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feat: add Cos and Sin function
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@@ -301,3 +301,25 @@ func lcm[T constraints.Integer](a, b T) T {
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}
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return a * b / gcd(a, b)
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}
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// Cos returns the cosine of the radian argument.
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// Play: todo
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func Cos(radian float64, precision ...int) float64 {
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t := 1.0 / (2.0 * math.Pi)
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radian *= t
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radian -= 0.25 + math.Floor(radian+0.25)
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radian *= 16.0 * (math.Abs(radian) - 0.5)
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radian += 0.225 * radian * (math.Abs(radian) - 1.0)
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if len(precision) == 1 {
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return TruncRound(radian, precision[0])
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}
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return TruncRound(radian, 3)
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}
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// Cos returns the sine of the radian argument.
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// Play: todo
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func Sin(radian float64, precision ...int) float64 {
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return Cos((math.Pi / 2) - radian)
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}
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