// Sorapointa - A server software re-implementation for a certain anime game, and avoid sorapointa.
// Copyright (C) 2022  Sorapointa Team
//
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU Affero General Public License as
// published by the Free Software Foundation, either version 3 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU Affero General Public License for more details.
//
// You should have received a copy of the GNU Affero General Public License
// along with this program.  If not, see <https://www.gnu.org/licenses/>.

// Code generated by protoc-gen-go. DO NOT EDIT.
// versions:
// 	protoc-gen-go v1.26.0
// 	protoc        v3.14.0
// source: PlayerCustomDungeonMuipData.proto

package proto

import (
	protoreflect "google.golang.org/protobuf/reflect/protoreflect"
	protoimpl "google.golang.org/protobuf/runtime/protoimpl"
	reflect "reflect"
	sync "sync"
)

const (
	// Verify that this generated code is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion)
	// Verify that runtime/protoimpl is sufficiently up-to-date.
	_ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20)
)

type PlayerCustomDungeonMuipData struct {
	state         protoimpl.MessageState
	sizeCache     protoimpl.SizeCache
	unknownFields protoimpl.UnknownFields

	Uid                uint32                               `protobuf:"varint,1,opt,name=uid,proto3" json:"uid,omitempty"`
	PublishDungeonList []uint64                             `protobuf:"varint,2,rep,packed,name=publish_dungeon_list,json=publishDungeonList,proto3" json:"publish_dungeon_list,omitempty"`
	StoreDungeonList   []uint64                             `protobuf:"varint,3,rep,packed,name=store_dungeon_list,json=storeDungeonList,proto3" json:"store_dungeon_list,omitempty"`
	BattleRecordList   []*CustomDungeonBattleRecordMuipData `protobuf:"bytes,4,rep,name=battle_record_list,json=battleRecordList,proto3" json:"battle_record_list,omitempty"`
}

func (x *PlayerCustomDungeonMuipData) Reset() {
	*x = PlayerCustomDungeonMuipData{}
	if protoimpl.UnsafeEnabled {
		mi := &file_PlayerCustomDungeonMuipData_proto_msgTypes[0]
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		ms.StoreMessageInfo(mi)
	}
}

func (x *PlayerCustomDungeonMuipData) String() string {
	return protoimpl.X.MessageStringOf(x)
}

func (*PlayerCustomDungeonMuipData) ProtoMessage() {}

func (x *PlayerCustomDungeonMuipData) ProtoReflect() protoreflect.Message {
	mi := &file_PlayerCustomDungeonMuipData_proto_msgTypes[0]
	if protoimpl.UnsafeEnabled && x != nil {
		ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x))
		if ms.LoadMessageInfo() == nil {
			ms.StoreMessageInfo(mi)
		}
		return ms
	}
	return mi.MessageOf(x)
}

// Deprecated: Use PlayerCustomDungeonMuipData.ProtoReflect.Descriptor instead.
func (*PlayerCustomDungeonMuipData) Descriptor() ([]byte, []int) {
	return file_PlayerCustomDungeonMuipData_proto_rawDescGZIP(), []int{0}
}

func (x *PlayerCustomDungeonMuipData) GetUid() uint32 {
	if x != nil {
		return x.Uid
	}
	return 0
}

func (x *PlayerCustomDungeonMuipData) GetPublishDungeonList() []uint64 {
	if x != nil {
		return x.PublishDungeonList
	}
	return nil
}

func (x *PlayerCustomDungeonMuipData) GetStoreDungeonList() []uint64 {
	if x != nil {
		return x.StoreDungeonList
	}
	return nil
}

func (x *PlayerCustomDungeonMuipData) GetBattleRecordList() []*CustomDungeonBattleRecordMuipData {
	if x != nil {
		return x.BattleRecordList
	}
	return nil
}

var File_PlayerCustomDungeonMuipData_proto protoreflect.FileDescriptor

var file_PlayerCustomDungeonMuipData_proto_rawDesc = []byte{
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	0x33,
}

var (
	file_PlayerCustomDungeonMuipData_proto_rawDescOnce sync.Once
	file_PlayerCustomDungeonMuipData_proto_rawDescData = file_PlayerCustomDungeonMuipData_proto_rawDesc
)

func file_PlayerCustomDungeonMuipData_proto_rawDescGZIP() []byte {
	file_PlayerCustomDungeonMuipData_proto_rawDescOnce.Do(func() {
		file_PlayerCustomDungeonMuipData_proto_rawDescData = protoimpl.X.CompressGZIP(file_PlayerCustomDungeonMuipData_proto_rawDescData)
	})
	return file_PlayerCustomDungeonMuipData_proto_rawDescData
}

var file_PlayerCustomDungeonMuipData_proto_msgTypes = make([]protoimpl.MessageInfo, 1)
var file_PlayerCustomDungeonMuipData_proto_goTypes = []interface{}{
	(*PlayerCustomDungeonMuipData)(nil),       // 0: proto.PlayerCustomDungeonMuipData
	(*CustomDungeonBattleRecordMuipData)(nil), // 1: proto.CustomDungeonBattleRecordMuipData
}
var file_PlayerCustomDungeonMuipData_proto_depIdxs = []int32{
	1, // 0: proto.PlayerCustomDungeonMuipData.battle_record_list:type_name -> proto.CustomDungeonBattleRecordMuipData
	1, // [1:1] is the sub-list for method output_type
	1, // [1:1] is the sub-list for method input_type
	1, // [1:1] is the sub-list for extension type_name
	1, // [1:1] is the sub-list for extension extendee
	0, // [0:1] is the sub-list for field type_name
}

func init() { file_PlayerCustomDungeonMuipData_proto_init() }
func file_PlayerCustomDungeonMuipData_proto_init() {
	if File_PlayerCustomDungeonMuipData_proto != nil {
		return
	}
	file_CustomDungeonBattleRecordMuipData_proto_init()
	if !protoimpl.UnsafeEnabled {
		file_PlayerCustomDungeonMuipData_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} {
			switch v := v.(*PlayerCustomDungeonMuipData); i {
			case 0:
				return &v.state
			case 1:
				return &v.sizeCache
			case 2:
				return &v.unknownFields
			default:
				return nil
			}
		}
	}
	type x struct{}
	out := protoimpl.TypeBuilder{
		File: protoimpl.DescBuilder{
			GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
			RawDescriptor: file_PlayerCustomDungeonMuipData_proto_rawDesc,
			NumEnums:      0,
			NumMessages:   1,
			NumExtensions: 0,
			NumServices:   0,
		},
		GoTypes:           file_PlayerCustomDungeonMuipData_proto_goTypes,
		DependencyIndexes: file_PlayerCustomDungeonMuipData_proto_depIdxs,
		MessageInfos:      file_PlayerCustomDungeonMuipData_proto_msgTypes,
	}.Build()
	File_PlayerCustomDungeonMuipData_proto = out.File
	file_PlayerCustomDungeonMuipData_proto_rawDesc = nil
	file_PlayerCustomDungeonMuipData_proto_goTypes = nil
	file_PlayerCustomDungeonMuipData_proto_depIdxs = nil
}
