// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.26.0
// 	protoc        v3.14.0
// source: SceneTeamAvatar.proto

package proto

import (
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type SceneTeamAvatar struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	AvatarAbilityInfo   *AbilitySyncStateInfo `protobuf:"bytes,5,opt,name=avatar_ability_info,json=avatarAbilityInfo,proto3" json:"avatar_ability_info,omitempty"`
	AvatarInfo          *AvatarInfo           `protobuf:"bytes,8,opt,name=avatar_info,json=avatarInfo,proto3" json:"avatar_info,omitempty"`
	IsOnScene           bool                  `protobuf:"varint,152,opt,name=is_on_scene,json=isOnScene,proto3" json:"is_on_scene,omitempty"`
	EntityId            uint32                `protobuf:"varint,9,opt,name=entity_id,json=entityId,proto3" json:"entity_id,omitempty"`
	AvatarGuid          uint64                `protobuf:"varint,15,opt,name=avatar_guid,json=avatarGuid,proto3" json:"avatar_guid,omitempty"`
	SceneId             uint32                `protobuf:"varint,1,opt,name=scene_id,json=sceneId,proto3" json:"scene_id,omitempty"`
	WeaponEntityId      uint32                `protobuf:"varint,7,opt,name=weapon_entity_id,json=weaponEntityId,proto3" json:"weapon_entity_id,omitempty"`
	SceneAvatarInfo     *SceneAvatarInfo      `protobuf:"bytes,3,opt,name=scene_avatar_info,json=sceneAvatarInfo,proto3" json:"scene_avatar_info,omitempty"`
	WeaponGuid          uint64                `protobuf:"varint,4,opt,name=weapon_guid,json=weaponGuid,proto3" json:"weapon_guid,omitempty"`
	WeaponAbilityInfo   *AbilitySyncStateInfo `protobuf:"bytes,11,opt,name=weapon_ability_info,json=weaponAbilityInfo,proto3" json:"weapon_ability_info,omitempty"`
	SceneEntityInfo     *SceneEntityInfo      `protobuf:"bytes,12,opt,name=scene_entity_info,json=sceneEntityInfo,proto3" json:"scene_entity_info,omitempty"`
	PlayerUid           uint32                `protobuf:"varint,14,opt,name=player_uid,json=playerUid,proto3" json:"player_uid,omitempty"`
	IsReconnect         bool                  `protobuf:"varint,6,opt,name=is_reconnect,json=isReconnect,proto3" json:"is_reconnect,omitempty"`
	AbilityControlBlock *AbilityControlBlock  `protobuf:"bytes,2,opt,name=ability_control_block,json=abilityControlBlock,proto3" json:"ability_control_block,omitempty"`
	IsPlayerCurAvatar   bool                  `protobuf:"varint,13,opt,name=is_player_cur_avatar,json=isPlayerCurAvatar,proto3" json:"is_player_cur_avatar,omitempty"`
	ServerBuffList      []*ServerBuff         `protobuf:"bytes,10,rep,name=server_buff_list,json=serverBuffList,proto3" json:"server_buff_list,omitempty"`
}

func (x *SceneTeamAvatar) Reset() {
	*x = SceneTeamAvatar{}
	if protoimpl.UnsafeEnabled {
		mi := &file_SceneTeamAvatar_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *SceneTeamAvatar) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*SceneTeamAvatar) ProtoMessage() {}

func (x *SceneTeamAvatar) ProtoReflect() protoreflect.Message {
	mi := &file_SceneTeamAvatar_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use SceneTeamAvatar.ProtoReflect.Descriptor instead.
func (*SceneTeamAvatar) Descriptor() ([]byte, []int) {
	return file_SceneTeamAvatar_proto_rawDescGZIP(), []int{0}
}

func (x *SceneTeamAvatar) GetAvatarAbilityInfo() *AbilitySyncStateInfo {
	if x != nil {
		return x.AvatarAbilityInfo
	}
	return nil
}

func (x *SceneTeamAvatar) GetAvatarInfo() *AvatarInfo {
	if x != nil {
		return x.AvatarInfo
	}
	return nil
}

func (x *SceneTeamAvatar) GetIsOnScene() bool {
	if x != nil {
		return x.IsOnScene
	}
	return false
}

func (x *SceneTeamAvatar) GetEntityId() uint32 {
	if x != nil {
		return x.EntityId
	}
	return 0
}

func (x *SceneTeamAvatar) GetAvatarGuid() uint64 {
	if x != nil {
		return x.AvatarGuid
	}
	return 0
}

func (x *SceneTeamAvatar) GetSceneId() uint32 {
	if x != nil {
		return x.SceneId
	}
	return 0
}

func (x *SceneTeamAvatar) GetWeaponEntityId() uint32 {
	if x != nil {
		return x.WeaponEntityId
	}
	return 0
}

func (x *SceneTeamAvatar) GetSceneAvatarInfo() *SceneAvatarInfo {
	if x != nil {
		return x.SceneAvatarInfo
	}
	return nil
}

