// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

syntax = "proto3";

import "GCGCard.proto";
import "GCGControllerShowInfo.proto";
import "GCGCostReviseInfo.proto";
import "GCGDuelChallenge.proto";
import "GCGGameBusinessType.proto";
import "GCGPVEIntention.proto";
import "GCGPhase.proto";
import "GCGPlayerField.proto";

package proto;
option go_package = "./;proto";

message GCGDuel {
  uint32 server_seq = 3;
  repeated GCGPlayerField field_list = 7;
  GCGGameBusinessType business_type = 14;
  repeated GCGDuelChallenge challenge_list = 5;
  uint32 game_id = 11;
  uint32 controller_id = 13;
  uint32 round = 15;
  uint32 cur_controller_id = 12;
  repeated GCGPVEIntention intetion_list = 1;
  GCGCostReviseInfo cost_revise = 10;
  repeated uint32 card_id_list = 4;
  repeated GCGCard card_list = 9;
  repeated GCGControllerShowInfo show_info_list = 6;
  uint32 game_type = 2;
  GCGPhase phase = 8;
}
