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doc: update doc for random package
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@@ -31,6 +31,8 @@ import (
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- [RandNumeralOrLetter](#RandNumeralOrLetter)
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- [UUIdV4](#UUIdV4)
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- [RandUniqueIntSlice](#RandUniqueIntSlice)
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- [RandFloat](#RandFloat)
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- [RandFloats](#RandFloats)
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<div STYLE="page-break-after: always;"></div>
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@@ -298,3 +300,55 @@ func main() {
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fmt.Println(result) //[0 4 7 1 5] (random)
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}
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```
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### <span id="RandFloat">RandFloat</span>
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<p>生成随机float64数字,可以指定范围和精度</p>
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<b>函数签名:</b>
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```go
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func RandFloat(min, max float64, precision int) float64
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```
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<b>实例:</b>
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```go
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package main
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import (
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"fmt"
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"github.com/duke-git/lancet/v2/random"
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)
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func main() {
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floatNumber := random.RandFloat(1.0, 5.0, 2)
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fmt.Println(floatNumber) //2.14 (random number)
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}
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```
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### <span id="RandFloats">RandFloats</span>
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<p>生成随机float64数字切片,指定长度,范围和精度.</p>
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<b>函数签名:</b>
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```go
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func RandFloats(n int, min, max float64, precision int) []float64
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```
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<b>实例:</b>
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```go
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package main
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import (
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"fmt"
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"github.com/duke-git/lancet/v2/random"
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)
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func main() {
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floatNumbers := random.RandFloats(5, 1.0, 5.0, 2)
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fmt.Println(floatNumber) //[3.42 3.99 1.3 2.38 4.23] (random)
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}
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```
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