// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

syntax = "proto3";

import "InBattleMechanicusCardInfo.proto";
import "InBattleMechanicusMonsterInfo.proto";
import "InBattleMechanicusPlayerInfo.proto";
import "InBattleMechanicusStageType.proto";

package proto;
option go_package = "./;proto";

message InBattleMechanicusInfo {
  uint32 left_monster = 5;
  uint32 wait_seconds = 13;
  repeated uint32 entrance_list = 410;
  repeated uint32 exit_list = 115;
  repeated InBattleMechanicusCardInfo history_card_list = 11;
  uint32 max_escape_monster_num = 10;
  uint32 building_stage_duration = 4;
  uint64 duration_ms = 8;
  InBattleMechanicusStageType stage = 9;
  uint32 total_round = 12;
  repeated InBattleMechanicusMonsterInfo monster_list = 14;
  uint32 escaped_monster_num = 6;
  uint32 round = 3;
  repeated InBattleMechanicusCardInfo pick_card_list = 15;
  repeated InBattleMechanicusPlayerInfo player_list = 7;
  uint64 wait_begin_time_us = 1;
  uint64 begin_time_ms = 2;
}
