,opt,name=attack_target_id,json=attackTargetId,proto3" json:"attack_target_id,omitempty"`
	MonsterRoute    *MonsterRoute      `protobuf:"bytes,18,opt,name=monster_route,json=monsterRoute,proto3" json:"monster_route,omitempty"`
	AiConfigId      uint32             `protobuf:"varint,19,opt,name=ai_config_id,json=aiConfigId,proto3" json:"ai_config_id,omitempty"`
	LevelRouteId    uint32             `protobuf:"varint,20,opt,name=level_route_id,json=levelRouteId,proto3" json:"level_route_id,omitempty"`
	InitPoseId      uint32             `protobuf:"varint,21,opt,name=init_pose_id,json=initPoseId,proto3" json:"init_pose_id,omitempty"`
	IsLight         bool               `protobuf:"varint,22,opt,name=is_light,json=isLight,proto3" json:"is_light,omitempty"`
	KillNum         uint32             `protobuf:"varint,23,opt,name=kill_num,json=killNum,proto3" json:"kill_num,omitempty"`
	// Types that are assignable to Content:
	//
	//	*SceneMonsterInfo_FishInfo
	//	*SceneMonsterInfo_FishtankFishInfo
	Content isSceneMonsterInfo_Content `protobuf_oneof:"content"`
}

func (x *SceneMonsterInfo) Reset() {
	*x = SceneMonsterInfo{}
	if protoimpl.UnsafeEnabled {
		mi := &file_SceneMonsterInfo_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *SceneMonsterInfo) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*SceneMonsterInfo) ProtoMessage() {}

func (x *SceneMonsterInfo) ProtoReflect() protoreflect.Message {
	mi := &file_SceneMonsterInfo_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use SceneMonsterInfo.ProtoReflect.Descriptor instead.
func (*SceneMonsterInfo) Descriptor() ([]byte, []int) {
	return file_SceneMonsterInfo_proto_rawDescGZIP(), []int{0}
}

func (x *SceneMonsterInfo) GetMonsterId() uint32 {
	if x != nil {
		return x.MonsterId
	}
	return 0
}

func (x *SceneMonsterInfo) GetGroupId() uint32 {
	if x != nil {
		return x.GroupId
	}
	return 0
}

func (x *SceneMonsterInfo) GetConfigId() uint32 {
	if x != nil {
		return x.ConfigId
	}
	return 0
}

func (x *SceneMonsterInfo) GetWeaponList() []*SceneWeaponInfo {
	if x != nil {
		return x.WeaponList
	}
	return nil
}

func (x *SceneMonsterInfo) GetAuthorityPeerId() uint32 {
	if x != nil {
		return x.AuthorityPeerId
	}
	return 0
}

func (x *SceneMonsterInfo) GetAffixList() []uint32 {
	if x != nil {
		return x.AffixList
	}
	return nil
}

func (x *SceneMonsterInfo) GetIsElite() bool {
	if x != nil {
		return x.IsElite
	}
	return false
}

func (x *SceneMonsterInfo) GetOwnerEntityId() uint32 {
	if x != nil {
		return x.OwnerEntityId
	}
	return 0
}

func (x *SceneMonsterInfo) GetSummonedTag() uint32 {
	if x != nil {
		return x.SummonedTag
	}
	return 0
}

func (x *SceneMonsterInfo) GetSummonTagMap() map[uint32]uint32 {
	if x != nil {
		return x.SummonTagMap
	}
	return nil
}

func (x *SceneMonsterInfo) GetPoseId() uint32 {
	if x != nil {
		return x.PoseId
	}
	return 0
}

func (x *SceneMonsterInfo) GetBornType() MonsterBornType {
	if x != nil {
		return x.BornType
	}
	return MonsterBornType_MONSTER_BORN_TYPE_NONE
}

func (x *SceneMonsterInfo) GetBlockId() uint32 {
	if x != nil {
		return x.BlockId
	}
	return 0
}

func (x *SceneMonsterInfo) GetMarkFlag() uint32 {
	if x != nil {
		return x.MarkFlag
	}
	return 0
}

func (x *SceneMonsterInfo) GetTitleId() uint32 {
	if x != nil {
		return x.TitleId
	}
	return 0
}

func (x *SceneMonsterInfo) GetSpecialNameId() uint32 {
	if x != nil {
		return x.SpecialNameId
	}
	return 0
}

func (x *SceneMonsterInfo) GetAttackTargetId() uint32 {
	if x != nil {
		return x.AttackTargetId
	}
	return 0
}

func (x *SceneMonsterInfo) GetMonsterRoute() *MonsterRoute {
	if x != nil {
		return x.MonsterRoute
	}
	return nil
}

func (x *SceneMonsterInfo) GetAiConfigId() uint32 {
	if x != nil {
		return x.AiConfigId
	}
	return 0
}

func (x *SceneMonsterInfo) GetLevelRouteId() uint32 {
	if x != nil {
		return x.LevelRouteId
	}
	return 0
}

func (x *SceneMonsterInfo) GetInitPoseId() uint32 {
	if x != nil {
		return x.InitPoseId
	}
	return 0
}

func (x *SceneMonsterInfo) GetIsLight() bool {
	if x != nil {
		return x.IsLight
	}
	return false
}