func (x *SceneTeamAvatar) GetWeaponGuid() uint64 {
	if x != nil {
		return x.WeaponGuid
	}
	return 0
}

func (x *SceneTeamAvatar) GetWeaponAbilityInfo() *AbilitySyncStateInfo {
	if x != nil {
		return x.WeaponAbilityInfo
	}
	return nil
}

func (x *SceneTeamAvatar) GetSceneEntityInfo() *SceneEntityInfo {
	if x != nil {
		return x.SceneEntityInfo
	}
	return nil
}

func (x *SceneTeamAvatar) GetPlayerUid() uint32 {
	if x != nil {
		return x.PlayerUid
	}
	return 0
}

func (x *SceneTeamAvatar) GetIsReconnect() bool {
	if x != nil {
		return x.IsReconnect
	}
	return false
}

func (x *SceneTeamAvatar) GetAbilityControlBlock() *AbilityControlBlock {
	if x != nil {
		return x.AbilityControlBlock
	}
	return nil
}

func (x *SceneTeamAvatar) GetIsPlayerCurAvatar() bool {
	if x != nil {
		return x.IsPlayerCurAvatar
	}
	return false
}

func (x *SceneTeamAvatar) GetServerBuffList() []*ServerBuff {
	if x != nil {
		return x.ServerBuffList
	}
	return nil
}

var File_SceneTeamAvatar_proto protoreflect.FileDescriptor

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}

var (
	file_SceneTeamAvatar_proto_rawDescOnce sync.Once
	file_SceneTeamAvatar_proto_rawDescData = file_SceneTeamAvatar_proto_rawDesc
)

func file_SceneTeamAvatar_proto_rawDescGZIP() []byte {
	file_SceneTeamAvatar_proto_rawDescOnce.Do(func() {
		file_SceneTeamAvatar_proto_rawDescData = protoimpl.X.CompressGZIP(file_SceneTeamAvatar_proto_rawDescData)
	})
	return file_SceneTeamAvatar_proto_rawDescData
}

var file_SceneTeamAvatar_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
var file_SceneTeamAvatar_proto_goTypes = []interface{}{
	(*SceneTeamAvatar)(nil),      // 0: proto.SceneTeamAvatar
	(*AbilitySyncStateInfo)(nil), // 1: proto.AbilitySyncStateInfo
	(*AvatarInfo)(nil),           // 2: proto.AvatarInfo
	(*SceneAvatarInfo)(nil),      // 3: proto.SceneAvatarInfo
	(*SceneEntityInfo)(nil),      // 4: proto.SceneEntityInfo
	(*AbilityControlBlock)(nil),  // 5: proto.AbilityControlBlock
	(*ServerBuff)(nil),           // 6: proto.ServerBuff
}
var file_SceneTeamAvatar_proto_depIdxs = []int32{
	1, // 0: proto.SceneTeamAvatar.avatar_ability_info:type_name -> proto.AbilitySyncStateInfo
	2, // 1: proto.SceneTeamAvatar.avatar_info:type_name -> proto.AvatarInfo
	3, // 2: proto.SceneTeamAvatar.scene_avatar_info:type_name -> proto.SceneAvatarInfo
	1, // 3: proto.SceneTeamAvatar.weapon_ability_info:type_name -> proto.AbilitySyncStateInfo
	4, // 4: proto.SceneTeamAvatar.scene_entity_info:type_name -> proto.SceneEntityInfo
	5, // 5: proto.SceneTeamAvatar.ability_control_block:type_name -> proto.AbilityControlBlock
	6, // 6: proto.SceneTeamAvatar.server_buff_list:type_name -> proto.ServerBuff
	7, // [7:7] is the sub-list for method output_type
	7, // [7:7] is the sub-list for method input_type
	7, // [7:7] is the sub-list for extension type_name
	7, // [7:7] is the sub-list for extension extendee
	0, // [0:7] is the sub-list for field type_name
}

func init() { file_SceneTeamAvatar_proto_init() }
func file_SceneTeamAvatar_proto_init() {
	if File_SceneTeamAvatar_proto != nil {
		return
	}
	file_AbilityControlBlock_proto_init()
	file_AbilitySyncStateInfo_proto_init()
	file_AvatarInfo_proto_init()
	file_SceneAvatarInfo_proto_init()
	file_SceneEntityInfo_proto_init()
	file_ServerBuff_proto_init()
	if !protoimpl.UnsafeEnabled {
		file_SceneTeamAvatar_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*SceneTeamAvatar); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_SceneTeamAvatar_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   1,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_SceneTeamAvatar_proto_goTypes,
		DependencyIndexes: file_SceneTeamAvatar_proto_depIdxs,
		MessageInfos:      file_SceneTeamAvatar_proto_msgTypes,
	}.Build()
	File_SceneTeamAvatar_proto = out.File
	file_SceneTeamAvatar_proto_rawDesc = nil
	file_SceneTeamAvatar_proto_goTypes = nil
	file_SceneTeamAvatar_proto_depIdxs = nil
}