func (x *SceneMonsterInfo) GetKillNum() uint32 {
	if x != nil {
		return x.KillNum
	}
	return 0
}

func (m *SceneMonsterInfo) GetContent() isSceneMonsterInfo_Content {
	if m != nil {
		return m.Content
	}
	return nil
}

func (x *SceneMonsterInfo) GetFishInfo() *SceneFishInfo {
	if x, ok := x.GetContent().(*SceneMonsterInfo_FishInfo); ok {
		return x.FishInfo
	}
	return nil
}

func (x *SceneMonsterInfo) GetFishtankFishInfo() *FishtankFishInfo {
	if x, ok := x.GetContent().(*SceneMonsterInfo_FishtankFishInfo); ok {
		return x.FishtankFishInfo
	}
	return nil
}

type isSceneMonsterInfo_Content interface {
	isSceneMonsterInfo_Content()
}

type SceneMonsterInfo_FishInfo struct {
	FishInfo *SceneFishInfo `protobuf:"bytes,50,opt,name=fish_info,json=fishInfo,proto3,oneof"`
}

type SceneMonsterInfo_FishtankFishInfo struct {
	FishtankFishInfo *FishtankFishInfo `protobuf:"bytes,51,opt,name=fishtank_fish_info,json=fishtankFishInfo,proto3,oneof"`
}

func (*SceneMonsterInfo_FishInfo) isSceneMonsterInfo_Content() {}

func (*SceneMonsterInfo_FishtankFishInfo) isSceneMonsterInfo_Content() {}

var File_SceneMonsterInfo_proto protoreflect.FileDescriptor

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}

var (
	file_SceneMonsterInfo_proto_rawDescOnce sync.Once
	file_SceneMonsterInfo_proto_rawDescData = file_SceneMonsterInfo_proto_rawDesc
)

func file_SceneMonsterInfo_proto_rawDescGZIP() []byte {
	file_SceneMonsterInfo_proto_rawDescOnce.Do(func() {
		file_SceneMonsterInfo_proto_rawDescData = protoimpl.X.CompressGZIP(file_SceneMonsterInfo_proto_rawDescData)
	})
	return file_SceneMonsterInfo_proto_rawDescData
}

var file_SceneMonsterInfo_proto_msgTypes = make([]protoimpl.MessageInfo, 2)
var file_SceneMonsterInfo_proto_goTypes = []interface{}{
	(*SceneMonsterInfo)(nil), // 0: proto.SceneMonsterInfo
	nil,                      // 1: proto.SceneMonsterInfo.SummonTagMapEntry
	(*SceneWeaponInfo)(nil),  // 2: proto.SceneWeaponInfo
	(MonsterBornType)(0),     // 3: proto.MonsterBornType
	(*MonsterRoute)(nil),     // 4: proto.MonsterRoute
	(*SceneFishInfo)(nil),    // 5: proto.SceneFishInfo
	(*FishtankFishInfo)(nil), // 6: proto.FishtankFishInfo
}
var file_SceneMonsterInfo_proto_depIdxs = []int32{
	2, // 0: proto.SceneMonsterInfo.weapon_list:type_name -> proto.SceneWeaponInfo
	1, // 1: proto.SceneMonsterInfo.summon_tag_map:type_name -> proto.SceneMonsterInfo.SummonTagMapEntry
	3, // 2: proto.SceneMonsterInfo.born_type:type_name -> proto.MonsterBornType
	4, // 3: proto.SceneMonsterInfo.monster_route:type_name -> proto.MonsterRoute
	5, // 4: proto.SceneMonsterInfo.fish_info:type_name -> proto.SceneFishInfo
	6, // 5: proto.SceneMonsterInfo.fishtank_fish_info:type_name -> proto.FishtankFishInfo
	6, // [6:6] is the sub-list for method output_type
	6, // [6:6] is the sub-list for method input_type
	6, // [6:6] is the sub-list for extension type_name
	6, // [6:6] is the sub-list for extension extendee
	0, // [0:6] is the sub-list for field type_name
}

func init() { file_SceneMonsterInfo_proto_init() }
func file_SceneMonsterInfo_proto_init() {
	if File_SceneMonsterInfo_proto != nil {
		return
	}
	file_FishtankFishInfo_proto_init()
	file_MonsterBornType_proto_init()
	file_MonsterRoute_proto_init()
	file_SceneFishInfo_proto_init()
	file_SceneWeaponInfo_proto_init()
	if !protoimpl.UnsafeEnabled {
		file_SceneMonsterInfo_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*SceneMonsterInfo); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	file_SceneMonsterInfo_proto_msgTypes[0].OneofWrappers = []interface{}{
		(*SceneMonsterInfo_FishInfo)(nil),
		(*SceneMonsterInfo_FishtankFishInfo)(nil),
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_SceneMonsterInfo_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   2,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_SceneMonsterInfo_proto_goTypes,
		DependencyIndexes: file_SceneMonsterInfo_proto_depIdxs,
		MessageInfos:      file_SceneMonsterInfo_proto_msgTypes,
	}.Build()
	File_SceneMonsterInfo_proto = out.File
	file_SceneMonsterInfo_proto_rawDesc = nil
	file_SceneMonsterInfo_proto_goTypes = nil
	file_SceneMonsterInfo_proto_depIdxs = nil
}
